Settlements: Difference between revisions

From PirateCraft
(moved Mesa Basa to active section)
 
(74 intermediate revisions by 23 users not shown)
Line 1: Line 1:
Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.
Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.


== Town Status==
A town can also have a [[Map Marker]] placed, but this must be done by a [[Donation Ranks and Information|Contributor]].


The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:
==Alphabetical List of Active Settlements==


* The applicant settlement must be listed on the official [http://piratemc.com/groups/settlements/forum/topic/application-for-town-status/ settlements thread] on the PirateCraft forums.
* [[Aesis]]
* It must possess one Town Hall.
* [[Alzor]]
* There must be walkways/roads/paths connecting all builds.
* [[Arie]]
* There must be one beacon present.
* [[Bunker of Flowers]]
* A town must have shops selling at least 50 stocked wares OR it must have an arena.
* [[Candy Kingdom]]
* Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
* [[Canada]]
* Buildings cannot be hollow shells. Houses need to have furnished rooms.
* [[Carthage]]
* Five more buildings of different types are required. Some ideas:
* [[Charbeyliene]]
** Blacksmith
* [[Doubloon Haven]]
** Farm(s)
* [[Endorin]]
** Central square
* [[Evermoor]]
** Arena
* [[Falkland Islands]]
** Stables
* [[Fort Fang]]
** Tavern
* [[Fort Fascus]]
** Prison
* [[Fort Scadus]]
** Church/Temple
* [[Fort Xeno]]
** Port (if coastal)
* [[Gloomsbay]]
** Lighthouse (if coastal)
* [[Gwinlonde]]
** Train station with railway leading to a landmark
* [[Hamsfield Court]]
** Storage
* [[London]]
** Public mine
* [[Mesa Basa]]
** Trade market(s)
* [[Mithlond]]
** Rental properties (sub claimed real estate)
* [[Moss Keep]]
** Bank
* [[Mournhold]]
** Defensive structures and infrastructure such as walls/moats/bridges/etc.
* [[Neu Berlin]]
* [[New Faythe]]
* [[Nova Halifax]]
* [[Numenor]]
* [[Parrot Town]]
* [[Pathere]]
* [[Plant Peninsula]]
* [[Port Gletscher]]
* [[Port Potato]]
* [[Port Royal (Reformed)]]
* [[Port Salvador]]
* [[Pretoria]]
* [[Red Mountain]]
* [[Rome the Eternal City]]
* [[The Cove]]
* [[The Olymp]]
* [[Vastere]]
* [[Vendigroth]]
* [[Verace]]
* [[Westhaven]]
* [[Winter's Peak]]
* [[Whiskey Peak]]
* [[Xenia]]
 
'''Countries'''
 
* [[Plant Peninsula]]


== Alphabetical List of Active Settlements ==


'''Not really Countries'''
* [[Chittenden State]]
* [[Verussia (Country)]]
==Alphabetical List of Inactive/Former Settlements==
* [[Aeos Island]]
* [[Atlantis]]
* [[Atlantis]]
* [[Avalor]]
* [[Boomdocks]]
* [[Boromir’s Kingdom]]
* [[Bridgetown]]
* [[Bridgetown]]
* [[Buccaneer Bay]]
* [[Compass Point]]
* [[Corfadia]]
* [[Carmory]]
* [[Carmory]]
* [[Canada]]
* [[Castle Wither]]
* [[Corfadia]]
* [[Dalkon State]]
* [[The Cove]]
* [[Delta Tower]]
* [[Gloomsbay]]
* [[Faythe]]
* [[Gondolin]]
* [[Greywatch]]
* [[Port Blue]]
* [[Port Hope]]
* [[Port Royal]]
* [[Fort Tobay]]
* [[Havanna]]
* [[Havanna]]
* [[Hurlton Keep]]
* [[Ireland]]
* [[Isle of Luteus]]
* [[Jamaica]]
* [[Karjat]]
* [[Karjat]]
* [[Faythe (Imperial Empire Capital]]
* [[Kingston]]
* [[London]]
* [[Lylalune]]
* [[Mango Bastion]]
* [[Marula Island]]
* [[Meryerenah]]
* [[Metropolis]]
* [[Mirkwood]]
* [[New Clangton]]
* [[New Clangton]]
* [[New Providence]]
* [[New Zealand]]
* [[New Zealand]]
* [[North Verussi]]
* [[Novopangaea]]
* [[Novopangaea]]
* [[Port Hope]]
* [[Oldenburgh]]
* [[Mirkwood]]
* [[Pendle Hill]]
* [[Port Alexandria]]
* [[Port Bananna]]
* [[Port Lacomus]]
* [[Port Lacomus]]
* [[Port Oribi]]
* [[Port Oribi]]
* [[Port Royal]]
* [[Port of Xenia]]
* [[Port Vernesse]]
* [[Port Panem]]
* [[Revalor]]
* [[Rivendell]]
* [[Rogues' Cove]]
* [[Shroomwind Island]]
* [[Singapore]]
* [[Singapore]]
* [[Swiss City]]
* [[Skyfall Manor]]
* [[Solomon Archipelago]]
* [[South Verrusi]]
* [[Soviet Union]]
* [[Stonemeadow]]
* [[Templar Citadel]]
* [[The Haven Of Plunder]]
* [[Tortuga]]
* [[Tortuga]]
* [[Utopia]]
* [[Valaria]]
* [[Valencia]]
* [[Valhalla]]
* [[Vault 121]]
* [[Venice]]
* [[Village of St. Ender]]
* [[Virgin Islands]]
* [[Virgin Islands]]
* [[Vivenheim]]
* [[Watermelon Dock]]
* [[Westeros]]
* [[Winterfell]]
* [[Wolfshire]]
* [[Wolfshire]]


== Alphabetical List of Inactive/Former Settlements ==
==Template==
 
[[Settlement template]] - copy and paste into a new page, do not edit this one
 
* [[Kingston]]
* [[Oldenburgh]]
* [[Evermoor]]

Latest revision as of 00:21, 6 May 2022

Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.

A town can also have a Map Marker placed, but this must be done by a Contributor.

Alphabetical List of Active Settlements[edit | edit source]

Countries


Not really Countries

Alphabetical List of Inactive/Former Settlements[edit | edit source]

Template[edit | edit source]

Settlement template - copy and paste into a new page, do not edit this one