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[[File:Union Jack.png| | {| style="width:300px; border:1px solid black; float:right; background-color:#F5F5F5; padding:10px" | ||
The British Empire is the largest player made empire in PirateCraft. Headed by Prime Minister [[ | {{!}}- | ||
{{!}} colspan="2" style="text-align:center; border:1px #DCDCDC; background-color:#DCDCDC; font-size:12pt" |{{{Crew|'''The British Empire'''}}} | |||
{{!}}- | |||
{{!}} colspan="2" style="text-align:center"| [[File:Union Jack.png|300px|center|]] | |||
{{!}}- | |||
{{!}} colspan="2" style="text-align:center"|''The Union Jack'' | |||
{{!}}- | |||
{{!}} colspan="2" style="text-align:center"| [[File:CoN Flag 01.06.2017.png|300px|center|]] | |||
{{!}}- | |||
{{!}} colspan="2" style="text-align:center"|''Flag of the Commonwealth of Nations'' | |||
{{!}}- | |||
{{!}} {{#if:{{{Leader|}}}|'''Leader''': | |||
{{!}} [[Mdsegebre]] | |||
{{!}}- | |||
{{!}} {{#if:{{{Founded|}}}|'''Founded''': | |||
{{!}} January 2015 | |||
{{!}}- | |||
{{!}} {{#if:{{{Structure|}}}|'''Structure''': | |||
{{!}} Democratic Federation | |||
{{!}}- | |||
{{!}} {{#if:{{{Character|}}}|'''Character''': | |||
{{!}} Peaceful | |||
{{!}}- | |||
{{!}} {{#if:{{{Allies|}}}|'''Allies''': | |||
{{!}} | |||
* [[Commonwealth of Nations]] | |||
* [[EE]] | |||
* [[Thirteen Colonies]] | |||
{{!}}- | |||
|} | |||
===Startings=== | |||
The British Empire (BE) is the largest player made empire in PirateCraft. Headed by Prime Minister [[Taulov]], the empire dedicates itself to international stability. | |||
<p style="border:1px solid black; padding:10px; width:950px; background-color:#F5F5F5">To apply for membership, any interested parties should contact the British Empire's Minister of Recruitment, [[RatRaceRobot]].</p> | |||
== Ideals == | |||
The primary interest of the BE has always been the security of its citizens and colonies. Originally founded as a tight-knit defensive alliance of civil players, it swiftly grew into a [[global]] community within a matter of weeks. | |||
A secondary goal of the BE is expansion. New territories are accepted into the empire with open arms so long as the residents are deemed trustworthy. Existing colonies are encouraged to develop infrastructure and recruit fresh citizens. Construction projects and promotion of commerce have kept the British population wealthy and productive. | |||
Over the years the BE has proved itself an effective state and emerged unscathed from server-wide wars which ended up destroying many communities for good. | |||
== Politics== | |||
Despite the use of the term "empire", the British state is more accurately described as a direct democratic federation with an imperial theme. Democracy and freedom of speech have been entrenched in British values from the very beginning. Territory and riches are not gained through conquest, but through labour, cooperation and trade. Players who disobey the [[rules]] of PirateCraft and lack in common decency are not welcome in the empire. | |||
Foreign crews of players are treated in the same manner as they treat the British Empire. Individuals who call themselves [[pirates]] may enjoy a neutral relationship with the British Empire - so long as they leave British [[settlements]] in peace. Those who evoke the wrath of the empire incur it in full force. | |||
The British Empire was formerly a member of the [[alliance]] known as the [[League of Nations]]. It consisted of six nations dedicated to world peace and stability up until its collapse in the aftermath of the "BExit" vote of late September 2016. Currently the BE is nurturing a new, reformed alliance known as the [[Commonwealth of Nations]]. | |||
*Squid Fact: The king of squids was overthrown in a military coup in 1934, while in a sushi bar. He was turned into sushi. | |||
== Current Government == | == Current Government == | ||
[[File:BE_goverment_21_08_2021.png|30px|frame|center|Current Government as of August 2021]] | |||
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== Charter == | |||
[[File:Scroll Banner 11.08.2015.png|400px|frameless]] | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> | |||
=== Charter of the British Empire === | |||
<div class="mw-collapsible-content"> | |||
'''Introduction''' | |||
The British Empire serves as a democratic fellowship of sovereign territories ruled over by sovereign rulers. To be part of the British Empire is to be a shining beacon of order amidst the chaotic world of PirateCraft. | |||
'''Article I - Organisation''' | |||
* ''Citizens'' of the British Empire are entitled to the benefits of being part of a globe-spanning Empire. They may request assistance from their fellows towards founding their own colony or join one of the existing settlements which are open to new residents. The Empire extends its arm of protection to all those who are in the Empire. Every citizen may cast one vote in parliament regardless of strength and creed. Only one government position can be held by one individual player at a time. | |||
* The ''Prime Minister'' is the citizen who heads the Empire and whose duty is to speak for the alliance, ratify treaties and sign declarations of war. The Prime Minister's vote shall be the deciding vote should a vote end up tied. He or she has the right to implement emergency decisions during the time a vote is taking place. These decisions may be overwritten by the result of the vote. The Prime Minister is elected newly every six months by the citizens through a majority vote. | |||
* The ''Vice Prime Minister'' is the citizen who was paired with the Prime Minister during the elections. He or she shall speak for the Empire in absence of the Prime Minister and help mediate conflicts in his spare time. If the Prime Minister is absent for longer than a week, the Vice Prime Minister may automatically take over full Prime Ministerial duties until the Prime Minister returns. The Vice Prime Minister is superior to the Ministers. | |||
* The ''Foreign Secretary'' is the citizen who heads the Commonwealth of Nations. He or she is responsible for preserving diplomatic ties with the Commonwealth nations and keeping the organisation in working order. The post is appointed by the Prime Minister. | |||
* The ''Home Secretary'' is responsible for leading the projects of the British Empire. He or she must actively work pursue their completion and mobilise players and resources. The post is appointed by the Prime Minister. | |||
* The ''Minister for Defence & Justice'' is responsible for the security of the colonies, organising war efforts and dealing out sentences in accordance to the law of the realm. He or she also organises efforts to bring criminals to justice. The post is appointed by the Prime Minister. | |||
* The ''Admiral'' is responsible for running the British navy. He works alongside the Minister for Defence & Justice, who is his or her superior, and the General, who is his or her peer. The post is appointed by the Prime Minister. | |||
* The ''Minister for Recruitment'' is responsible for hiring and training new recruits and ensuring their loyalty. He or she manages the recruitment camps, heads development projects and assists in assigning residents to towns. The post is appointed by the Prime Minister. | |||
* The ''Election Commissioner'' is responsible for ensuring the lawful conduct of free and fair elections as well as referendums. Additionally, the Election Commissioner must keep track of the progress reports and deadlines of the other government functions. He or she is selected either by majority vote or by general consensus and is sworn to confidentiality. | |||
Citizens form the backbone of the Empire. They have the authority, by majority vote, to pass laws or motions, approve wars, to appoint members of government, to approve or expel citizens and, by a two-thirds majority vote, to amend the Charter. | |||
New government positions may be added to the Charter by choice of the Prime Minister without the need of an amendment. They may only be removed or altered by a two-thirds majority vote as laid down in Article VI or by general consensus. | |||
'''Article II - Membership''' | |||
Applicants may join the British Empire at any time so long as they do note pose a severe security risk. In order to become an official citizen their membership must either be approved by a majority vote, by general consensus or by the Prime Minister. To become a Governor, a citizen must found their own settlement and be appointed by the Prime Minister. | |||
A player who desires to leave the Empire may do so freely and without fear of reprisal provided that he or she posts a resignation on the forum or contacts the Prime Minister in-game, discharges his or her debts and cedes any government position he or she might hold. | |||
A citizen may run for a government post if they fulfill the following requirements: | |||
'''RESIDENCE''' – Uninterrupted residence in the empire, which amounts to not leaving the crew or joining a different one. Government sponsored activities outside of the British Empire offer an exception to this rule. The counter is reset every time a member leaves without qualifying for one of the exceptions described above. | |||
'''CLEARANCE''' – No association with crews that have been hostile toward the British Empire in recent history for given time period. | |||
* Prime Minister – 6 months of RESIDENCE & 6 months of CLEARANCE | |||
* Vice Prime Minister – 4 months of RESIDENCE & 6 months of CLEARANCE | |||
* Minister, Secretary of State or Chancellor – 1 month of RESIDENCE & 2 months of CLEARANCE | |||
* Any other government position – 1 month CLEARANCE | |||
Any citizens may propose a vote to expel a member or remove an incumbent government official. This must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the vote is initiated. The vote shall last for 3 days and shall pass by a majority vote. Temporary banishment of the subject player may be immediately initiated by choice of the Prime Minister. If the vote fails, all actions against the subject player shall be reversed and seized property shall be returned forthwith. Alternatively, a player may be expelled from the Empire by general consensus. | |||
'''Article III - Uniforms and Banners''' | |||
Citizens of the Empire are encouraged to wear a redcoat uniform and fly the Union Jack. Individual tastes may be accommodated for. | |||
'''Article IV - Raiding and War''' | |||
Citizens of the Empire may engage any player whose crew has not signed a Non-Aggression Pact (NAP) or other non-aggression treaty with the British Empire. Crews which have signed such treaties with the BE are considered allies and may not be targeted for player versus player combat (PvP) without their consent unless in defence. Likewise, no citizen may engage another member of the Empire without their consent unless in defence. Individual players and groups of players who act physically aggressively, regardless of nationality, may be immediately targeted for retribution. | |||
The penalty for breaking this article may be, among other things: Carrying out penance; paying reparations; being declared a rogue member; suffering uncompensated retribution; seizure of assets; expulsion from the Empire, by choice of the Prime Minister or Minister for Defence and Justice, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister or Minister of Justice. | |||
A declaration of war against requires the approval of a majority vote as well as the approval of the Prime Minister. The Prime Minister may promptly declare war in states of emergencies, but a war vote must be initiated forthwith. If the vote does not pass, the war ends with immediate effect. | |||
'''Article V - Justice''' | |||
Disputes among citizens will be aired on the PirateCraft forum under the appropriate group section. The Prime Minister or Minister of Justice shall mediate the dispute in accordance with the laws and traditions of the Empire. | |||
Foreign players claiming citizenship of the British Empire without authorisation will be treated as hostile and may, after 24 hours of fair warning, be subject to the articles of war or other action as decided by the Prime Minister, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister. | |||
'''Article VI - Laws & Amendments''' | |||
The Election Commissioner is responsible for running all referendums in a fair, lawful and timely fashion. | |||
Any citizen may propose an amendment to the charter which must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the referendum is initiated. The referendum shall last for 3 days and will pass with a two-thirds majority vote. | |||
Any citizen may propose a change to the laws of the realm which must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the referendum is initiated. The referendum shall last for 3 days and will pass with a majority vote. | |||
The result of a referendum on an amendment, law or motion is based on the total number of citizens who cast their vote, not the total number of citizens in the Empire. | |||
A new law may neither conflict with any other law nor the with the charter. | |||
A new amendment may not conflict with any other amendment and shall render any conflicting laws defunct. | |||
'''Article VII - Elections''' | |||
The Election Commissioner is responsible for running all elections in a fair, lawful and timely fashion. | |||
The positions of Prime Minister and Vice Prime Minister shall be voted upon newly at least every six months after the last election under the appropriate PirateCraft forum group section. The candidates must always run in pairs. The election runs for 7 days, whereupon the pair with the most votes gains the seats. | |||
All government duties and permissions shall be transferred onto the players with the most votes 14 days after the voting session ends at the very latest. The precise date may be individually agreed upon between the respective incumbent government official and the successor. A government position may my ceded at any time. If the Prime Minister cedes his or her position, they immediately spark an election. No player may be elected against their will. | |||
The result of an election is based on the total number of citizens who cast their vote, not the total number of citizens in the Empire. | |||
In the case of a draw, the election must be rerun if the candidates are not willing to make an arrangement with each other. If the election process if suspected of being corrupt, disproportional or infiltrated by outsiders, the electorate may, by majority vote or general consensus, decide to rerun the election. An election may be boycotted if over 2/3 of the participants hand in an empty ballot, which also results in the election being rerun. | |||
No government position may be held by the same player for more than three terms in a row nor may multiple positions be held by a single player unless there are too few citizens in the Empire to fill all the government positions or unless no one but the player who previously held the position wishes to run for it. | |||
''Signatures:'' | |||
Prime Minister - CrazyPirate | |||
Vice Prime Minister - michty | |||
Minster of Defence - Chailey | |||
Minister of Recruitment - greengreen90 | |||
Minister of Justice - Bislo | |||
Election Commissioner - PaulOnFire | |||
Admiral - DirectorAnivian | |||
''Date:'' | |||
01.05.2015 | |||
''Amended:'' | |||
04.06.2017</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> | |||
=== The First Amendment - Lords === | |||
<div class="mw-collapsible-content"> | |||
'''Article I - Introduction''' | |||
''Lords'' of the British Empire shall be citizens who are life members and advisers of the British government unless stripped of their title. They are permanent members of the British government group and may view participate in the discussions as if they were a appointed member of government. They have no control over any government functions, however. | |||
Lords who take on a government roll do not relinquish their title of Lord and may remain in the government chat even after resigning from their post unless their title is revoked as laid out in article III. | |||
'''Article II - Electing Lords''' | |||
There are two ways of being elected as a Lord: | |||
1. The first method is by a simple majority vote performed by the current government, including the current serving Lords, if any. | |||
2. The second method is by a simple majority vote performed by the populace. If the majority vote is successful, the proposal is brought before the current PM and if he or she approves, the individual becomes a Lord. | |||
The Election Commissioner may be contacted to perform these votes. If there is general consensus that an individual should become a Lord - that is to say, every party is satisfied that no vote needs to be held - the motion automatically counts as passed. | |||
'''Article III - Dismissing Lords''' | |||
If any two or more Ministers agree to dismiss a Lord in accordance with the PM, the Lord shall be stripped of his or her title. Government positions below Ministers cannot vote to dismiss a Lord. | |||
Lords need to state their continued wish to retain their title of Lord after every held election. If a Lord does not, the PM can freely dismiss him or her one week after the election. After that period, Lords are no longer entitled to claiming their title. | |||
Lords with an inactivity of over three months can be freely dismissed by the PM. | |||
'''Article IV - Privileges of Lords''' | |||
Lords may participate in government votes. Their votes count as equal to all other votes. | |||
''Date:'' | |||
21.11.2015 | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> | |||
=== The Second Amendment - The Hierarchy Tree === | |||
<div class="mw-collapsible-content"> | |||
This amendment is proposed, due to the growing need for structure within the Empire, both in the army and in the civilian classes. Furthermore a more structured base for expansion and administration of territory becomes ever so needed. | |||
<strong>Section 1 – Revision of Government ranks</strong> | |||
'''The following ranks shall be removed:''' | |||
* Chief of Police | |||
* Chancellor of the Exchequer | |||
* Minister of Justice | |||
* Minister of Defence | |||
The Minister of Defence and Justice will be introduced and will take over the previous tasks of both Ministers of Justice and Defence. | |||
'''Section 2 – Chain of Command/Hierarchy Structure''' | |||
The '''Master Hierarchy''' is to become the new standard form from which every position springs from. Any disputes between the chain of command can be cleared with The <em>Master Hierarchy</em>. | |||
The Master Hierarchy is split into three smaller trees: the <em>higher class tree</em>, the <em>lower navy tree </em> and the <em>lower civil tree</em>. | |||
[[File:BE ranks2.png|750px|left|]] | |||
Citizens can only be promoted an army rank in the higher class tree if they have the highest rank in the <em>lower navy tree</em>. Citizens can only be promoted to one of the adjacent civil ranks in the <em>higher class tree</em> if they hold a civil rank. | |||
All Government members including Lords may either grant titles or promote from both the <em>lower navy tree</em> and the <em>lower civil tree</em>. | |||
Only the Minister of Defense and Justice and Admiral can promote people from the <em>lower navy tree</em> into the <em>higher class tree</em>. | |||
The Minister of Recruitment, Home Secretary and Foreign Secretary can promote from the <em>lower civil tree</em>, into the <em>higher class tree</em>. | |||
'''Section 3 – New titles''' | |||
'''3.1 Governors''' | |||
''Ranks and requirements of settlements:'' | |||
'''Village Governor (Governor I)''' | |||
* Requirements: 1x farm, 3x houses, 1x notice board, 1x inn/shop/brewery/church/port/library/stable | |||
Additionally 3x citizens, including the Governor, must actively live in the Settlement, rank Deckhand or above is acceptable. | |||
'''Town Governor (Governor II)''' | |||
* Requirements: 3x farms, 5 houses, 1x notice board, 1x square, 1x town hall, 1x fort, 2x inn/shop/brewery/church/port/library/stable | |||
Additionally 4x citizens, including the Governor, must actively live in the Town, 1x Sailor or above, 2x Cadet or above, 1x Deckhand or above. | |||
'''City Governor (Governor III)''' | |||
* Requirements: 4x farms, 6x houses, 1x notice board, 2x squares, 1x city hall, 1x fort (must be seige-proof approved by a government member), 3x inn/shop/brewery/church/port/library/stable | |||
Additionally 5x citizens, including the Governor, must actively live in the city, 2x Sailor or above, 2x Cadet or above, 1x Deckhand or above. | |||
''Revocation of ranks:'' | |||
The title of Governor and the status of any settlement may be revoked if: | |||
* Structures required for the settlement are left demolished or non-functional, without intention to better them. | |||
* The citizen count falls two persons below the requirements. This means once a settlement status is granted, it will not lose the status if one citizen leaves, although the Governor must try to recruit a new citizen to reach desired requirements. | |||
'''3.2 Mayor of London''' | |||
The Mayor of London is voted upon within the government and the candidate is decided through a normal majority vote. | |||
The tasks of the Mayor of London is to ensure the management of the capital runs smoothly. Some tasks include: | |||
* Renting out shops in the city or hiring managers to do so. | |||
* Building and repairing buildings or hiring managers to do so. | |||
* Managing the storage room of London and making sure the government vault is safe. | |||
* Coordinating with the army for the protection of London. | |||
* Bringing news to notice boards around town. Alternatively reporting events in the BE forum group. | |||
'''3.3 Ambassador''' | |||
The ambassadors have close relations with foreign crews. They are involved in building and managing one or several embassies, updating relations with specific crews they have been assigned to and reporting to the Foreign Secretary. | |||
Typical tasks are: | |||
* Managing embassies within foreign crew(s). | |||
* Interacting with foreign crew leaders and forwarding opinions of BE leaders in their absence. | |||
* Easing tensions and aggression towards the BE within the foreign crew. | |||
* Building better relations over time with crews they are assigned to manage. | |||
'''3.4 Royal Architect''' | |||
This position is for the builders of the server that the BE recognises for their great contributions to the server and the BE. This is a position that is awarded to give credit to the citizen and shows that the individual is appreciated within the BE. It grants more influence over the lower civil ranks. | |||
Requirements: 1x greatly respected build on the server | |||
'''3.5 Royal Merchant''' | |||
This position is for the great merchants of the server, the ones who know how to earn a lot of wealth through trading. It shows the fellow citizens that this individual is someone to take note of and to follow when conducting business. | |||
Requirements: Balance over 7500£, 1x shop in London, 1x frigate or higher docked in London | |||
'''3.6 Lower Civil hierarchy''' | |||
These titles are available for anyone within the empire to apply for. They do not have any requirements. | |||
'''3.7 Lower Navy hierarchy''' | |||
These titles are granted in line, meaning the lowest rank is required to progress. The Admiral or government members decide the requirements based on the individual's performance. | |||
'''3.8 Commodore and Navy Captain''' | |||
These titles are the elite soldiers of the empire and are only granted by either the Admiral or the Minister of Defense and Justice. Requirements are decided by individual performance. | |||
'''Section 4 – Management of Territories''' | |||
A territory is the land surrounding any given settlement, meaning a village, town, city or capitol. It is the task of the army along with the government to ensure borders are clear to foreigners and citizens of the BE. Borders are drawn based on terrain and other settlements in the area, meaning these have to be taken into account when creating a new territory. | |||
A territory must be created upon creation of a new settlement. If the settlements status changes, the size of the territory must be discussed by the government. | |||
* It is the task of the Navy to protect and patrol all settlements of the empire. | |||
* If two territories are in close proximity, it is to be discussed whether to join the territories. | |||
* If two territories are joined, they will become a state and the army must build one fort within the borders, even if the status of both settlements are villages. | |||
* Patrols must be focused in states rather than territories, cities and towns rather than villages. | |||
* If a settlement ceases to exist, the territory will be abandoned. | |||
'''Section 5 – Permissions to the Government Group/Chat & Government Voting Rights''' | |||
''Ranks with government voting rights and access to the government group/chat:'' | |||
*Prime Minister | |||
*Vice Prime Minister | |||
*Minister of Defense and Justice | |||
*Minister of Recruitment | |||
*Home Secretary | |||
*Foreign Secretary | |||
*Lords | |||
''Ranks only with government group access:'' | |||
*Admiral | |||
*Governor III | |||
*Mayor of London | |||
''Date:'' | |||
16.03.2017 | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> | |||
=== The Third Amendment - PvP Revision === | |||
<div class="mw-collapsible-content"> | |||
This amendment serves to amend the following article of the original charter: | |||
'''Article IV – Raiding and War''' | |||
Citizens of the Empire may engage any player whose crew has not signed a Non-Aggression Pact (NAP) or other non-aggression treaty with the British Empire. Crews which have signed such treaties with the BE are considered allies and may not be targeted for player versus player combat (PvP) without their consent unless in defence. Likewise, no citizen may engage another member of the Empire without their consent unless in defence. Individual players and groups of players who act physically aggressively, regardless of nationality, may be immediately targeted for retribution. | |||
The penalty for breaking this article may be, among other things: Carrying out penance; paying reparations; being declared a rogue member; suffering uncompensated retribution; seizure of assets; expulsion from the Empire, by choice of the Prime Minister or Minister for Defence and Justice, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister or Minister of Justice. | |||
A declaration of war against requires the approval of a majority vote as well as the approval of the Prime Minister. The Prime Minister may promptly declare war in states of emergencies, but a war vote must be initiated forthwith. If the vote does not pass, the war ends with immediate effect. | |||
''Date:'' | |||
04.06.2017 | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> | |||
=== The Fourth Amendment - The Democratic Federation of the British Empire === | |||
<div class="mw-collapsible-content"> | |||
This amendment to the Charter of the British Empire was proposed to fill the gaps in the current | |||
“settlement system” by overhauling how power is devolved to local administrations. Through the | |||
implementation of local elections, aid systems, regional law enforcement, the decentralisation of | |||
infrastructure spending and overall creation of a standard for good local governance this | |||
amendment will encourage accountability throughout local leadership, strengthen our federation | |||
and overall aim to better the “Empire” and its citizens. | |||
This amendment (upon its passage) renders section “3.1 Governors” from the second amendment of | |||
the charter null and void. | |||
====Section 1 – Settlements of the British Empire==== | |||
Settlements of the British Empire are distinct territories that have either been created by individual | |||
citizens or have been admitted into the crew. Such recognised & incorporated territories are not | |||
granted the same rights as provinces (states) of the British Empire (those rights will be outlined in | |||
section 2) and thus the federal government has a greater responsibility over them as defined by | |||
federal law. However, these settlements will nevertheless still be granted limited autonomy to | |||
address the following issues: | |||
• Self-governance | |||
• Local infrastructure development | |||
• Basic economic management | |||
Should a citizen wish to receive the rank of “Governor” (regardless of which level), they must send a | |||
request to the minister responsible for recruitment affairs; the minister possesses limited discretion | |||
on who may become a “Governor” but in most circumstances they must follow the requirements | |||
outlined below. | |||
'''Settlement Requirements''' | |||
Baron (Village – Governor I) | |||
• Requirements: 1x agricultural development, 3x residential dwellings, 1x notice board, | |||
1x commercial/industrial/non-profit buildings (inn/shop/brewery/church/port/library/stable) | |||
Additionally, 3x residents including the Baron must actively live in the settlement. Rank of Deckhand | |||
or above is acceptable. | |||
Viscount (Town – Governor II) | |||
• Requirements: 3x agricultural developments, 5x residential dwellings, 1x notice board, | |||
1x square or park, 1x town hall, 1x fort (must be verified to be siege-proof by a federal government | |||
minister or a representative of the federal government), 2x commercial/industrial/non-profit | |||
buildings (inn/shop/brewery/church/port/library/stable) | |||
Additionally, 4x citizens including the Viscount must actively live in the settlement. 1x Sailor or | |||
above, 2x Cadet or above, and 1x Deckhand or above are required. | |||
Earl (City – Governor III) | |||
• Requirements: 4x agricultural developments, 6x residential dwellings, 1x notice board, | |||
2x squares or parks, 1x city hall, 1x fort (must be verified to be siege-proof by a federal government | |||
minister or a representative of the federal government), 3x commercial/industrial/non-profit | |||
buildings (inn/shop/brewery/church/port/library/stable), 1x train station connected to the nether | |||
realm (optional but a bonus) | |||
Additionally, 5x citizens including the Earl must actively live in the settlement. 2x Sailor or above, 2x | |||
Cadet or above, 1x Deckhand or above. | |||
====Section 2 – Organisation of Provinces==== | |||
Settlements of a similar geographical location or a “city” (as outlined in section 1) may opt to request | |||
the creation of a province through the federal government. Provinces (States) of the British Empire | |||
are incorporated and autonomous territories of the crew. Led by an elected “Premier” (the title itself | |||
can be changed to suit the province’s desires), states are the key to empowering local Governors and | |||
the citizens living within these locations. It should be noted that the Capital of the British Empire or | |||
any other federally owned territory (as defined by the federal parliament) can never request to | |||
become a province unless the charter is amended to allow such an action to occur. | |||
'''2.1 Formation of Provinces''' | |||
For a “city”, a pair or group of settlements to become a province (state), a chosen representative | |||
must first contact the Prime Minister, Vice Prime Minister or Home Secretary (specifically the | |||
minister responsible for domestic affairs) with the requested province name to gain permission; a | |||
“city” that wishes to apply for provincial status (statehood) must undergo further scrutiny by the | |||
federal government to determine whether it could function without constant federal assistance. | |||
Once permission is granted, the representative must work with the Prime Minister, Vice Prime | |||
Minister or Home Secretary to determine the initial borders of the new province. Within 7 days of | |||
the creation of the new province, it is required to initialise an election following section 2.3. It should | |||
be noted that any member of the federal parliament may decide to conduct their own investigation | |||
into any request, scrutinise any decision made by the government and call for a vote in parliament | |||
to block any attempt the government makes to create a province. | |||
'''2.2 Provincial Responsibilities''' | |||
It is the responsibility of the provincial Premier and their government to ensure the welfare of the | |||
residents (in coordination with the federal government) and promote progress through government | |||
projects and expansion. The provincial Premier, in coordination with local military officers of the | |||
federal government, is also responsible for ensuring the safety of citizens regardless of their | |||
situation. While the province is responsible for local affairs (such as for example, drafting its own | |||
local charter or deciding whether to dissolve itself) that the federal parliament should normally have | |||
no business involving itself in (unless invited to do so), the Premier’s office and the provincial | |||
government must always cooperate with the federal government. To be able to do so the Premier | |||
will be allowed to sit in the federal parliament and have access to all parliamentary discussions | |||
(regardless of platform) but will not be allowed to cast a vote in parliament on any matter; however | |||
there is one exception to this rule, should parliament try and pass legislation that will effectively | |||
undermine the decisions made by a provincial (state) government(s)/legislature(s), the Premier(s) | |||
from the province(s) in question will have the right to veto said legislation and submit it to a public | |||
vote in their respective province(s) where only a simple majority is required to pass or block a bill. It | |||
must be noted that the decision made by one province will not determine the outcome for any other | |||
province involved. | |||
Regarding the matter of foreign relations, it will be up to the Foreign Secretary (specifically the | |||
minister responsible for foreign/external affairs), on behalf of the federal government, to decide | |||
whether an embassy (or equivalent) should be established and where it will be located. No province, | |||
settlement or any other territory of the crew shall have the authority to make such decisions; | |||
however, the federal government must cooperate with local governments (and vice versa) when | |||
implementing its foreign affairs agenda. | |||
Lastly, a province must not legislate on matters which are purely and indisputably the domain of the | |||
Parliament of the British Empire, the supreme (democratic) legislative body of this crew such as | |||
foreign/external affairs. | |||
'''2.3 Provincial Elections and Recommendations''' | |||
Every 3 months (at most) beginning on the first election of the province, it is required that the | |||
current provincial government turn to the federal Election Commissioner to hold an election. Once | |||
the Election Commissioner announces the start of an election, local citizens looking to run for the | |||
position of Premier (or equivalent) have 96 hours to announce their running. After this period of 96 | |||
hours is up, the running parties have 72 hours to campaign and rally support before the voting | |||
begins. Following the 72 hours of campaigning, the Election Commissioner must start a vote lasting | |||
96 hours. At the end of the 96-hour period, the Election Commissioner must count the votes and | |||
announce the winner based on the province’s electoral laws; if such laws do not exist then the | |||
Election Commissioner must determine the winner based on who has a mandate from over 50 | |||
percent of casted (legal) votes. The new government comes into power 48 hours following the | |||
Election Commissioner’s announcement. The succeeding Premier must create a cabinet of up to 7 | |||
individuals, those of which must be active residents of the province and be fit for service (as defined | |||
by provincial/state law). A province has the right to create its own election commission, but it must | |||
work in coordination with the federal Election Commissioner who has the final say in all election | |||
disputes. | |||
All announcements made pertaining to any election and even public votes/referendums must | |||
include a date and an internationally recognised (from the real world) time-zone. | |||
Lastly, the following are ‘suggested roles’ (ultimately, the Premier has the discretion to decide what | |||
roles to create or discontinue) and their responsibilities: | |||
Provincial Minister of Infrastructure – Tasked with facilitating all province-led infrastructure or | |||
construction projects. | |||
Provincial Minister of Justice – Works with local law enforcement to uphold all laws of the British | |||
Empire and coordinates efforts with local military forces to ensure the security of citizens. | |||
Provincial Minister of the Treasury – Manages the provincial resources and distributes them to | |||
other departments as needed. Works to collect goods for future use and mobilises workers to assist. | |||
'''2.4 Cooperation between Settlements and Provinces''' | |||
If a settlement is part of a province, they are legally obligated to cooperate with the Premier’s office | |||
and the state’s government/legislature concerning defence, law enforcement, infrastructure | |||
projects and other general government operations. Though, the territory of a settlement is still | |||
owned by its respective Governor, meaning that Barons, Viscounts, and Earls have the authority | |||
(within reason) to manage their lands how they wish. | |||
'''2.5 Representation in the Federal Parliament''' | |||
To reiterate, all Premiers have a right to sit as members of the federal parliament. This right | |||
continues to be extended to Earls as laid out in “section 5” of the second amendment; however, if an | |||
Earl decides to incorporate their settlement(s) into a province they will lose their seat in parliament | |||
because the Premier of the province in question will become their representative instead. | |||
Lastly, it should be noted that a Member of Parliament’s voting rights is determined by their highest | |||
parliamentary/government rank (role). | |||
Amendment authored 28th of March 2021 and passed 8th of April 2021 | |||
</div> | |||
</div> | |||
The Charter of the British Empire serves as a basic set of principles that every citizen must adhere to. It was signed by the incumbent government officials at the beginning of May 2015. | |||
== Laws & Acts == | |||
[[File:Justicia 11.08.2015.jpg|200px|frameless]] | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> | |||
===Laws of the British Empire=== | |||
<div class="mw-collapsible-content"> | |||
''' Laws concerning MEMBERSHIP ''' | |||
§1 Must only be associated with BE and no other empires. Special cases allow certain players to hold a dual passport. | |||
Minister of Justice | §2 New recruits must be assigned to a Governor if they so wish. Government officials will help bring newcomers to colonies with room for new citizens. | ||
§2.1 Governors must openly welcome citizens assigned to them by any government official. If the Governor is not in a position to take in new citizens, Government officials should provide aid in order to help the Governor become able to accept the citizens assigned to them.''' ''' | |||
'''Laws concerning PvP ''' | |||
§3 Must not engage in PvP with allied players, or those holding a valid non agression pact (NAP). An engagement counts as entering combat mode or damaging a fellow player through any means.§3.1 Must not engage in PvP with a fellow British citizen at any point in time unless there is consent of all parties involved or the engagement is inside an inclosed PvP- or arena-designated area.§3.2 Must not engage in PvP with an ally of the Empire at any point in time unless there is consent of all parties involved or the engagement is inside an inclosed PvP- or arena-designated area. | |||
§3.3 Must not engage in PvP with foreign players who are not in conflict with the Empire unless the Minister of War, Vice Prime Minister or Prime Minister has granted this. | |||
§4 If an individual is a listed criminal in the “crew message of the day”, displayed when logging in, or displayed at local KOS boards, it is allowed to both steal from and raid the individual. | |||
§5 If a player is attacked within a trade town with anti-PvP , the aggressor will be put on the BE’s KOS board if his intentions are proved to be malicious. | |||
§6 If being attacked, self-defense is acceptable, but there must be no doubt about the aggressors intention to kill, harass or cause harm. | |||
§7 Law enforcers of the British Empire must also follow citizen laws, though they have the right to employ force against citizens if necessary. | |||
§7.1 Items taken from killed citizens must be stored in the confiscation chest, found in the police office. Officers must store ALL items taken from criminals and store it in an empty chest and put a sign on it, with a name of the criminal. | |||
§8 Every citizen is obligated to place at least one secured chest in a safe, claimed area and fill it with war gear. War gear includes high-level diamond armour, high-level enchanted weapons, potions (strength II, invisibility, poison, etc.), gapples, buckets of milk, ender pearls, arrows and any other items the player regularly uses in PVP situations. Not permitted are non-diamond and low-level enchanted pieces of gear. War gear is only to be used in emergencies. | |||
§9 If a citizen is assaulted and requests assistance, the online members of the British Empire must convene together at a safe location and analyse the situation as a group. The highest ranking online citizen chooses whether or not military intervention is a proportional and appropriate measure, if needed through a simple majority vote. If so, the online members are committed to don their war gear and defend their fellow citizen in need. Absence is permitted through public consensus or through permission of the war group leader. | |||
'''Laws concerning GOVERNMENT POSITIONS ''' | |||
§10 Every week or two, all government positions must report what they have been up to and what progress has been made in an appropriately named government chat forum topic. They must also state clear aims and take on responsibility to assure their targets are fulfilled. | |||
§11 No citizen may take on responsibilities that transcend their crew function. | |||
'''Laws concerning teleporting ''' | |||
§ 12 No citizen is allowed to teleport any rivals, inside a BE town or BE complex | |||
'''PUNISHMENT system''' | |||
Minor Offenses:These are disruptive and nuisance actions towards other BE members and allies which includes: Minor theft, minor destruction of property, spamming and threatening. | |||
First time offenders will recive a verbal warning; repeated offending will result in the following consequences: | |||
* 1st Repeat Offense: £75 | |||
* 2nd Repeat Offense £100 | |||
* 3rd Repeat Offense: £200 - Minister of Justice may propose demotion. | |||
* 4th Repeat Offense £250+ Discretion from Minister of Justice | |||
If the individual continues with minor offenses after the 4th repeat, then the Minister of Justice will decide the next punishments while factoring status and wealth. | |||
Major Violations: | |||
Violations that cause harm or destruction towards other members in BE or allies which include: | |||
Destruction of property, severe theft, engaging conflict with other members, provoking other crews and harrssment/bullying. First time offenders in this category will need to pay £100+ fine + repartions to those they have harmed. Further offending will result in: | |||
* 1st Repeat Offense: £150 + Reparations - Minister of Justice may propose demotion | |||
* 2nd Repeat Offense: £200 + Reparations - Minister of Justice may propose demotion | |||
* 3rd Repeat Offense: suspension or tempoary explusion from BE | |||
If the person cannot pay the fine(s), then negotiations to discuss alternative payment options with the Minister of Justice will be allowed | |||
All offenses that someone has committed will be logged and recorded along with if they have paid their fine(s). | |||
Fines collected will go towards the crew bank. | |||
''Signed:'' | |||
: Bislo | |||
: Governor of Port Hope, | |||
: British Minister of Justice | |||
''Date:'' | |||
: 01.07.2015 | |||
''Revised:'' | |||
: 04.10.2020 | |||
</div> | |||
</div> | |||
The laws of the British Empire are rules which must be complied with by all British citizens. Breaking a law may result in a punishment. The point of laws is not to catch players out - with a little bit of common sense a citizen should never be involved in criminal activities. Players who unintentionally break the law may be dealt with leniently under circumstances. Peacekeepers are expected to act sensibly and fairly when dealing with felonies. | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> | |||
===Acts of the British Empire=== | |||
<div class="mw-collapsible-content"> | |||
This is a list of active acts of the British Empire. | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:790px"> | |||
====Order of the British Empire==== | |||
<div class="mw-collapsible-content"> | |||
''Military Awards'' | |||
• CrazyPirate's Insignia (Highest) | |||
• Victoria Cross | |||
• Edward's Crown | |||
• The Right Honourable (Lowest) | |||
''Civil Awards'' | |||
• Companion of the British Empire: CBE (Highest) | |||
• Right Honourable Member of the British Empire: MBE | |||
• Medal Of Honour: MED | |||
• The title of "The Honourable" (Lowest) | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:790px"> | |||
====Naval Refrom Act==== | |||
<div class="mw-collapsible-content"> | |||
Officer ranks from highest to lowest | |||
Admiral | |||
Commodore | |||
Captain | |||
''Admiral'' – head of all naval forces and operates in the area of London, as well as well | |||
as ensuring that all members of the empire are safe. They are charged with tactical | |||
operations of the entire fleet. They also must ration munitions (potions) for the | |||
marines if need be. The admiral is able to enlist people into the royal navy, and | |||
recruit members as marine cadets (requirements god set + can supply potions). | |||
''Commodore'' – heads the local naval forces and operates in the area given to them. | |||
They are tasked with ensuring members safety in said area, charged with tactical | |||
operations seen from the local fleet unit, and are authorized to ration munitions | |||
(potions) for the marines in the area if need be. Commodores can enlist people into | |||
the royal navy, and recruit members as marine cadets (requirements god set + can | |||
supply potions). | |||
''Captain'' – junior officers who are under the command of commodores or the admiral. | |||
They run local rescue and defence forces, operate near their base, and help where | |||
needed. Can be enlisted in a company by a commodore. They’re able to enlist | |||
people into the royal navy and make people marine cadets (requirements god set + | |||
can supply potions). | |||
''Royal Marines - Requirements:'' | |||
Potions (self-sufficient) | |||
Being able to join VC (no need to talk, just follow orders easily) | |||
Marine cadet is given as a starter role for new marines, to show they have met the | |||
requirements but still lack training. Cadets are strictly forbidden to go on raids | |||
without a commanding officer allowing them to join, since their lack of training can | |||
lead to mistakes and cost other marines their life. | |||
''Royal Navy - Requirements:'' | |||
Royal Navy are soldiers who are not in god gear (mostly iron gear). They can be | |||
allowed to help on attacks if allowed by the commanding officer. | |||
All serving in uniform in the royal navy is under discipline, meaning that captains can | |||
train formations and basic tactics with the members of the navy. These are not 100% | |||
meant to be used in battle but used to make seamen and marines familiar with taking | |||
orders and scenarios not becoming a mess. | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:790px"> | |||
====Royal Navy Requirements==== | |||
<div class="mw-collapsible-content"> | |||
''Seamen'' | |||
Seamen are all players that joins the navy. (standart rank) | |||
''Gunners'' | |||
Gunners are players who have shown the ability to be able to aim/shoot cannons. Furthermore, gunners are all Navy members who can create iron-cast+ cannons. | |||
''Coxswains'' | |||
Coxswains are players who are atleast boatswain rank (for sailing galleons and lower classes ships), have demostrated an acctable ability to both shoot a cannon as well as sail a ship of any class. | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:790px"> | |||
====Marine Act==== | |||
<div class="mw-collapsible-content"> | |||
This act puts into effect the requirements of the actively serving Royal Marines and Cadets. | |||
The Marine Corps is lead by a Naval Officer, the Marine Captain. This Naval Officer is required to be capable in PvP. The heart of the Marine Corps are the Marines, with the Marine Cadets being the recruits. All these roles are tasked with defending the population, assets, and history of this Empire at all costs. | |||
''Marine Rank Requirements:'' | |||
• Own a god set with god sword | |||
• Must be decently skilled in the art of PvP | |||
• Must be relatively self-sufficient regarding munitions (potions). | |||
• Must be able to connect to Discord for coordination. | |||
• Must be mature in all situations. The military part of the core of the Empire and they must set a good example. | |||
• Must be able to lead a small party in defence or attack. | |||
''Marines Cadet Rank Requirements:'' | |||
• Own a god set with god sword. | |||
• Must be relatively self-sufficient regarding munitions (potions). | |||
• Must be able to connect to Discord for coordination. | |||
• Must be mature in all situations. The military part of the core of the Empire and they must set a good example. | |||
</div> | |||
</div> | |||
</div> | |||
</div> | |||
==Foreign Relations== | |||
{| class="wikitable" style="font-size: 100%; margin-left: auto; margin-right: auto; width: 952px;" data-mce-style="font-size: 100%; margin-left: auto; margin-right: auto; width: 952px;" | |||
|- | |||
! style="width: 220px;" data-mce-style="width: 220px;"|Treaty | |||
! style="width: 149px;" data-mce-style="width: 149px;"|Type<br /> | |||
! style="width: 220px;" data-mce-style="width: 220px;"|Participants | |||
! style="width: 216;" data-mce-style="width: 216;"|Date | |||
! style="width: 52;" data-mce-style="width: 52;"|Status<br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|Restoration of former alliance [http://piratemc.com/groups/the-last-alliance/] | |||
| style="width: 149px;" data-mce-style="width: 149px;"|Declaration of Alliance | |||
| style="width: 220px;" data-mce-style="width: 220px;"|BE & [[Elven Empire]] | |||
| style="width: 216px;" data-mce-style="width: 216px;"|28th April 2016 | |||
| style="width: 10px;" data-mce-style="width: 10px;"|<span style="color: #ff0000;" data-mce-style="color: #ff0000;">'''Defunct'''</span><br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|The Holy Ender Treaty [http://piratemc.com/groups/british-empire-public-releases/forum/topic/be-ender-treaty-the-holy-ender-treaty/] | |||
| style="width: 149px;" data-mce-style="width: 149px;"|Declaration of Alliance | |||
| style="width: 220px;" data-mce-style="width: 220px;"|BE & [[Ender]] | |||
| style="width: 216px;" data-mce-style="width: 216px;"|6th May 2016 | |||
| style="width: 10px;" data-mce-style="width: 10px;"|<span style="color: green;" data-mce-style="color: green;">'''<span style="color: #ff0000;" data-mce-style="color: #ff0000;">Defunct</span>'''</span> <br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|[[Commonwealth of Nations]] [http://piratemc.com/groups/british-commonwealth/] | |||
| style="width: 149px;" data-mce-style="width: 149px;"|Membership Agreement | |||
| style="width: 220px;" data-mce-style="width: 220px;"|BE & other Commonwealth Nations | |||
| style="width: 216px;" data-mce-style="width: 216px;"|1st February 2017 | |||
| style="width: 10px;" data-mce-style="width: 10px;"|<span style="color: #ff0000;" data-mce-style="color: #ff0000;">'''Defunct'''</span> <br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|Treaty of Nova Halifax [https://piratemc.com/groups/british-empire-public-releases/forum/topic/alliance-request-2/] | |||
| style="width: 149px;" data-mce-style="width: 149px;"|Declaration of Alliance | |||
| style="width: 220px;" data-mce-style="width: 220px;"|BE & [[Lancastrian Empire]] | |||
| style="width: 216px;" data-mce-style="width: 216px;"|28th September 2018 | |||
| style="width: 10px;" data-mce-style="width: 10px;"|<span style="color: green;" data-mce-style="color: green;">'''Active'''</span> <br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|[[League of Nations]] [http://piratemc.com/groups/the-allied/] | |||
| style="width: 149px;" data-mce-style="width: 149px;"|Membership Agreement | |||
| style="width: 220px;" data-mce-style="width: 220px;"|BE & other Allied nations | |||
| style="width: 216px;" data-mce-style="width: 216px;"|24th June 2015 - 1st October 2016 | |||
| style="width: 10px;" data-mce-style="width: 10px;"|<span style="color: red;" data-mce-style="color: red;">'''Defunct'''</span> <br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|Raven Accords [http://piratemc.com/groups/british-empire-public-releases/forum/topic/declaration-of-alliance/] | |||
| style="width: 149px;" data-mce-style="width: 149px;"|Declaration of Alliance | |||
| style="width: 220px;" data-mce-style="width: 220px;"|BE & [[Raven Pirates]] | |||
| style="width: 216px;" data-mce-style="width: 216px;"|30th June 2015 | |||
| style="width: 10px;" data-mce-style="width: 10px;"|<span style="color: red;" data-mce-style="color: red;">'''Defunct'''</span><br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|The Sun Never Sets - Again [http://piratemc.com/groups/british-empire-public-releases/forum/topic/be-solis-treaty-the-sun-never-sets-again-2/] | |||
| style="width: 149px;" data-mce-style="width: 149px;"|Declaration of Alliance | |||
| style="width: 220px;" data-mce-style="width: 220px;"|BE & [[Solis]] | |||
| style="width: 216px;" data-mce-style="width: 216px;"|6th May 2016 | |||
| style="width: 10px;" data-mce-style="width: 10px;"|<span style="color: red;" data-mce-style="color: red;">'''Defunct'''</span><br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|A Treaty for the Elite [http://http://piratemc.com/groups/british-empire-public-releases/forum/topic/be-elite-treaty-a-treaty-for-the-elite/] | |||
| style="width: 149px;" data-mce-style="width: 149px;"|Declaration of Alliance | |||
| style="width: 220px;" data-mce-style="width: 220px;"|BE & [[Elite]] | |||
| style="width: 216px;" data-mce-style="width: 216px;"|12th May 2016 | |||
| style="width: 10px;" data-mce-style="width: 10px;"|<span style="color: red;" data-mce-style="color: red;">'''Defunct'''</span><br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|The Treaty of Tercios | |||
| style="width: 149px;" data-mce-style="width: 149px;"|Declaration of Alliance | |||
| style="width: 220px;" data-mce-style="width: 220px;"|BE & Ter | |||
| style="width: 216px;" data-mce-style="width: 216px;"|4th July 2020 | |||
| style="width: 10px;" data-mce-style="width: 10px;"|<span style="color: red;" data-mce-style="color: red;">'''Defunct'''</span><br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|The Shield Treaty | |||
| style="width: 149px;" data-mce-style="width: 149px;"|Declaration of Alliance | |||
| style="width: 220px;" data-mce-style="width: 220px;"|BE & SHLD | |||
| style="width: 216px;" data-mce-style="width: 216px;"|16th August 2020 | |||
| style="width: 10px;" data-mce-style="width: 10px;"|<span style="color: green;" data-mce-style="color: green;">'''Active'''</span><br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|The Treaty Of Shroomies | |||
| style="width: 149px;" data-mce-style="width: 149px;"|Declaration of Alliance | |||
| style="width: 220px;" data-mce-style="width: 220px;"|BE & Froge | |||
| style="width: 216px;" data-mce-style="width: 216px;"|23th August 2020 | |||
| style="width: 10px;" data-mce-style="width: 10px;"|<span style="color: green;" data-mce-style="color: green;">'''Active'''</span><br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|The British Valyrian Treaty | |||
| style="width: 149px;" data-mce-style="width: 149px;"|Declaration of Alliance | |||
| style="width: 220px;" data-mce-style="width: 220px;"|BE & VAL | |||
| style="width: 216px;" data-mce-style="width: 216px;"|15th November 2020 | |||
| style="width: 10px;" data-mce-style="width: 10px;"|<span style="color: green;" data-mce-style="color: green;">'''Active'''</span><br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|The Rubber Duck Treaty | |||
| style="width: 149px;" data-mce-style="width: 149px;"|Declaration of Alliance | |||
| style="width: 220px;" data-mce-style="width: 220px;"|BE & SRD | |||
| style="width: 216px;" data-mce-style="width: 216px;"|13th Decemeber 2020 | |||
| style="width: 10px;" data-mce-style="width: 10px;"|<span style="color: green;" data-mce-style="color: green;">'''Active'''</span><br /> | |||
|- | |||
| style="width: 220px;" data-mce-style="width: 220px;"|Standard Non-aggression pact | |||
| style="width: 149px;" data-mce-style="width: 149px;"|NAP | |||
| style="width: 220px;" data-mce-style="width: 220px;"| | |||
BE & <br /> | |||
<small>- [PU] [[Purple Union]] <br />- [[Avari]] <br />- [TAS] The Asylum<br /> - [EoA] <br /> </small> | |||
|} | |||
Current crews and nations ''affiliated'' the British Empire: | |||
* [[CSN]] | |||
* [[Elven Empire]] | |||
* [[Thirteen Colonies]] | |||
Current crews and nations ''in conflict'' with the British Empire: | |||
* n/a | |||
== History == | == History == | ||
=== Founding === | === Founding === | ||
[[File:British | [[File:Royal_Dragoons_Riding_into_Battle_11.08.2015.png|500px|thumbnail|Royal Dragoons riding into battle]] | ||
[[File:British Empire | [[File:Example of British Uniform 11.08.2015.png|thumbnail|500px|British redcoats wearing the iconic British uniform]] | ||
[[File:2015-09-27 14.51.55.png|thumbnail|500px|A British convention on 27.09.2015]] | |||
[[File:Law's Pet Punk 04.05.2016.png|thumbnail|500px|The British Empire's pet [[punk]]]] | |||
[[File:Mariejois 04.05.2016.jpg|thumbnail|500px|[[Lawzoneon]]'s [[Build of the Month]] castle, [[Mariejois]]]] | |||
[[File:Silverstone Cows.png|thumbnail|500px|[[Silverstone47]] in his element]] | |||
[[File:BE & EE Shield Squad 04.05.2016.png|thumbnail|500px|British and [[Elven]] shield bearers]] | |||
[[File:Two Jeffreys 04.05.2016.png|thumbnail|500px|[[CaptainCrackerz]] "taming" two guardians, both of which he named [[Jeffrey]]]] | |||
[[File:Gildor Flying Elytra at Delta Tower 17.04.2016.png|thumbnail|500px|[[Gildor_stinky]] testing out his new elytra at [[Delta Tower]]]] | |||
[[File:OldBEGovernment_Render.jpeg|thumbnail|500px|Government Officials Promotional Picture]] | |||
The dissolution of the [[Queendom of Evermoor]] at the end of 2014 resulted in both a power vaccuum as well as many homeless players. The time was ripe for new great [[ | The dissolution of the [[Queendom of Evermoor]] at the end of 2014 resulted in both a power vaccuum as well as many homeless players. The time was ripe for new great [[crews]] to emerge. Of all the upstarts, the British Empire was the most successful. Founded in January 2015 by [[CrazyPirate]], its growth skyrocketed and within a couple of weeks the British Empire already counted 20 citizens. | ||
Most of the newly acquired territories were focused around the [[North Sea]], which quickly became the safest area for British citizens to reside. Expansion into other quadrants provided mixed results. Heavy [[pirate]] activity in the east led to many new British colonies being raided, which in turn resulted in frequent skirmishes between buccaneers and British redcoats. In particular a British retaliation raid on pirate-controlled [[Havanna]] led to much bloodshed, the battle was however ultimately lost and the British forces opted to abandon their struggling colonies and instead claim new territories on the far western side of the [[PirateCraft_1|world]]. | Most of the newly acquired territories were focused around the [[North Sea]], which quickly became the safest area for British citizens to reside. Expansion into other quadrants provided mixed results. Heavy [[pirate]] activity in the [[east]] led to many new British colonies being raided, which in turn resulted in frequent skirmishes between buccaneers and British redcoats. In particular a British retaliation raid on pirate-controlled [[Havanna]] led to much bloodshed, the battle was however ultimately lost and the British forces opted to abandon their struggling eastern colonies and instead claim new territories on the far [[western]] side of the [[PirateCraft_1|world]]. | ||
=== Turmoil === | === First Era of Turmoil === | ||
After a brief period of respite, petty conflicts expanded to previously peaceful colonies. For and foremost pirates [[Bensterpc]] and [[Pipsterpc]] utilised the opportunity to plague weak members of the Empire. At the same time, elections were taking place in order to determine the first government of the British Empire. The first round of voting was mired by rogue voters who weren't part of the British Empire as well as multiple ballots being cast per elector, so the position of Election Commissioner was bestowed upon [[PaulOnFire]] to manage the elections in a fair and transparent manner. The results were close but clear: [[CrazyPirate]] and [[ | After a brief period of respite, petty conflicts expanded to previously peaceful colonies. For and foremost pirates [[Bensterpc]] and [[Pipsterpc]] utilised the opportunity to plague weak members of the Empire. At the same time, elections were taking place in order to determine the first government of the British Empire. The first round of voting was mired by rogue voters who weren't part of the British Empire as well as multiple ballots being cast per elector, so the position of Election Commissioner was bestowed upon [[PaulOnFire]] to manage the elections in a fair and transparent manner. The results were close but clear: [[CrazyPirate]] and [[Michty]] beat [[Chailey]] and [[Bislo1]] to the posts of Prime Minister and Vice Prime Minister. | ||
The first action of the new Prime Minister was to try and appease the boiling tensions between the raiding pirates, the returned former Queen of [[Evermoor]], [[Reptaria]], and the head of the [[TUPE]] alliance, [[Unic0rnjunk101]]. Peace deals were consistently breached, which led to bold British action against Bensterpc and Pipsterpc: Their southern fortress near to British controlled [[Port Royal]] was assaulted and damaged, their fleet set ablaze. Attacks were expanded to Havanna, which was damaged in multiple raids. The newly revived elves of Evermoor who had formerly announced their friendship to the British Empire now declared war, which resulted in the streets of Evermoor being blown up | The first action of the new Prime Minister was to try and appease the boiling tensions between the raiding pirates, the returned former Queen of [[Evermoor]], [[Reptaria]], and the head of the [[TUPE]] alliance, [[Unic0rnjunk101]]. Peace deals were consistently breached, which led to bold British action against Bensterpc and Pipsterpc: Their southern fortress near to British controlled [[Port Royal]] was assaulted and damaged, their fleet set ablaze. Attacks were expanded to [[Havanna]], which was damaged in multiple raids. The newly revived elves of Evermoor who had formerly announced their friendship to the British Empire now declared war, which resulted in the streets of Evermoor being blown up with [[cannons]]. | ||
Shortly thereafter peace was agreed upon by all sides. The elves of Evermoor rebranded themselves as the [[Elven Empire]] of [[Lothlorien]]. The British forts surrounding Havanna remained claimed as a monument to the war and attacks on [[Port Hope]] by Unic0rnjunk101 ceased. | Shortly thereafter peace was agreed upon by all sides. The elves of Evermoor rebranded themselves as the [[Elven Empire]] of [[Lothlorien]]. The British forts surrounding Havanna remained claimed as a monument to the war and attacks on [[Port Hope]] by Unic0rnjunk101 ceased. | ||
=== | === The Planning of London === | ||
The newfound peace led to an explosion of construction projects across the Empire, the biggest of which was the planning of the capital city of [[London]]. The city was to function as a semi-historical replica of 17th century London and would serve as the main centre of commerce, culture and recruitment in the British Empire. Each building would be custom designed by the Empire's architects. | |||
An area was selected to house the capital city. Deforestation went quickly and a storehouse was erected to contain the building materials for London. The first wall of Buckingham Palace was built and The course of the [[River Thames]] was plotted and partly excavated with TNT. | |||
This prosperous time was not to last. Two British government officials defected to the elves, sparking an internal crisis. The government took its time properly assessing the individual applicants for the empty government positions. | |||
Conflicts during this time were mostly with the [[0utlaws]] and their subject territory of [[Verussia]]. After a series of skirmishes, the British Empire managed to convince the Verussians to split themselves off from the 0utlaws' influence and go their own way. [http://piratemc.com/topic/verussia-no-longer-the-outlaws/] | |||
=== The Elven Ball === | |||
A brief distraction came in the form of the [[Elven Ball]], a majestic celebration event organised by the elves. The British Empire received an special invitation - five of its members were welcome to attend. The Prime Minister and a few high-profile members were chosen to represent the British Empire. | |||
The Elven Ball started out well, there was much dancing and many [[drink]]s to go around. Elven security guards were the only players allowed to carry weaponry at the event and were responsible for maintaining order. | |||
Accounts vary as to what happened next. What is certain is that [[TUPE]] troops appeared out of nowhere and forced their way into the ballroom. The Elven guards were no match for them - chaos ensued. Some say the bartender took cover behind the counter, dodging arrows as they flew. Others say that Queen [[Reptaria]] managed to climb onto the chandelier to escape TUPE's blades. Many players met their death that day. | |||
=== Second Era of Force === | |||
Once the new British government had been appointed, things began to ease a bit. An influx of new recruits brought the British Empire's all-time member count over 100. | |||
The British Empire now found itself able to exercise influence on a global scale. The armed forces felt increasingly confident and boisterous in the aftermath of their previous victories and started intervening in foreign affairs more often. Several botched military operations tarnished the British Empire's image, however. One such operation was led on Verussian soil. Due to misinformation and bad assessment of the situation, British troops marched into [[North Verussia]] and sieged the storage compound in order to retrieve "stolen goods". The badly armed Verussians became increasingly unruly and every wrong move on their part was punished with an execution. | |||
The operation became a big topic of discussion on the forums and led to an agreement between the elves and the British to supply the Verussians with reconstruction materials. It also led to an overhaul of the British military system. This did not stop unknown parties from mass-griefing the North Verussian island with TNT in an attempt to frame the British Empire, however. | |||
Such acts of slander, which had been common during the previous large-scale wars against the British Empire began flaring up again and took much effort to lay bare. [http://piratemc.com/topic/a-note-to-the-british-empire/] | |||
=== The War against the 0utlaws === | |||
In May 2015, the [[0utlaws]], [[TUPE]] and various other crews and individuals declared war on the British Empire. A combination of badly equipped, rowdy new recruits of the British Empire and difficulties collaborating efficiently led to many disastrous skirmishes. The difficulty of running such a big empire was painfully evident. | |||
Many hours of brainstorming and careful planning helped improve British performance on the battlefield. Morale was low, yet the British refused to bow and bit by bit the tide began to turn. The elves joined the British forces in their defence against the 0utlaws and together they managed to ransack one of [[HardTimez]]' bases. | |||
The war dragged on and neither side was willing to capitulate. The 0utlaws' pride would not let them make peace and the elves scornfully turned down an offer to let them retire from the conflict in return for a donation of significant amounts of [[cash]] and materials to the 0utlaws. [http://piratemc.com/topic/war-2/] | |||
In July 2015 an alliance was forged between the main empires of PirateCraft. The combined Elven, [[Verussian]], [[Iborian]], [[Ottoman]] and British forces - the "[[Allied]]" - began to score victory after victory against the 0utlaws, allowing daily life to return to normal. | |||
On 30th July 2015, video evidence was obtained by [[Zindarak]] showing the 0utlaws and their allies harassing, spawn killing and allegedly hacking. HardTimez was [http://piratemc.com/punishments/ permanently banned] from the server and his crew members were issued a two-day temporary ban as a warning. Upon returning to the server, they chose to join the crew known as [[Red Lotus]] whose captain was the infamous long-time player [[KingKarim]]. The fighting continued for another week until KingKarim was, in turn, [http://piratemc.com/punishments/ banned for harassment]. The remnants of the crew split up. Some formed a smaller crew known as [[Black Flag]], others allowed themselves to be assimilated into the [[Starks]] and the [[Elven Empire]]. The main perpetrators were not granted peace until they'd paid war reparations. | |||
[[CrazyPirate]] resigned as Prime Minister in August 2015, leaving [[Michty]] as head of state during the election period. The elections were conducted in the same manner as in March. Two candidate duos emerged: Michty with [[DirectorAnivian]] as Vice Prime Minister versus [[Bislo1]] with [[CaptainCrackerz]] as Vice Prime Minister. The victors were ultimately Michty and DirectorAnivian with their promise of bolstering the military and economy of the Empire in addition to reforming the British recruitment strategy. The new cabinet was appointed in the following weeks. | |||
=== Third Era of Reform === | |||
The Allied nations dominated international politics as the primary world organisation during the months following the 0utlaws' collapse. A period of mutual prosperity and world peace set in, allowing the empires of PirateCraft to recuperate. | |||
In October 2015, it was discovered that the Allied nation of Verussia had been plotting against its supposed allies. The rogue nation was ousted from the organisation in accordance with a unilateral vote, allowing the [[elves]] to declare war. Other allied members and foreign entities gave their support in the [[Allied invasion of Verussia]] which left the cities of the [[Verussian continent]] plundered and in ruins. While the war was dominated by the elven forces, the Verussians never truly surrendered nor accepted demands regarding the abdication of [[KingRS]]. | |||
Other crews had been growing in influence in the meantime, especially raider organisations with a strong focus on military might. It soon became apparent that upstarts such as [[Delta]] and [[CoV]] were capable adversaries and had established themselves as notable world powers. | |||
Hand in hand with this change came the stagnation of British military strength. By this time British towns were largely siegeproof, yet most citizens lacked the sheer volume of gear that hardcore PVPers had managed to amass through daily raids. Groups of powerfully equipped raiders were able to beleaguer British ports and disrupt trade. Unsurprisingly, harassment reports coming from British members increased significantly. | |||
Large-scale British projects were making progress in the meantime, including the development of a British HQ (later known as [[Venice]]), the rejuvenation of British business ventures as well as security development and political undertakings. The First Amendment to the British charter was passed, allowing the appointment of Lords as honorary advisers to the government. This was soon followed by a complete overhaul of the British charter and the establishment of new government positions and duties. The laws of the realm were revised to reflect this reform. | |||
To cull the number of new, inexperienced players joining the British Empire, the [[British Empire Training Crew]] was founded as a means of improving the quality of new recruits. The construction of a training vault was commenced and Lazydog11, the empire's Minister for Recruitment, became the leader of this new sub-crew. | |||
In early January 2016, tensions with Verussia grew again in light of the ever-present ruler, [[KingRS]], making comments the British government found derogatory. The redcoats joined forces with their allies in the [[Xenon Empire]] and [[Thirteen Colonies]] and besieged many Verussian towns in a series of attacks. The Verussian resistant was fleeting and the damage dealt on Verussian lands great. | |||
The newly reformed Elven Empire unexpectedly made an offer to the Verussian citizens to merge into their empire, which caused much friction in the League of Nations, the renamed "Allied". The Verussians agreed to the proposal. This action ultimately put an end to the war, but caused a deep rift between the former close allies. | |||
At the end of January 2016, tensions grew between the British Empire and the radical revolutionary [[Ashikagan]] crew lead by [[Ultracreeper]]. Ultracreeper had been campaigning for a revolt against donators for some weeks. He took up contact with [[Lego]], the British Empire's new Chief of Police and revealed to him a plan to topple the British government by rigging the elections. Lego reported this and the story soon made headlines in the [[Ashikagan]] embassy [http://piratemc.com/groups/ashikagan-embassy/forum/topic/tensions-with-the-british-empire/]. Ultracreeper renamed himself "the Kaiser" and defended his actions by announcing he wanted to establish a [[Colrainist]] government with revolutionary ideals. His explanation was widely condemned, especially as the BE was well-known as the only big democracy on the server. | |||
The Kaiser interrupted a British war vote by declaring war on the British Empire on 31st January 2016 [http://piratemc.com/groups/ashikagan-embassy/forum/topic/declaration-of-war-against-the-british-empire/] The conflict was short-lived, as CrazyPirate1 managed to plunder Ulracreeper's valuables, including a beacon, during a scouting raid. | |||
Elections were held from 17th until 24th March 2016. For the first time three candidate duos emerged - CaptainCrackerz (PM) and [[Ketoh|iKeto]] (VPM) vs. BGraph (PM) and Crazy Pirate (VPM) vs. Bislo (PM) and Lawzoneon (VPM). Despite the usage of media such as posters and YouTube videos by the competition, Bislo and Lawzoneon won the election race with their promise of kickstarting the construction of the capital city of London. | |||
Soon after the election the decision was made to merge the [[British Empire Training Crew]] (BETC) back into the main crew. The reason was that that too many recruits found friends in the BETC and didn't want to "graduate" into the British Empire for fear of losing contact with their comrades through /crew chat. The British Empire had been suffering a period of stagnation due to this effect and was in desperate need of fresh blood. The leadership recognised that in the long term, the BETC would end up smothering the group it had been designed to protect - thus the BETC had to be disbanded. Its legacy lived on, however, as Lazydog11's town [[Gloomsbay]] had been massively expanded due to the influx of new recruits and boasted, among other things, housing for dozens of active players and a large PvP arena. | |||
On 16th April 2015 PirateCraft moved over to 1.9. The British Empire was actively involved in the opening event and managed to procure rare items such as elytras and dragon heads. The upgrade also enabled the construction of paths on grass blocks using the right-click function of shovels. With the aim of ultimately creating a [[global road network]], the empire got to work connecting its northernmost and southernmost territories with [[road]]s. Within but a few days, it was already possible to travel several thousand blocks along a smooth roadway from Venice all the way up north past the [[Thirteen Colonies]] and into [[Port Gletscher]]/[[Vendigroth]]. | |||
Other projects also sprang to life, such as the construction of a fully automated infinite free wheat farm near spawn for deckhands as well as the construction of the first buildings and houses in London besides [[Buckingham Palace]] and the [[Globe Theatre]]. | |||
=== Fourth Era of Eminence === | |||
May 2016: In a stunning turn of events the balance of power in PirateCraft was changed forever. | |||
The build up began during the previous months. This was the time when [[CoV]] was at the height of its power and attracting an ever larger member base. Many of the new recruits, decked out in God, felt bold enough to raid and pillage as they pleased. In contrast to the older, more experienced crusaders the fresh blood acted more reckless and less adept on the battlefield. This change did not go unnoticed. Unrest was growing as the previously sedate crews of PirateCraft began to stir from their palsy. A breeze was picking up which would soon become a storm. | |||
The first strike was dealt by the [[Elves]]. CoV raids lead by players such as [[JoeBlub]] and [[Bentas]] were halted in their tracks as the Elves amassed a large enough force to drive them back and even slay them. This was a big surprise to many on the server, as usually CoV members encountered little to no resistance owing to their reputation. [[Reptaria]] announced that he would from then on be actively hunting down crusaders himself. | |||
Behind the scenes treaties were being signed. Now that CoV could be hurt, it was time to drive the blade in deeper. [[Solis]] and EE were the first to bring the battle to the crusaders. The sheer number of God geared players, often over a dozen, in comparison to the two to three CoV members at a time, proved simply overwhelming. In battle after battle, CoV for the first time met with defeat. | |||
These were not the only crews to get involved though. The British Empire, recognising the potential of this grand alliance against CoV, [http://piratemc.com/groups/british-empire-public-releases/forum/topic/a-hunt-for-the-cov/ joined in the fray] on 19th May 2016 and sought to bring in more of the smaller crews to the frontlines. Within days, the gears of war were turning as no less than seven crews were actively taking up arms and pursuing their previous belligerents. In addition, it became apparent that CoV's reputation was disintegrating at a rapid pace. No longer seen as untouchable, players recalled the frequent raids, the driving of long-term players such as [[Konstruktor]] away from server as well as their arrogant demeanour of the past and used this this opportunity to shatter the crusader's hegemony for once and for all. | |||
Within a week, a large number players of CoV had departed, leaving only the core crusaders behind. Many small groups such as [[Khaos]] emerged from the Exodus, but were much weaker than the old CoV. CoV itself didn't disband and remained a competent crew, but the wind had gone from its sails. Victory belonged to the entente who rose up against them. | |||
The result of this unexpected upheaval was a change in the balance of power. Solis, EE and BE were suddenly seen as the new powerhouses of the server and many wondered if they would stick to their peaceful ideals or attempt to fill CoV's shoes as warlords. While the latter scenario did not immediately come into effect, it did not put an end to war either. | |||
The first challenge faced by the BE was the reemergence of [[USE]], who were in conflict with [[Thirteen Colonies]] over a name dispute. Verbal assaults were launched but no blood was shed. | |||
Then out of the ruins emerged the resurrection of an old nemesis lead by [[Mandarin_Panda]]: [[Outlaws]]. While the fledgling crew was in itself no threat, the entente was aware that it would try to use its reputation to its advantage and attract capable PvPers. Sure enough, Outlaws declared its intention to become a powerful PvP crew in its own right. This announcement was met with declarations of war by the [[LoN]]. | |||
[[The Heart Pirates]] ambushed and killed one British citizen which lead to a huge counter offensive at their base. Almost twenty British troops heeded the call to action, set up cannons and pounded their base with cannon fire. | |||
British redcoats were once again active, prowling the seas and dispensing "justice". This was met with mixed feelings within the government: Some wanted the BE to remain neutral and retaliatory as hitherto. Others demanded the crew take action, especially against scum of the server such as hackers. In particular the [[Juice Pirates]] were proven to contain a number of Italian hackers which British forces used as a casus belli to launch an assault - without a war vote. British PM [[Bislo]] demanded that the British should cease their offensive immediately in accordance with the charter or face consequences. In the midst of the turmoil screenshots from the [[Juice Pirates]] crew chat were revealed, some of which's contents seemed to infer that acceptance of hackers was commonplace in the crew and that a number of crew members - including the leader - were aware of perpetrators but not reporting them to the mods. This lead to a [http://piratemc.com/topic/the-apple-crew/ forum report] by British members with tempers soaring and appropriate political fallout. After some weeks the situation deescalated. Apple crew members were no longer involved in reports and the two crews even started to work together. | |||
=== BExit === | |||
On the 16th August 2016, the [[Templars]], a close ally of the BE, unexpectedly declared war on their fellows. [http://piratemc.com/groups/templar-embassy/forum/topic/declaration-of-war-3/] The Templars' official casus belli was to avenge perceived transgressions by BE members and to promote a "fun war" on the server, as the summer had so far provided no new conflicts to partake in. This post ignited a furious wave of British indignation. Government officials and citizens alike proceeded to debunk many of the accusations as fabrications serving to justify the act of backstabbing. | |||
BE turned to its allies in LoN for assistance in its defensive war against the Templars. However, like the BE, many members of LoN had close connections and friends within the Templar ranks. Only the EE and 13C answered the BE's call to war. This perceived act of treachery by LoN drove a wedge into the relationship between the BE and neutral LoN crews. This even led to players from within the empire demanding a British departure from LoN so as to seek true allies elsewhere. | |||
The war against Templars proved short-lived as combined EE, 13C and BE forces held their ground. Internal conflicts within Templar ultimately led to the crew's dissolution and a continuation of world peace. Political changes were abound. 13C was permitted to depart from the BE and continue its existence as an independent but affiliated crew. Tensions continued to intensify within the grand alliance of LoN. A mere couple of weeks had passed since the war with Templar when anti-LoN sentiment met its climax: The "BExit" referendum. After a lengthy debate, the leave campaign prevailed with over three quarters of voters in favour of secession. Thus in late September 2016 the BE officially left the fourteen month old alliance for good. This caused a snowball effect within LoN: EE and 13C also announced their immediate departure whilst the small crews of LR, XE and IE ended up disbanding. The latter three crews would thereupon merge to form a greater, stronger entity know as the Xanthian Order (TXO). LoN ceased to exist. | |||
=== Revival of Relations === | |||
At the end of 2016, the British made attempts to rejuvenate the broken relations with former allies. The [[Commonwealth of Nations]] (CoN), and old British experimental group, was repurposed as an international alliance group with clearer guidelines on voting and defence. The old LoN crews rejoined, including the newly reformed, peaceful Templars. After a first round of elections, [[PaulOnFire]] won the majority vote for Secretary-General against [[Maximus_Terragon]], [[Chailey]] and [[NickyB_123]]. He appointed NickyB_123 as his vice and set out to achieve his election pledges of expanding CoN and founding a new central base of operations for CoN, the [[Freeport]]. | |||
Progress was made relatively swiftly, yet maintaining stability in CoN was a constant challenge. Templars disbanded in early 2017 following a recruitment crisis. [[The Xanathian Order]] later announced its intention of leaving CoN in light of facing many domestic challenges. The Elven leader, Reptaria, left the server for a brief period of time following a huge raid on the majestic new fortress of [[Gondolin]]. Candidate applications from the Ebonheart Empire, the Dark Empire and Rome were turned down due to size and activity concerns. [[The Witherbeard Clan]] was granted membership on 27th February 2017. By April 2017, CoN had however slipped into inactivity. | |||
On 17th May 2017, Gildor_stinky and Taulov were elected as Prime Minister and Vice Prime Minister of the British Empire, gaining more votes than opponents Turkeyman11a and Deathtoll_. Construction projects around the Empire had been making great progress, especially in London, yet over time the British Empire had lost many talented PvPers due to a lack of military conflicts. A vote was launched on 1st June 2017 to determine the future of BE's PvP laws. The results will be in on 4th June 2017. | |||
=== Monarchist League === | |||
In June of 2019, a new movement was founded by SpikyCactus01, Guineapigplays and Dohtig. It's aim was to put Emiel and Lazy on the British throne, but still retain democracy. It quickly gathered momentum, getting the support of the Home Secretary, Vice Prime Minister and other officials. The movement then formed a party called the [[Monarchist League]], gathering supporters from 5 different crews. | |||
== Settlements and Forts of the British Empire == | |||
[[File:Atlas of the British Empire 7th April 2019.png|850px|thumbnail|right|Atlas of the British Empire - 07.4.2019]] | |||
Province of Canada: | |||
*[[Whiskey Peak]] | |||
*[[Fort Fang]] | |||
[[Chittenden State]]: | |||
*[[Vendigroth]] | |||
[[New England]]: | |||
*[[Concord]] | |||
*[[Hartford]] | |||
*[[Massachusetts]] | |||
Northern Territories: | |||
*[[Gloomsbay]] | *[[Gloomsbay]] | ||
== | Territories on the old continent: | ||
*[[London]] | |||
*[[Smok-A-Tropolis]] | |||
South Seas: | |||
*[[Port Royal (Reformed)]] | |||
*[[Dockerly Hold]] | |||
*[[Southampton]] | |||
Southern Territories: | |||
*[[Castletown]] | |||
== Previous British Governments == | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> | |||
=== Charts of Previous Governments === | |||
<div class="mw-collapsible-content"> | |||
[[File:PC BE Government Spring 2015 - Full Size.png|750px|none|thumbnail|The BE government, spring 2015]] | |||
[[File:PC BE Government Summer 2015 - Full Size.png|750px|none|thumbnail|The BE government, summer 2015]] | |||
[[File:PC BE Government Autumn 2015 - Full Size.png|750px|none|thumbnail|The BE government, autumn 2015]] | |||
[[File:PC BE Government Winter 2015 - Full Size.png|750px|thumbnail|left|The BE government, winter 2015]] | |||
[[File:PC BE Government Spring 2016.png|750px|none|thumbnail|left|The BE government, spring 2016]] | |||
[[File:BE Government Early Summer 2016.png|750px|thumbnail|left|The BE government, early summer 2016]] | |||
[[File:BE Government Late Summer 2016.png|750px|thumbnail|left|The BE government, late summer 2016]] | |||
[[File:BE Government Early Autumn 2016.png|750px|thumbnail|left|The BE government, early autumn 2016]] | |||
[[File:BEgovFall2016.png|750px|thumbnail|left|The BE government, late autumn 2016]] | |||
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<br> | |||
<br> | |||
<br> | |||
<br> | |||
<br> | |||
<br> | |||
<br> | |||
</div> | |||
</div> | |||
== Former Settlements and Forts of the British Empire == | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> | |||
=== List of Former Settlements === | |||
<div class="mw-collapsible-content"> | |||
*[[Bridgetown]] (seceded) | |||
*[[Canada]] (inactive) | |||
*[[Chorley]] (inactive) | |||
*[[Corfadia]] (disbanded) | |||
*[[Delta Tower]] (inactive) | |||
*[[Fort Crater]] (inactive) | |||
*[[Fort Havanna]] (inactive) | |||
*[[Fort Hetzer]] (destroyed) | |||
*[[Fort Noble]] (Governor banned) | |||
*[[Fort Wolf]] (inactive) | |||
*[[Goldton]] (inactive) | |||
*[[Hamsfield Court]] (inactive) | |||
*[[Ionith]] (inactive) | |||
*[[Isle of Zeal]] (inactive) | |||
*[[Jamaica]] (seceded) | |||
*[[Karjat]] (inactive) | |||
*[[Mariejois]] (inactive) | |||
*[[New Clankton]] (inactive) | |||
*[[Newfoundland]] (inactive) | |||
*[[New Zealand]] (inactive) | |||
*[[Port Alexandria]] (inactive) | |||
*[[Port Blue]] (inactive) | |||
*[[Port Gletscher]] (seceded) | |||
*[[Port Hope]] (inactive) | |||
*[[Port Laconia]] (Governor banned) | |||
*[[Port Oribi]] (Governor banned) | |||
*[[Port Panem]] (inactive) | |||
*[[Port Royal]] (inactive) | |||
*[[Port Vernesse]] (inactive) | |||
*[[Seastone]] (inactive) | |||
*[[Singapore]] (seceded) | |||
*[[Terra Celestia]] (inactive) | |||
*[[Venice]] (inactive) | |||
*[[Virgin Islands]] (seceded) | |||
*[[Westeros]] (inactive) | |||
*[[Winterfell]] (inactive) | |||
</div> | |||
</div> | |||
== Old Documents and Images == | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> | |||
=== Charter of the British Empire (Prior to 16th March 2017) === | |||
<div class="mw-collapsible-content"> | |||
'''Introduction''' | |||
The British Empire serves as a democratic fellowship of sovereign territories ruled over by sovereign rulers. To be part of the British Empire is to be a shining beacon of order amidst the chaotic world of PirateCraft. | |||
'''Article I - Organisation''' | |||
* ''Citizens'' of the British Empire are entitled to the benefits of being part of a globe-spanning Empire. They may request assistance from their fellows towards founding their own colony or join one of the existing settlements which are open to new residents. The Empire extends its arm of protection to all those who are in the Empire. Every citizen may cast one vote in parliament regardless of strength and creed. Only one government position can be held by one individual player at a time. | |||
* The ''Prime Minister'' is the citizen who heads the Empire and whose duty is to speak for the alliance, ratify treaties and sign declarations of war. The Prime Minister's vote shall be the deciding vote should a vote end up tied. He or she has the right to implement emergency decisions during the time a vote is taking place. These decisions may be overwritten by the result of the vote. The Prime Minister is elected newly every six months by the citizens through a majority vote. | |||
* The ''Vice Prime Minister'' is the citizen who was paired with the Prime Minister during the elections. He or she shall speak for the Empire in absence of the Prime Minister and help mediate conflicts in his spare time. If the Prime Minister is absent for longer than a week, the Vice Prime Minister may automatically take over full Prime Ministerial duties until the Prime Minister returns. The Vice Prime Minister is superior to the Ministers. | |||
* The ''Foreign Secretary'' is the citizen who heads the Commonwealth of Nations. He or she is responsible for preserving diplomatic ties with the Commonwealth nations and keeping the organisation in working order. The post is appointed by the Prime Minister. | |||
* The ''Home Secretary'' is responsible for leading the projects of the British Empire. He or she must actively work pursue their completion and mobilise players and resources. The post is appointed by the Prime Minister. | |||
* The ''Chancellor of the Exchequer'' is responsible for leading the British Empire’s commercial affairs. He or she must maintain a secure vault and manage the crew’s balance while encouraging and securing the commercial development and interests of the empire. The post is appointed by the Prime Minister. | |||
* The ''Minister for Defence'' is responsible for the security of the colonies and for organising war efforts. The post is appointed by the Prime Minister. | |||
* The ''Admiral'' is responsible for running the British navy. He works alongside the Minister for Defence, who is his or her superior, and the General, who is his or her peer. The post is appointed by the Prime Minister. | |||
* The ''General'' is responsible for running the British armed forces. He works alongside the Minister of Defence, who is his or her superior, and the Admiral, who is his or her peer. The post is appointed by the Prime Minister. | |||
* The ''Minister for Recruitment'' is responsible for hiring and training new recruits and ensuring their loyalty. He or she manages the recruitment camps, heads development projects and assists in assigning residents to towns. The post is appointed by the Prime Minister. | |||
* The ''Minister for Justice'' is responsible for dealing out sentences in accordance to the law of the realm. He or she also organises efforts to bring criminals to justice. The post is appointed by the Prime Minister. | |||
* The ''Chief of Police'' is responsible for organising the British Empire's police force. He is the chosen by the Minister of Justice and is also his subordinate. | |||
* ''Police Officers'' are responsible for keeping order in the Empire. They may use force against proven criminals and confiscate their items if necessary. As enforcers of the law, they must strictly adhere to police guidelines. | |||
* The ''Election Commissioner'' is responsible for ensuring the lawful conduct of free and fair elections as well as referendums. Additionally, the Election Commissioner must keep track of the progress reports and deadlines of the other government functions. He or she is selected either by majority vote or by general consensus and is sworn to confidentiality. | |||
* The ''Media Commissioner'' is responsible for producing and promoting British media. The post is appointed by the Prime Minister. | |||
* ''Applicants'' are members of the British Empire who do not yet enjoy the same bandwidth of rights as full citizens do. They may not vote on political matters but are entitled to protection and may request assistance. | |||
Citizens form the backbone of the Empire. They have the authority, by majority vote, to pass laws or motions, approve wars, to appoint members of government, to approve or expel citizens and, by a two-thirds majority vote, to amend the Charter. | |||
New government positions may be added to the Charter by choice of the Prime Minister without the need of an amendment. They may only be removed or altered by a two-thirds majority vote as laid down in Article VI or by general consensus. | |||
'''Article II - Membership''' | |||
Candidate members start out as applicants. To become a citizen their membership must either be approved by a majority vote, general consensus or by the Prime Minister. To become a Governor, a citizen must found their own settlement and be appointed by the Prime Minister. | |||
A player who desires to leave the Empire may do so freely and without fear of reprisal provided that he or she posts a resignation on the forum or contacts the Prime Minister in-game, discharges his or her debts and cedes any government position he or she might hold. | |||
A citizen may run for a government post if they fulfill the following requirements: | |||
'''RESIDENCE''' – Uninterrupted residence in the empire, which amounts to not leaving the crew or joining a different one. Government sponsored activities outside of the British Empire offer an exception to this rule. The counter is reset every time a member leaves without qualifying for one of the exceptions described above. | |||
'''CLEARANCE''' – No association with crews that have been hostile toward the British Empire in recent history for given time period. | |||
* Prime Minister – 6 months of RESIDENCE & 6 months of CLEARANCE | |||
* Vice Prime Minister – 4 months of RESIDENCE & 6 months of CLEARANCE | |||
* Minister, Secretary of State or Chancellor – 1 month of RESIDENCE & 2 months of CLEARANCE | |||
* Any other government position – 1 month CLEARANCE | |||
Any citizens may propose a vote to expel a member or remove an incumbent government official. This must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the vote is initiated. The vote shall last for 3 days and shall pass by a majority vote. Temporary banishment of the subject player may be immediately initiated by choice of the Prime Minister. If the vote fails, all actions against the subject player shall be reversed and seized property shall be returned forthwith. Alternatively, a player may be expelled from the Empire by general consensus. | |||
'''Article III - Uniforms and Banners''' | |||
Citizens of the Empire are encouraged to wear a redcoat uniform and fly the Union Jack. Individual tastes may be accommodated for. | |||
'''Article IV - Raiding and War''' | |||
Members of the Empire may not engage another player, group of players or nation without the consent of a majority vote unless in defence of themselves or another citizen. Individual players and groups of players who act physically aggressively, regardless of nationality, may be immediately targeted for retribution. No citizen may engage another member of the Empire without their consent unless in self-defence. | |||
The penalty for breaking this article may be, among other things: Carrying out penance; paying reparations; being declared a rogue member; suffering uncompensated retribution; seizure of assets; expulsion from the Empire, by choice of the Prime Minister or Minister of Justice, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister or Minister of Justice. | |||
A declaration of war requires the approval of a majority vote as well as the approval of the Prime Minister. | |||
'''Article V - Justice''' | |||
Disputes among citizens will be aired on the PirateCraft forum under the appropriate group section. The Prime Minister or Minister of Justice shall mediate the dispute in accordance with the laws and traditions of the Empire. | |||
Foreign players claiming citizenship of the British Empire without authorisation will be treated as hostile and may, after 24 hours of fair warning, be subject to the articles of war or other action as decided by the Prime Minister, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister. | |||
'''Article VI - Laws & Amendments''' | |||
The Election Commissioner is responsible for running all referendums in a fair, lawful and timely fashion. | |||
Any citizen may propose an amendment to the charter which must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the referendum is initiated. The referendum shall last for 3 days and will pass with a two-thirds majority vote. | |||
Any citizen may propose a change to the laws of the realm which must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the referendum is initiated. The referendum shall last for 3 days and will pass with a majority vote. | |||
The result of a referendum on an amendment, law or motion is based on the total number of citizens who cast their vote, not the total number of citizens in the Empire. | |||
A new law may neither conflict with any other law nor the with the charter. | |||
A new amendment may not conflict with any other amendment and shall render any conflicting laws defunct. | |||
'''Article VII - Elections''' | |||
The Election Commissioner is responsible for running all elections in a fair, lawful and timely fashion. | |||
The positions of Prime Minister and Vice Prime Minister shall be voted upon newly at least every six months after the last election under the appropriate PirateCraft forum group section. The candidates must always run in pairs. The election runs for 7 days, whereupon the pair with the most votes gains the seats. | |||
All government duties and permissions shall be transferred onto the players with the most votes 14 days after the voting session ends at the very latest. The precise date may be individually agreed upon between the respective incumbent government official and the successor. A government position may my ceded at any time. If the Prime Minister cedes his or her position, they immediately spark an election. No player may be elected against their will. | |||
The result of an election is based on the total number of citizens who cast their vote, not the total number of citizens in the Empire. | |||
In the case of a draw, the election must be rerun if the candidates are not willing to make an arrangement with each other. If the election process if suspected of being corrupt, disproportional or infiltrated by outsiders, the electorate may, by majority vote or general consensus, decide to rerun the election. An election may be boycotted if over 2/3 of the participants hand in an empty ballot, which also results in the election being rerun. | |||
No government position may be held by the same player for more than three terms in a row nor may multiple positions be held by a single player unless there are too few citizens in the Empire to fill all the government positions or unless no one but the player who previously held the position wishes to run for it. | |||
''Signatures:'' | |||
Prime Minister - CrazyPirate | |||
Vice Prime Minister - michty | |||
Minster of Defence - Chailey | |||
Minister of Recruitment - greengreen90 | |||
Minister of Justice - Bislo | |||
Election Commissioner - PaulOnFire | |||
Admiral - DirectorAnivian | |||
''Date:'' | |||
01.05.2015 | |||
''Amended:'' | |||
25.01.2016</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> | |||
=== Charter of the British Empire (Prior to 4th June 2017) === | |||
<div class="mw-collapsible-content"> | |||
'''Introduction''' | |||
The British Empire serves as a democratic fellowship of sovereign territories ruled over by sovereign rulers. To be part of the British Empire is to be a shining beacon of order amidst the chaotic world of PirateCraft. | |||
'''Article I - Organisation''' | |||
* ''Citizens'' of the British Empire are entitled to the benefits of being part of a globe-spanning Empire. They may request assistance from their fellows towards founding their own colony or join one of the existing settlements which are open to new residents. The Empire extends its arm of protection to all those who are in the Empire. Every citizen may cast one vote in parliament regardless of strength and creed. Only one government position can be held by one individual player at a time. | |||
* The ''Prime Minister'' is the citizen who heads the Empire and whose duty is to speak for the alliance, ratify treaties and sign declarations of war. The Prime Minister's vote shall be the deciding vote should a vote end up tied. He or she has the right to implement emergency decisions during the time a vote is taking place. These decisions may be overwritten by the result of the vote. The Prime Minister is elected newly every six months by the citizens through a majority vote. | |||
* The ''Vice Prime Minister'' is the citizen who was paired with the Prime Minister during the elections. He or she shall speak for the Empire in absence of the Prime Minister and help mediate conflicts in his spare time. If the Prime Minister is absent for longer than a week, the Vice Prime Minister may automatically take over full Prime Ministerial duties until the Prime Minister returns. The Vice Prime Minister is superior to the Ministers. | |||
* The ''Foreign Secretary'' is the citizen who heads the Commonwealth of Nations. He or she is responsible for preserving diplomatic ties with the Commonwealth nations and keeping the organisation in working order. The post is appointed by the Prime Minister. | |||
* The ''Home Secretary'' is responsible for leading the projects of the British Empire. He or she must actively work pursue their completion and mobilise players and resources. The post is appointed by the Prime Minister. | |||
* The ''Minister for Defence & Justice'' is responsible for the security of the colonies, organising war efforts and dealing out sentences in accordance to the law of the realm. He or she also organises efforts to bring criminals to justice. The post is appointed by the Prime Minister. | |||
* The ''Admiral'' is responsible for running the British navy. He works alongside the Minister for Defence & Justice, who is his or her superior, and the General, who is his or her peer. The post is appointed by the Prime Minister. | |||
* The ''Minister for Recruitment'' is responsible for hiring and training new recruits and ensuring their loyalty. He or she manages the recruitment camps, heads development projects and assists in assigning residents to towns. The post is appointed by the Prime Minister. | |||
* The ''Election Commissioner'' is responsible for ensuring the lawful conduct of free and fair elections as well as referendums. Additionally, the Election Commissioner must keep track of the progress reports and deadlines of the other government functions. He or she is selected either by majority vote or by general consensus and is sworn to confidentiality. | |||
Citizens form the backbone of the Empire. They have the authority, by majority vote, to pass laws or motions, approve wars, to appoint members of government, to approve or expel citizens and, by a two-thirds majority vote, to amend the Charter. | |||
New government positions may be added to the Charter by choice of the Prime Minister without the need of an amendment. They may only be removed or altered by a two-thirds majority vote as laid down in Article VI or by general consensus. | |||
'''Article II - Membership''' | |||
Applicants may join the British Empire at any time so long as they do note pose a severe security risk. In order to become an official citizen their membership must either be approved by a majority vote, by general consensus or by the Prime Minister. To become a Governor, a citizen must found their own settlement and be appointed by the Prime Minister. | |||
A player who desires to leave the Empire may do so freely and without fear of reprisal provided that he or she posts a resignation on the forum or contacts the Prime Minister in-game, discharges his or her debts and cedes any government position he or she might hold. | |||
A citizen may run for a government post if they fulfill the following requirements: | |||
'''RESIDENCE''' – Uninterrupted residence in the empire, which amounts to not leaving the crew or joining a different one. Government sponsored activities outside of the British Empire offer an exception to this rule. The counter is reset every time a member leaves without qualifying for one of the exceptions described above. | |||
'''CLEARANCE''' – No association with crews that have been hostile toward the British Empire in recent history for given time period. | |||
* Prime Minister – 6 months of RESIDENCE & 6 months of CLEARANCE | |||
* Vice Prime Minister – 4 months of RESIDENCE & 6 months of CLEARANCE | |||
* Minister, Secretary of State or Chancellor – 1 month of RESIDENCE & 2 months of CLEARANCE | |||
* Any other government position – 1 month CLEARANCE | |||
Any citizens may propose a vote to expel a member or remove an incumbent government official. This must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the vote is initiated. The vote shall last for 3 days and shall pass by a majority vote. Temporary banishment of the subject player may be immediately initiated by choice of the Prime Minister. If the vote fails, all actions against the subject player shall be reversed and seized property shall be returned forthwith. Alternatively, a player may be expelled from the Empire by general consensus. | |||
'''Article III - Uniforms and Banners''' | |||
Citizens of the Empire are encouraged to wear a redcoat uniform and fly the Union Jack. Individual tastes may be accommodated for. | |||
'''Article IV - Raiding and War''' | |||
Members of the Empire may not engage another player, group of players or nation without the consent of a majority vote unless in defence of themselves or another citizen. Individual players and groups of players who act physically aggressively, regardless of nationality, may be immediately targeted for retribution. No citizen may engage another member of the Empire without their consent unless in self-defence. | |||
The penalty for breaking this article may be, among other things: Carrying out penance; paying reparations; being declared a rogue member; suffering uncompensated retribution; seizure of assets; expulsion from the Empire, by choice of the Prime Minister or Minister of Justice, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister or Minister of Justice. | |||
A declaration of war requires the approval of a majority vote as well as the approval of the Prime Minister. | |||
'''Article V - Justice''' | |||
Disputes among citizens will be aired on the PirateCraft forum under the appropriate group section. The Prime Minister or Minister of Justice shall mediate the dispute in accordance with the laws and traditions of the Empire. | |||
Foreign players claiming citizenship of the British Empire without authorisation will be treated as hostile and may, after 24 hours of fair warning, be subject to the articles of war or other action as decided by the Prime Minister, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister. | |||
'''Article VI - Laws & Amendments''' | |||
The Election Commissioner is responsible for running all referendums in a fair, lawful and timely fashion. | |||
Any citizen may propose an amendment to the charter which must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the referendum is initiated. The referendum shall last for 3 days and will pass with a two-thirds majority vote. | |||
Any citizen may propose a change to the laws of the realm which must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the referendum is initiated. The referendum shall last for 3 days and will pass with a majority vote. | |||
The result of a referendum on an amendment, law or motion is based on the total number of citizens who cast their vote, not the total number of citizens in the Empire. | |||
A new law may neither conflict with any other law nor the with the charter. | |||
A new amendment may not conflict with any other amendment and shall render any conflicting laws defunct. | |||
'''Article VII - Elections''' | |||
The Election Commissioner is responsible for running all elections in a fair, lawful and timely fashion. | |||
The positions of Prime Minister and Vice Prime Minister shall be voted upon newly at least every six months after the last election under the appropriate PirateCraft forum group section. The candidates must always run in pairs. The election runs for 7 days, whereupon the pair with the most votes gains the seats. | |||
All government duties and permissions shall be transferred onto the players with the most votes 14 days after the voting session ends at the very latest. The precise date may be individually agreed upon between the respective incumbent government official and the successor. A government position may my ceded at any time. If the Prime Minister cedes his or her position, they immediately spark an election. No player may be elected against their will. | |||
The result of an election is based on the total number of citizens who cast their vote, not the total number of citizens in the Empire. | |||
In the case of a draw, the election must be rerun if the candidates are not willing to make an arrangement with each other. If the election process if suspected of being corrupt, disproportional or infiltrated by outsiders, the electorate may, by majority vote or general consensus, decide to rerun the election. An election may be boycotted if over 2/3 of the participants hand in an empty ballot, which also results in the election being rerun. | |||
No government position may be held by the same player for more than three terms in a row nor may multiple positions be held by a single player unless there are too few citizens in the Empire to fill all the government positions or unless no one but the player who previously held the position wishes to run for it. | |||
''Signatures:'' | |||
Prime Minister - CrazyPirate | |||
Vice Prime Minister - michty | |||
Minster of Defence - Chailey | |||
Minister of Recruitment - greengreen90 | |||
Minister of Justice - Bislo | |||
Election Commissioner - PaulOnFire | |||
Admiral - DirectorAnivian | |||
''Date:'' | |||
01.05.2015 | |||
''Amended:'' | |||
16.03.2017</div> | |||
</div> | |||
[[ | <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> | ||
=== Outdated Images === | |||
<div class="mw-collapsible-content"> | |||
[[File:British Empire Beginnings 25.04.2015.jpg|thumbnail|left|Map of the first colonies of the British Empire]] | |||
[[File:British Empire 26.04.2015.jpg|thumbnail|none|Map of the provinces of the British Empire at the end of April 2015 (click to view in higher resolution)]] | |||
[[File:PC World Atlas with Descriptions 11.08.2015.png|500px|thumbnail|right|Atlas of the British Empire - 11.08.2015]] | |||
[[File:BE Commonwealth of Nations Flag Four Stars 07.02.2016.png|thumbnail|left|Outdated Flag of the Commonwealth of Nations]] | |||
</div> | |||
</div> |
Latest revision as of 12:12, 21 August 2021
The British Empire | |
The Union Jack | |
Flag of the Commonwealth of Nations | |
Leader: | Mdsegebre |
Founded: | January 2015 |
Structure: | Democratic Federation |
Character: | Peaceful |
Allies: |
Startings[edit | edit source]
The British Empire (BE) is the largest player made empire in PirateCraft. Headed by Prime Minister Taulov, the empire dedicates itself to international stability.
To apply for membership, any interested parties should contact the British Empire's Minister of Recruitment, RatRaceRobot.
Ideals[edit | edit source]
The primary interest of the BE has always been the security of its citizens and colonies. Originally founded as a tight-knit defensive alliance of civil players, it swiftly grew into a global community within a matter of weeks.
A secondary goal of the BE is expansion. New territories are accepted into the empire with open arms so long as the residents are deemed trustworthy. Existing colonies are encouraged to develop infrastructure and recruit fresh citizens. Construction projects and promotion of commerce have kept the British population wealthy and productive.
Over the years the BE has proved itself an effective state and emerged unscathed from server-wide wars which ended up destroying many communities for good.
Politics[edit | edit source]
Despite the use of the term "empire", the British state is more accurately described as a direct democratic federation with an imperial theme. Democracy and freedom of speech have been entrenched in British values from the very beginning. Territory and riches are not gained through conquest, but through labour, cooperation and trade. Players who disobey the rules of PirateCraft and lack in common decency are not welcome in the empire.
Foreign crews of players are treated in the same manner as they treat the British Empire. Individuals who call themselves pirates may enjoy a neutral relationship with the British Empire - so long as they leave British settlements in peace. Those who evoke the wrath of the empire incur it in full force.
The British Empire was formerly a member of the alliance known as the League of Nations. It consisted of six nations dedicated to world peace and stability up until its collapse in the aftermath of the "BExit" vote of late September 2016. Currently the BE is nurturing a new, reformed alliance known as the Commonwealth of Nations.
- Squid Fact: The king of squids was overthrown in a military coup in 1934, while in a sushi bar. He was turned into sushi.
Current Government[edit | edit source]
Charter[edit | edit source]
Charter of the British Empire[edit | edit source]
Introduction
The British Empire serves as a democratic fellowship of sovereign territories ruled over by sovereign rulers. To be part of the British Empire is to be a shining beacon of order amidst the chaotic world of PirateCraft.
Article I - Organisation
- Citizens of the British Empire are entitled to the benefits of being part of a globe-spanning Empire. They may request assistance from their fellows towards founding their own colony or join one of the existing settlements which are open to new residents. The Empire extends its arm of protection to all those who are in the Empire. Every citizen may cast one vote in parliament regardless of strength and creed. Only one government position can be held by one individual player at a time.
- The Prime Minister is the citizen who heads the Empire and whose duty is to speak for the alliance, ratify treaties and sign declarations of war. The Prime Minister's vote shall be the deciding vote should a vote end up tied. He or she has the right to implement emergency decisions during the time a vote is taking place. These decisions may be overwritten by the result of the vote. The Prime Minister is elected newly every six months by the citizens through a majority vote.
- The Vice Prime Minister is the citizen who was paired with the Prime Minister during the elections. He or she shall speak for the Empire in absence of the Prime Minister and help mediate conflicts in his spare time. If the Prime Minister is absent for longer than a week, the Vice Prime Minister may automatically take over full Prime Ministerial duties until the Prime Minister returns. The Vice Prime Minister is superior to the Ministers.
- The Foreign Secretary is the citizen who heads the Commonwealth of Nations. He or she is responsible for preserving diplomatic ties with the Commonwealth nations and keeping the organisation in working order. The post is appointed by the Prime Minister.
- The Home Secretary is responsible for leading the projects of the British Empire. He or she must actively work pursue their completion and mobilise players and resources. The post is appointed by the Prime Minister.
- The Minister for Defence & Justice is responsible for the security of the colonies, organising war efforts and dealing out sentences in accordance to the law of the realm. He or she also organises efforts to bring criminals to justice. The post is appointed by the Prime Minister.
- The Admiral is responsible for running the British navy. He works alongside the Minister for Defence & Justice, who is his or her superior, and the General, who is his or her peer. The post is appointed by the Prime Minister.
- The Minister for Recruitment is responsible for hiring and training new recruits and ensuring their loyalty. He or she manages the recruitment camps, heads development projects and assists in assigning residents to towns. The post is appointed by the Prime Minister.
- The Election Commissioner is responsible for ensuring the lawful conduct of free and fair elections as well as referendums. Additionally, the Election Commissioner must keep track of the progress reports and deadlines of the other government functions. He or she is selected either by majority vote or by general consensus and is sworn to confidentiality.
Citizens form the backbone of the Empire. They have the authority, by majority vote, to pass laws or motions, approve wars, to appoint members of government, to approve or expel citizens and, by a two-thirds majority vote, to amend the Charter.
New government positions may be added to the Charter by choice of the Prime Minister without the need of an amendment. They may only be removed or altered by a two-thirds majority vote as laid down in Article VI or by general consensus.
Article II - Membership
Applicants may join the British Empire at any time so long as they do note pose a severe security risk. In order to become an official citizen their membership must either be approved by a majority vote, by general consensus or by the Prime Minister. To become a Governor, a citizen must found their own settlement and be appointed by the Prime Minister.
A player who desires to leave the Empire may do so freely and without fear of reprisal provided that he or she posts a resignation on the forum or contacts the Prime Minister in-game, discharges his or her debts and cedes any government position he or she might hold.
A citizen may run for a government post if they fulfill the following requirements:
RESIDENCE – Uninterrupted residence in the empire, which amounts to not leaving the crew or joining a different one. Government sponsored activities outside of the British Empire offer an exception to this rule. The counter is reset every time a member leaves without qualifying for one of the exceptions described above.
CLEARANCE – No association with crews that have been hostile toward the British Empire in recent history for given time period.
- Prime Minister – 6 months of RESIDENCE & 6 months of CLEARANCE
- Vice Prime Minister – 4 months of RESIDENCE & 6 months of CLEARANCE
- Minister, Secretary of State or Chancellor – 1 month of RESIDENCE & 2 months of CLEARANCE
- Any other government position – 1 month CLEARANCE
Any citizens may propose a vote to expel a member or remove an incumbent government official. This must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the vote is initiated. The vote shall last for 3 days and shall pass by a majority vote. Temporary banishment of the subject player may be immediately initiated by choice of the Prime Minister. If the vote fails, all actions against the subject player shall be reversed and seized property shall be returned forthwith. Alternatively, a player may be expelled from the Empire by general consensus.
Article III - Uniforms and Banners
Citizens of the Empire are encouraged to wear a redcoat uniform and fly the Union Jack. Individual tastes may be accommodated for.
Article IV - Raiding and War
Citizens of the Empire may engage any player whose crew has not signed a Non-Aggression Pact (NAP) or other non-aggression treaty with the British Empire. Crews which have signed such treaties with the BE are considered allies and may not be targeted for player versus player combat (PvP) without their consent unless in defence. Likewise, no citizen may engage another member of the Empire without their consent unless in defence. Individual players and groups of players who act physically aggressively, regardless of nationality, may be immediately targeted for retribution.
The penalty for breaking this article may be, among other things: Carrying out penance; paying reparations; being declared a rogue member; suffering uncompensated retribution; seizure of assets; expulsion from the Empire, by choice of the Prime Minister or Minister for Defence and Justice, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister or Minister of Justice.
A declaration of war against requires the approval of a majority vote as well as the approval of the Prime Minister. The Prime Minister may promptly declare war in states of emergencies, but a war vote must be initiated forthwith. If the vote does not pass, the war ends with immediate effect.
Article V - Justice
Disputes among citizens will be aired on the PirateCraft forum under the appropriate group section. The Prime Minister or Minister of Justice shall mediate the dispute in accordance with the laws and traditions of the Empire.
Foreign players claiming citizenship of the British Empire without authorisation will be treated as hostile and may, after 24 hours of fair warning, be subject to the articles of war or other action as decided by the Prime Minister, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister.
Article VI - Laws & Amendments
The Election Commissioner is responsible for running all referendums in a fair, lawful and timely fashion.
Any citizen may propose an amendment to the charter which must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the referendum is initiated. The referendum shall last for 3 days and will pass with a two-thirds majority vote.
Any citizen may propose a change to the laws of the realm which must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the referendum is initiated. The referendum shall last for 3 days and will pass with a majority vote.
The result of a referendum on an amendment, law or motion is based on the total number of citizens who cast their vote, not the total number of citizens in the Empire.
A new law may neither conflict with any other law nor the with the charter.
A new amendment may not conflict with any other amendment and shall render any conflicting laws defunct.
Article VII - Elections
The Election Commissioner is responsible for running all elections in a fair, lawful and timely fashion.
The positions of Prime Minister and Vice Prime Minister shall be voted upon newly at least every six months after the last election under the appropriate PirateCraft forum group section. The candidates must always run in pairs. The election runs for 7 days, whereupon the pair with the most votes gains the seats.
All government duties and permissions shall be transferred onto the players with the most votes 14 days after the voting session ends at the very latest. The precise date may be individually agreed upon between the respective incumbent government official and the successor. A government position may my ceded at any time. If the Prime Minister cedes his or her position, they immediately spark an election. No player may be elected against their will.
The result of an election is based on the total number of citizens who cast their vote, not the total number of citizens in the Empire.
In the case of a draw, the election must be rerun if the candidates are not willing to make an arrangement with each other. If the election process if suspected of being corrupt, disproportional or infiltrated by outsiders, the electorate may, by majority vote or general consensus, decide to rerun the election. An election may be boycotted if over 2/3 of the participants hand in an empty ballot, which also results in the election being rerun.
No government position may be held by the same player for more than three terms in a row nor may multiple positions be held by a single player unless there are too few citizens in the Empire to fill all the government positions or unless no one but the player who previously held the position wishes to run for it.
Signatures:
Prime Minister - CrazyPirate
Vice Prime Minister - michty
Minster of Defence - Chailey
Minister of Recruitment - greengreen90
Minister of Justice - Bislo
Election Commissioner - PaulOnFire
Admiral - DirectorAnivian
Date:
01.05.2015
Amended:
The First Amendment - Lords[edit | edit source]
Article I - Introduction
Lords of the British Empire shall be citizens who are life members and advisers of the British government unless stripped of their title. They are permanent members of the British government group and may view participate in the discussions as if they were a appointed member of government. They have no control over any government functions, however.
Lords who take on a government roll do not relinquish their title of Lord and may remain in the government chat even after resigning from their post unless their title is revoked as laid out in article III.
Article II - Electing Lords
There are two ways of being elected as a Lord:
1. The first method is by a simple majority vote performed by the current government, including the current serving Lords, if any.
2. The second method is by a simple majority vote performed by the populace. If the majority vote is successful, the proposal is brought before the current PM and if he or she approves, the individual becomes a Lord.
The Election Commissioner may be contacted to perform these votes. If there is general consensus that an individual should become a Lord - that is to say, every party is satisfied that no vote needs to be held - the motion automatically counts as passed.
Article III - Dismissing Lords
If any two or more Ministers agree to dismiss a Lord in accordance with the PM, the Lord shall be stripped of his or her title. Government positions below Ministers cannot vote to dismiss a Lord.
Lords need to state their continued wish to retain their title of Lord after every held election. If a Lord does not, the PM can freely dismiss him or her one week after the election. After that period, Lords are no longer entitled to claiming their title.
Lords with an inactivity of over three months can be freely dismissed by the PM.
Article IV - Privileges of Lords
Lords may participate in government votes. Their votes count as equal to all other votes.
Date:
21.11.2015
The Second Amendment - The Hierarchy Tree[edit | edit source]
This amendment is proposed, due to the growing need for structure within the Empire, both in the army and in the civilian classes. Furthermore a more structured base for expansion and administration of territory becomes ever so needed.
Section 1 – Revision of Government ranks
The following ranks shall be removed:
- Chief of Police
- Chancellor of the Exchequer
- Minister of Justice
- Minister of Defence
The Minister of Defence and Justice will be introduced and will take over the previous tasks of both Ministers of Justice and Defence.
Section 2 – Chain of Command/Hierarchy Structure
The Master Hierarchy is to become the new standard form from which every position springs from. Any disputes between the chain of command can be cleared with The Master Hierarchy.
The Master Hierarchy is split into three smaller trees: the higher class tree, the lower navy tree and the lower civil tree.
Citizens can only be promoted an army rank in the higher class tree if they have the highest rank in the lower navy tree. Citizens can only be promoted to one of the adjacent civil ranks in the higher class tree if they hold a civil rank.
All Government members including Lords may either grant titles or promote from both the lower navy tree and the lower civil tree.
Only the Minister of Defense and Justice and Admiral can promote people from the lower navy tree into the higher class tree.
The Minister of Recruitment, Home Secretary and Foreign Secretary can promote from the lower civil tree, into the higher class tree.
Section 3 – New titles
3.1 Governors
Ranks and requirements of settlements:
Village Governor (Governor I)
- Requirements: 1x farm, 3x houses, 1x notice board, 1x inn/shop/brewery/church/port/library/stable
Additionally 3x citizens, including the Governor, must actively live in the Settlement, rank Deckhand or above is acceptable.
Town Governor (Governor II)
- Requirements: 3x farms, 5 houses, 1x notice board, 1x square, 1x town hall, 1x fort, 2x inn/shop/brewery/church/port/library/stable
Additionally 4x citizens, including the Governor, must actively live in the Town, 1x Sailor or above, 2x Cadet or above, 1x Deckhand or above.
City Governor (Governor III)
- Requirements: 4x farms, 6x houses, 1x notice board, 2x squares, 1x city hall, 1x fort (must be seige-proof approved by a government member), 3x inn/shop/brewery/church/port/library/stable
Additionally 5x citizens, including the Governor, must actively live in the city, 2x Sailor or above, 2x Cadet or above, 1x Deckhand or above.
Revocation of ranks:
The title of Governor and the status of any settlement may be revoked if:
- Structures required for the settlement are left demolished or non-functional, without intention to better them.
- The citizen count falls two persons below the requirements. This means once a settlement status is granted, it will not lose the status if one citizen leaves, although the Governor must try to recruit a new citizen to reach desired requirements.
3.2 Mayor of London
The Mayor of London is voted upon within the government and the candidate is decided through a normal majority vote.
The tasks of the Mayor of London is to ensure the management of the capital runs smoothly. Some tasks include:
- Renting out shops in the city or hiring managers to do so.
- Building and repairing buildings or hiring managers to do so.
- Managing the storage room of London and making sure the government vault is safe.
- Coordinating with the army for the protection of London.
- Bringing news to notice boards around town. Alternatively reporting events in the BE forum group.
3.3 Ambassador
The ambassadors have close relations with foreign crews. They are involved in building and managing one or several embassies, updating relations with specific crews they have been assigned to and reporting to the Foreign Secretary.
Typical tasks are:
- Managing embassies within foreign crew(s).
- Interacting with foreign crew leaders and forwarding opinions of BE leaders in their absence.
- Easing tensions and aggression towards the BE within the foreign crew.
- Building better relations over time with crews they are assigned to manage.
3.4 Royal Architect
This position is for the builders of the server that the BE recognises for their great contributions to the server and the BE. This is a position that is awarded to give credit to the citizen and shows that the individual is appreciated within the BE. It grants more influence over the lower civil ranks.
Requirements: 1x greatly respected build on the server
3.5 Royal Merchant
This position is for the great merchants of the server, the ones who know how to earn a lot of wealth through trading. It shows the fellow citizens that this individual is someone to take note of and to follow when conducting business.
Requirements: Balance over 7500£, 1x shop in London, 1x frigate or higher docked in London
3.6 Lower Civil hierarchy
These titles are available for anyone within the empire to apply for. They do not have any requirements.
3.7 Lower Navy hierarchy
These titles are granted in line, meaning the lowest rank is required to progress. The Admiral or government members decide the requirements based on the individual's performance.
3.8 Commodore and Navy Captain
These titles are the elite soldiers of the empire and are only granted by either the Admiral or the Minister of Defense and Justice. Requirements are decided by individual performance.
Section 4 – Management of Territories
A territory is the land surrounding any given settlement, meaning a village, town, city or capitol. It is the task of the army along with the government to ensure borders are clear to foreigners and citizens of the BE. Borders are drawn based on terrain and other settlements in the area, meaning these have to be taken into account when creating a new territory.
A territory must be created upon creation of a new settlement. If the settlements status changes, the size of the territory must be discussed by the government.
- It is the task of the Navy to protect and patrol all settlements of the empire.
- If two territories are in close proximity, it is to be discussed whether to join the territories.
- If two territories are joined, they will become a state and the army must build one fort within the borders, even if the status of both settlements are villages.
- Patrols must be focused in states rather than territories, cities and towns rather than villages.
- If a settlement ceases to exist, the territory will be abandoned.
Section 5 – Permissions to the Government Group/Chat & Government Voting Rights
Ranks with government voting rights and access to the government group/chat:
- Prime Minister
- Vice Prime Minister
- Minister of Defense and Justice
- Minister of Recruitment
- Home Secretary
- Foreign Secretary
- Lords
Ranks only with government group access:
- Admiral
- Governor III
- Mayor of London
Date:
16.03.2017
The Third Amendment - PvP Revision[edit | edit source]
This amendment serves to amend the following article of the original charter:
Article IV – Raiding and War
Citizens of the Empire may engage any player whose crew has not signed a Non-Aggression Pact (NAP) or other non-aggression treaty with the British Empire. Crews which have signed such treaties with the BE are considered allies and may not be targeted for player versus player combat (PvP) without their consent unless in defence. Likewise, no citizen may engage another member of the Empire without their consent unless in defence. Individual players and groups of players who act physically aggressively, regardless of nationality, may be immediately targeted for retribution.
The penalty for breaking this article may be, among other things: Carrying out penance; paying reparations; being declared a rogue member; suffering uncompensated retribution; seizure of assets; expulsion from the Empire, by choice of the Prime Minister or Minister for Defence and Justice, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister or Minister of Justice.
A declaration of war against requires the approval of a majority vote as well as the approval of the Prime Minister. The Prime Minister may promptly declare war in states of emergencies, but a war vote must be initiated forthwith. If the vote does not pass, the war ends with immediate effect.
Date:
04.06.2017
The Fourth Amendment - The Democratic Federation of the British Empire[edit | edit source]
This amendment to the Charter of the British Empire was proposed to fill the gaps in the current “settlement system” by overhauling how power is devolved to local administrations. Through the implementation of local elections, aid systems, regional law enforcement, the decentralisation of infrastructure spending and overall creation of a standard for good local governance this amendment will encourage accountability throughout local leadership, strengthen our federation and overall aim to better the “Empire” and its citizens.
This amendment (upon its passage) renders section “3.1 Governors” from the second amendment of the charter null and void.
Section 1 – Settlements of the British Empire[edit | edit source]
Settlements of the British Empire are distinct territories that have either been created by individual citizens or have been admitted into the crew. Such recognised & incorporated territories are not granted the same rights as provinces (states) of the British Empire (those rights will be outlined in section 2) and thus the federal government has a greater responsibility over them as defined by federal law. However, these settlements will nevertheless still be granted limited autonomy to address the following issues:
• Self-governance • Local infrastructure development • Basic economic management
Should a citizen wish to receive the rank of “Governor” (regardless of which level), they must send a request to the minister responsible for recruitment affairs; the minister possesses limited discretion on who may become a “Governor” but in most circumstances they must follow the requirements outlined below.
Settlement Requirements
Baron (Village – Governor I)
• Requirements: 1x agricultural development, 3x residential dwellings, 1x notice board,
1x commercial/industrial/non-profit buildings (inn/shop/brewery/church/port/library/stable)
Additionally, 3x residents including the Baron must actively live in the settlement. Rank of Deckhand
or above is acceptable.
Viscount (Town – Governor II)
• Requirements: 3x agricultural developments, 5x residential dwellings, 1x notice board,
1x square or park, 1x town hall, 1x fort (must be verified to be siege-proof by a federal government minister or a representative of the federal government), 2x commercial/industrial/non-profit buildings (inn/shop/brewery/church/port/library/stable)
Additionally, 4x citizens including the Viscount must actively live in the settlement. 1x Sailor or
above, 2x Cadet or above, and 1x Deckhand or above are required.
Earl (City – Governor III)
• Requirements: 4x agricultural developments, 6x residential dwellings, 1x notice board,
2x squares or parks, 1x city hall, 1x fort (must be verified to be siege-proof by a federal government minister or a representative of the federal government), 3x commercial/industrial/non-profit buildings (inn/shop/brewery/church/port/library/stable), 1x train station connected to the nether realm (optional but a bonus)
Additionally, 5x citizens including the Earl must actively live in the settlement. 2x Sailor or above, 2x
Cadet or above, 1x Deckhand or above.
Section 2 – Organisation of Provinces[edit | edit source]
Settlements of a similar geographical location or a “city” (as outlined in section 1) may opt to request the creation of a province through the federal government. Provinces (States) of the British Empire are incorporated and autonomous territories of the crew. Led by an elected “Premier” (the title itself can be changed to suit the province’s desires), states are the key to empowering local Governors and the citizens living within these locations. It should be noted that the Capital of the British Empire or any other federally owned territory (as defined by the federal parliament) can never request to become a province unless the charter is amended to allow such an action to occur.
2.1 Formation of Provinces
For a “city”, a pair or group of settlements to become a province (state), a chosen representative must first contact the Prime Minister, Vice Prime Minister or Home Secretary (specifically the minister responsible for domestic affairs) with the requested province name to gain permission; a “city” that wishes to apply for provincial status (statehood) must undergo further scrutiny by the federal government to determine whether it could function without constant federal assistance. Once permission is granted, the representative must work with the Prime Minister, Vice Prime Minister or Home Secretary to determine the initial borders of the new province. Within 7 days of the creation of the new province, it is required to initialise an election following section 2.3. It should be noted that any member of the federal parliament may decide to conduct their own investigation into any request, scrutinise any decision made by the government and call for a vote in parliament to block any attempt the government makes to create a province.
2.2 Provincial Responsibilities
It is the responsibility of the provincial Premier and their government to ensure the welfare of the residents (in coordination with the federal government) and promote progress through government projects and expansion. The provincial Premier, in coordination with local military officers of the federal government, is also responsible for ensuring the safety of citizens regardless of their situation. While the province is responsible for local affairs (such as for example, drafting its own local charter or deciding whether to dissolve itself) that the federal parliament should normally have no business involving itself in (unless invited to do so), the Premier’s office and the provincial government must always cooperate with the federal government. To be able to do so the Premier will be allowed to sit in the federal parliament and have access to all parliamentary discussions (regardless of platform) but will not be allowed to cast a vote in parliament on any matter; however there is one exception to this rule, should parliament try and pass legislation that will effectively undermine the decisions made by a provincial (state) government(s)/legislature(s), the Premier(s) from the province(s) in question will have the right to veto said legislation and submit it to a public vote in their respective province(s) where only a simple majority is required to pass or block a bill. It must be noted that the decision made by one province will not determine the outcome for any other province involved.
Regarding the matter of foreign relations, it will be up to the Foreign Secretary (specifically the minister responsible for foreign/external affairs), on behalf of the federal government, to decide whether an embassy (or equivalent) should be established and where it will be located. No province, settlement or any other territory of the crew shall have the authority to make such decisions; however, the federal government must cooperate with local governments (and vice versa) when implementing its foreign affairs agenda.
Lastly, a province must not legislate on matters which are purely and indisputably the domain of the Parliament of the British Empire, the supreme (democratic) legislative body of this crew such as foreign/external affairs.
2.3 Provincial Elections and Recommendations
Every 3 months (at most) beginning on the first election of the province, it is required that the current provincial government turn to the federal Election Commissioner to hold an election. Once the Election Commissioner announces the start of an election, local citizens looking to run for the position of Premier (or equivalent) have 96 hours to announce their running. After this period of 96 hours is up, the running parties have 72 hours to campaign and rally support before the voting begins. Following the 72 hours of campaigning, the Election Commissioner must start a vote lasting 96 hours. At the end of the 96-hour period, the Election Commissioner must count the votes and announce the winner based on the province’s electoral laws; if such laws do not exist then the Election Commissioner must determine the winner based on who has a mandate from over 50 percent of casted (legal) votes. The new government comes into power 48 hours following the Election Commissioner’s announcement. The succeeding Premier must create a cabinet of up to 7 individuals, those of which must be active residents of the province and be fit for service (as defined by provincial/state law). A province has the right to create its own election commission, but it must work in coordination with the federal Election Commissioner who has the final say in all election disputes.
All announcements made pertaining to any election and even public votes/referendums must include a date and an internationally recognised (from the real world) time-zone.
Lastly, the following are ‘suggested roles’ (ultimately, the Premier has the discretion to decide what roles to create or discontinue) and their responsibilities:
Provincial Minister of Infrastructure – Tasked with facilitating all province-led infrastructure or construction projects.
Provincial Minister of Justice – Works with local law enforcement to uphold all laws of the British Empire and coordinates efforts with local military forces to ensure the security of citizens.
Provincial Minister of the Treasury – Manages the provincial resources and distributes them to other departments as needed. Works to collect goods for future use and mobilises workers to assist.
2.4 Cooperation between Settlements and Provinces
If a settlement is part of a province, they are legally obligated to cooperate with the Premier’s office and the state’s government/legislature concerning defence, law enforcement, infrastructure projects and other general government operations. Though, the territory of a settlement is still owned by its respective Governor, meaning that Barons, Viscounts, and Earls have the authority (within reason) to manage their lands how they wish.
2.5 Representation in the Federal Parliament
To reiterate, all Premiers have a right to sit as members of the federal parliament. This right continues to be extended to Earls as laid out in “section 5” of the second amendment; however, if an Earl decides to incorporate their settlement(s) into a province they will lose their seat in parliament because the Premier of the province in question will become their representative instead.
Lastly, it should be noted that a Member of Parliament’s voting rights is determined by their highest
parliamentary/government rank (role).
Amendment authored 28th of March 2021 and passed 8th of April 2021
The Charter of the British Empire serves as a basic set of principles that every citizen must adhere to. It was signed by the incumbent government officials at the beginning of May 2015.
Laws & Acts[edit | edit source]
Laws of the British Empire[edit | edit source]
Laws concerning MEMBERSHIP
§1 Must only be associated with BE and no other empires. Special cases allow certain players to hold a dual passport.
§2 New recruits must be assigned to a Governor if they so wish. Government officials will help bring newcomers to colonies with room for new citizens.
§2.1 Governors must openly welcome citizens assigned to them by any government official. If the Governor is not in a position to take in new citizens, Government officials should provide aid in order to help the Governor become able to accept the citizens assigned to them.
Laws concerning PvP
§3 Must not engage in PvP with allied players, or those holding a valid non agression pact (NAP). An engagement counts as entering combat mode or damaging a fellow player through any means.§3.1 Must not engage in PvP with a fellow British citizen at any point in time unless there is consent of all parties involved or the engagement is inside an inclosed PvP- or arena-designated area.§3.2 Must not engage in PvP with an ally of the Empire at any point in time unless there is consent of all parties involved or the engagement is inside an inclosed PvP- or arena-designated area.
§3.3 Must not engage in PvP with foreign players who are not in conflict with the Empire unless the Minister of War, Vice Prime Minister or Prime Minister has granted this.
§4 If an individual is a listed criminal in the “crew message of the day”, displayed when logging in, or displayed at local KOS boards, it is allowed to both steal from and raid the individual.
§5 If a player is attacked within a trade town with anti-PvP , the aggressor will be put on the BE’s KOS board if his intentions are proved to be malicious.
§6 If being attacked, self-defense is acceptable, but there must be no doubt about the aggressors intention to kill, harass or cause harm.
§7 Law enforcers of the British Empire must also follow citizen laws, though they have the right to employ force against citizens if necessary.
§7.1 Items taken from killed citizens must be stored in the confiscation chest, found in the police office. Officers must store ALL items taken from criminals and store it in an empty chest and put a sign on it, with a name of the criminal.
§8 Every citizen is obligated to place at least one secured chest in a safe, claimed area and fill it with war gear. War gear includes high-level diamond armour, high-level enchanted weapons, potions (strength II, invisibility, poison, etc.), gapples, buckets of milk, ender pearls, arrows and any other items the player regularly uses in PVP situations. Not permitted are non-diamond and low-level enchanted pieces of gear. War gear is only to be used in emergencies.
§9 If a citizen is assaulted and requests assistance, the online members of the British Empire must convene together at a safe location and analyse the situation as a group. The highest ranking online citizen chooses whether or not military intervention is a proportional and appropriate measure, if needed through a simple majority vote. If so, the online members are committed to don their war gear and defend their fellow citizen in need. Absence is permitted through public consensus or through permission of the war group leader.
Laws concerning GOVERNMENT POSITIONS
§10 Every week or two, all government positions must report what they have been up to and what progress has been made in an appropriately named government chat forum topic. They must also state clear aims and take on responsibility to assure their targets are fulfilled.
§11 No citizen may take on responsibilities that transcend their crew function.
Laws concerning teleporting
§ 12 No citizen is allowed to teleport any rivals, inside a BE town or BE complex
PUNISHMENT system
Minor Offenses:These are disruptive and nuisance actions towards other BE members and allies which includes: Minor theft, minor destruction of property, spamming and threatening.
First time offenders will recive a verbal warning; repeated offending will result in the following consequences:
- 1st Repeat Offense: £75
- 2nd Repeat Offense £100
- 3rd Repeat Offense: £200 - Minister of Justice may propose demotion.
- 4th Repeat Offense £250+ Discretion from Minister of Justice
If the individual continues with minor offenses after the 4th repeat, then the Minister of Justice will decide the next punishments while factoring status and wealth.
Major Violations:
Violations that cause harm or destruction towards other members in BE or allies which include:
Destruction of property, severe theft, engaging conflict with other members, provoking other crews and harrssment/bullying. First time offenders in this category will need to pay £100+ fine + repartions to those they have harmed. Further offending will result in:
- 1st Repeat Offense: £150 + Reparations - Minister of Justice may propose demotion
- 2nd Repeat Offense: £200 + Reparations - Minister of Justice may propose demotion
- 3rd Repeat Offense: suspension or tempoary explusion from BE
If the person cannot pay the fine(s), then negotiations to discuss alternative payment options with the Minister of Justice will be allowed
All offenses that someone has committed will be logged and recorded along with if they have paid their fine(s).
Fines collected will go towards the crew bank.
Signed:
- Bislo
- Governor of Port Hope,
- British Minister of Justice
Date:
- 01.07.2015
Revised:
- 04.10.2020
The laws of the British Empire are rules which must be complied with by all British citizens. Breaking a law may result in a punishment. The point of laws is not to catch players out - with a little bit of common sense a citizen should never be involved in criminal activities. Players who unintentionally break the law may be dealt with leniently under circumstances. Peacekeepers are expected to act sensibly and fairly when dealing with felonies.
Acts of the British Empire[edit | edit source]
This is a list of active acts of the British Empire.
Order of the British Empire[edit | edit source]
Military Awards
• CrazyPirate's Insignia (Highest)
• Victoria Cross
• Edward's Crown
• The Right Honourable (Lowest)
Civil Awards
• Companion of the British Empire: CBE (Highest)
• Right Honourable Member of the British Empire: MBE
• Medal Of Honour: MED
• The title of "The Honourable" (Lowest)
[edit | edit source]
Officer ranks from highest to lowest
Admiral
Commodore
Captain
Admiral – head of all naval forces and operates in the area of London, as well as well
as ensuring that all members of the empire are safe. They are charged with tactical
operations of the entire fleet. They also must ration munitions (potions) for the
marines if need be. The admiral is able to enlist people into the royal navy, and
recruit members as marine cadets (requirements god set + can supply potions).
Commodore – heads the local naval forces and operates in the area given to them.
They are tasked with ensuring members safety in said area, charged with tactical
operations seen from the local fleet unit, and are authorized to ration munitions
(potions) for the marines in the area if need be. Commodores can enlist people into
the royal navy, and recruit members as marine cadets (requirements god set + can
supply potions).
Captain – junior officers who are under the command of commodores or the admiral.
They run local rescue and defence forces, operate near their base, and help where
needed. Can be enlisted in a company by a commodore. They’re able to enlist
people into the royal navy and make people marine cadets (requirements god set +
can supply potions).
Royal Marines - Requirements:
Potions (self-sufficient) Being able to join VC (no need to talk, just follow orders easily)
Marine cadet is given as a starter role for new marines, to show they have met the requirements but still lack training. Cadets are strictly forbidden to go on raids without a commanding officer allowing them to join, since their lack of training can lead to mistakes and cost other marines their life.
Royal Navy - Requirements:
Royal Navy are soldiers who are not in god gear (mostly iron gear). They can be allowed to help on attacks if allowed by the commanding officer. All serving in uniform in the royal navy is under discipline, meaning that captains can train formations and basic tactics with the members of the navy. These are not 100% meant to be used in battle but used to make seamen and marines familiar with taking orders and scenarios not becoming a mess.
[edit | edit source]
Seamen
Seamen are all players that joins the navy. (standart rank)
Gunners
Gunners are players who have shown the ability to be able to aim/shoot cannons. Furthermore, gunners are all Navy members who can create iron-cast+ cannons.
Coxswains
Coxswains are players who are atleast boatswain rank (for sailing galleons and lower classes ships), have demostrated an acctable ability to both shoot a cannon as well as sail a ship of any class.
Marine Act[edit | edit source]
This act puts into effect the requirements of the actively serving Royal Marines and Cadets. The Marine Corps is lead by a Naval Officer, the Marine Captain. This Naval Officer is required to be capable in PvP. The heart of the Marine Corps are the Marines, with the Marine Cadets being the recruits. All these roles are tasked with defending the population, assets, and history of this Empire at all costs.
Marine Rank Requirements:
• Own a god set with god sword
• Must be decently skilled in the art of PvP
• Must be relatively self-sufficient regarding munitions (potions).
• Must be able to connect to Discord for coordination.
• Must be mature in all situations. The military part of the core of the Empire and they must set a good example.
• Must be able to lead a small party in defence or attack.
Marines Cadet Rank Requirements:
• Own a god set with god sword.
• Must be relatively self-sufficient regarding munitions (potions).
• Must be able to connect to Discord for coordination.
• Must be mature in all situations. The military part of the core of the Empire and they must set a good example.
Foreign Relations[edit | edit source]
Treaty | Type |
Participants | Date | Status |
---|---|---|---|---|
Restoration of former alliance [1] | Declaration of Alliance | BE & Elven Empire | 28th April 2016 | Defunct |
The Holy Ender Treaty [2] | Declaration of Alliance | BE & Ender | 6th May 2016 | Defunct |
Commonwealth of Nations [3] | Membership Agreement | BE & other Commonwealth Nations | 1st February 2017 | Defunct |
Treaty of Nova Halifax [4] | Declaration of Alliance | BE & Lancastrian Empire | 28th September 2018 | Active |
League of Nations [5] | Membership Agreement | BE & other Allied nations | 24th June 2015 - 1st October 2016 | Defunct |
Raven Accords [6] | Declaration of Alliance | BE & Raven Pirates | 30th June 2015 | Defunct |
The Sun Never Sets - Again [7] | Declaration of Alliance | BE & Solis | 6th May 2016 | Defunct |
A Treaty for the Elite [8] | Declaration of Alliance | BE & Elite | 12th May 2016 | Defunct |
The Treaty of Tercios | Declaration of Alliance | BE & Ter | 4th July 2020 | Defunct |
The Shield Treaty | Declaration of Alliance | BE & SHLD | 16th August 2020 | Active |
The Treaty Of Shroomies | Declaration of Alliance | BE & Froge | 23th August 2020 | Active |
The British Valyrian Treaty | Declaration of Alliance | BE & VAL | 15th November 2020 | Active |
The Rubber Duck Treaty | Declaration of Alliance | BE & SRD | 13th Decemeber 2020 | Active |
Standard Non-aggression pact | NAP |
BE & |
Current crews and nations affiliated the British Empire:
Current crews and nations in conflict with the British Empire:
- n/a
History[edit | edit source]
Founding[edit | edit source]
The dissolution of the Queendom of Evermoor at the end of 2014 resulted in both a power vaccuum as well as many homeless players. The time was ripe for new great crews to emerge. Of all the upstarts, the British Empire was the most successful. Founded in January 2015 by CrazyPirate, its growth skyrocketed and within a couple of weeks the British Empire already counted 20 citizens.
Most of the newly acquired territories were focused around the North Sea, which quickly became the safest area for British citizens to reside. Expansion into other quadrants provided mixed results. Heavy pirate activity in the east led to many new British colonies being raided, which in turn resulted in frequent skirmishes between buccaneers and British redcoats. In particular a British retaliation raid on pirate-controlled Havanna led to much bloodshed, the battle was however ultimately lost and the British forces opted to abandon their struggling eastern colonies and instead claim new territories on the far western side of the world.
First Era of Turmoil[edit | edit source]
After a brief period of respite, petty conflicts expanded to previously peaceful colonies. For and foremost pirates Bensterpc and Pipsterpc utilised the opportunity to plague weak members of the Empire. At the same time, elections were taking place in order to determine the first government of the British Empire. The first round of voting was mired by rogue voters who weren't part of the British Empire as well as multiple ballots being cast per elector, so the position of Election Commissioner was bestowed upon PaulOnFire to manage the elections in a fair and transparent manner. The results were close but clear: CrazyPirate and Michty beat Chailey and Bislo1 to the posts of Prime Minister and Vice Prime Minister.
The first action of the new Prime Minister was to try and appease the boiling tensions between the raiding pirates, the returned former Queen of Evermoor, Reptaria, and the head of the TUPE alliance, Unic0rnjunk101. Peace deals were consistently breached, which led to bold British action against Bensterpc and Pipsterpc: Their southern fortress near to British controlled Port Royal was assaulted and damaged, their fleet set ablaze. Attacks were expanded to Havanna, which was damaged in multiple raids. The newly revived elves of Evermoor who had formerly announced their friendship to the British Empire now declared war, which resulted in the streets of Evermoor being blown up with cannons.
Shortly thereafter peace was agreed upon by all sides. The elves of Evermoor rebranded themselves as the Elven Empire of Lothlorien. The British forts surrounding Havanna remained claimed as a monument to the war and attacks on Port Hope by Unic0rnjunk101 ceased.
The Planning of London[edit | edit source]
The newfound peace led to an explosion of construction projects across the Empire, the biggest of which was the planning of the capital city of London. The city was to function as a semi-historical replica of 17th century London and would serve as the main centre of commerce, culture and recruitment in the British Empire. Each building would be custom designed by the Empire's architects.
An area was selected to house the capital city. Deforestation went quickly and a storehouse was erected to contain the building materials for London. The first wall of Buckingham Palace was built and The course of the River Thames was plotted and partly excavated with TNT.
This prosperous time was not to last. Two British government officials defected to the elves, sparking an internal crisis. The government took its time properly assessing the individual applicants for the empty government positions.
Conflicts during this time were mostly with the 0utlaws and their subject territory of Verussia. After a series of skirmishes, the British Empire managed to convince the Verussians to split themselves off from the 0utlaws' influence and go their own way. [9]
The Elven Ball[edit | edit source]
A brief distraction came in the form of the Elven Ball, a majestic celebration event organised by the elves. The British Empire received an special invitation - five of its members were welcome to attend. The Prime Minister and a few high-profile members were chosen to represent the British Empire.
The Elven Ball started out well, there was much dancing and many drinks to go around. Elven security guards were the only players allowed to carry weaponry at the event and were responsible for maintaining order.
Accounts vary as to what happened next. What is certain is that TUPE troops appeared out of nowhere and forced their way into the ballroom. The Elven guards were no match for them - chaos ensued. Some say the bartender took cover behind the counter, dodging arrows as they flew. Others say that Queen Reptaria managed to climb onto the chandelier to escape TUPE's blades. Many players met their death that day.
Second Era of Force[edit | edit source]
Once the new British government had been appointed, things began to ease a bit. An influx of new recruits brought the British Empire's all-time member count over 100.
The British Empire now found itself able to exercise influence on a global scale. The armed forces felt increasingly confident and boisterous in the aftermath of their previous victories and started intervening in foreign affairs more often. Several botched military operations tarnished the British Empire's image, however. One such operation was led on Verussian soil. Due to misinformation and bad assessment of the situation, British troops marched into North Verussia and sieged the storage compound in order to retrieve "stolen goods". The badly armed Verussians became increasingly unruly and every wrong move on their part was punished with an execution.
The operation became a big topic of discussion on the forums and led to an agreement between the elves and the British to supply the Verussians with reconstruction materials. It also led to an overhaul of the British military system. This did not stop unknown parties from mass-griefing the North Verussian island with TNT in an attempt to frame the British Empire, however.
Such acts of slander, which had been common during the previous large-scale wars against the British Empire began flaring up again and took much effort to lay bare. [10]
The War against the 0utlaws[edit | edit source]
In May 2015, the 0utlaws, TUPE and various other crews and individuals declared war on the British Empire. A combination of badly equipped, rowdy new recruits of the British Empire and difficulties collaborating efficiently led to many disastrous skirmishes. The difficulty of running such a big empire was painfully evident.
Many hours of brainstorming and careful planning helped improve British performance on the battlefield. Morale was low, yet the British refused to bow and bit by bit the tide began to turn. The elves joined the British forces in their defence against the 0utlaws and together they managed to ransack one of HardTimez' bases.
The war dragged on and neither side was willing to capitulate. The 0utlaws' pride would not let them make peace and the elves scornfully turned down an offer to let them retire from the conflict in return for a donation of significant amounts of cash and materials to the 0utlaws. [11]
In July 2015 an alliance was forged between the main empires of PirateCraft. The combined Elven, Verussian, Iborian, Ottoman and British forces - the "Allied" - began to score victory after victory against the 0utlaws, allowing daily life to return to normal.
On 30th July 2015, video evidence was obtained by Zindarak showing the 0utlaws and their allies harassing, spawn killing and allegedly hacking. HardTimez was permanently banned from the server and his crew members were issued a two-day temporary ban as a warning. Upon returning to the server, they chose to join the crew known as Red Lotus whose captain was the infamous long-time player KingKarim. The fighting continued for another week until KingKarim was, in turn, banned for harassment. The remnants of the crew split up. Some formed a smaller crew known as Black Flag, others allowed themselves to be assimilated into the Starks and the Elven Empire. The main perpetrators were not granted peace until they'd paid war reparations.
CrazyPirate resigned as Prime Minister in August 2015, leaving Michty as head of state during the election period. The elections were conducted in the same manner as in March. Two candidate duos emerged: Michty with DirectorAnivian as Vice Prime Minister versus Bislo1 with CaptainCrackerz as Vice Prime Minister. The victors were ultimately Michty and DirectorAnivian with their promise of bolstering the military and economy of the Empire in addition to reforming the British recruitment strategy. The new cabinet was appointed in the following weeks.
Third Era of Reform[edit | edit source]
The Allied nations dominated international politics as the primary world organisation during the months following the 0utlaws' collapse. A period of mutual prosperity and world peace set in, allowing the empires of PirateCraft to recuperate.
In October 2015, it was discovered that the Allied nation of Verussia had been plotting against its supposed allies. The rogue nation was ousted from the organisation in accordance with a unilateral vote, allowing the elves to declare war. Other allied members and foreign entities gave their support in the Allied invasion of Verussia which left the cities of the Verussian continent plundered and in ruins. While the war was dominated by the elven forces, the Verussians never truly surrendered nor accepted demands regarding the abdication of KingRS.
Other crews had been growing in influence in the meantime, especially raider organisations with a strong focus on military might. It soon became apparent that upstarts such as Delta and CoV were capable adversaries and had established themselves as notable world powers.
Hand in hand with this change came the stagnation of British military strength. By this time British towns were largely siegeproof, yet most citizens lacked the sheer volume of gear that hardcore PVPers had managed to amass through daily raids. Groups of powerfully equipped raiders were able to beleaguer British ports and disrupt trade. Unsurprisingly, harassment reports coming from British members increased significantly.
Large-scale British projects were making progress in the meantime, including the development of a British HQ (later known as Venice), the rejuvenation of British business ventures as well as security development and political undertakings. The First Amendment to the British charter was passed, allowing the appointment of Lords as honorary advisers to the government. This was soon followed by a complete overhaul of the British charter and the establishment of new government positions and duties. The laws of the realm were revised to reflect this reform.
To cull the number of new, inexperienced players joining the British Empire, the British Empire Training Crew was founded as a means of improving the quality of new recruits. The construction of a training vault was commenced and Lazydog11, the empire's Minister for Recruitment, became the leader of this new sub-crew.
In early January 2016, tensions with Verussia grew again in light of the ever-present ruler, KingRS, making comments the British government found derogatory. The redcoats joined forces with their allies in the Xenon Empire and Thirteen Colonies and besieged many Verussian towns in a series of attacks. The Verussian resistant was fleeting and the damage dealt on Verussian lands great.
The newly reformed Elven Empire unexpectedly made an offer to the Verussian citizens to merge into their empire, which caused much friction in the League of Nations, the renamed "Allied". The Verussians agreed to the proposal. This action ultimately put an end to the war, but caused a deep rift between the former close allies.
At the end of January 2016, tensions grew between the British Empire and the radical revolutionary Ashikagan crew lead by Ultracreeper. Ultracreeper had been campaigning for a revolt against donators for some weeks. He took up contact with Lego, the British Empire's new Chief of Police and revealed to him a plan to topple the British government by rigging the elections. Lego reported this and the story soon made headlines in the Ashikagan embassy [12]. Ultracreeper renamed himself "the Kaiser" and defended his actions by announcing he wanted to establish a Colrainist government with revolutionary ideals. His explanation was widely condemned, especially as the BE was well-known as the only big democracy on the server.
The Kaiser interrupted a British war vote by declaring war on the British Empire on 31st January 2016 [13] The conflict was short-lived, as CrazyPirate1 managed to plunder Ulracreeper's valuables, including a beacon, during a scouting raid.
Elections were held from 17th until 24th March 2016. For the first time three candidate duos emerged - CaptainCrackerz (PM) and iKeto (VPM) vs. BGraph (PM) and Crazy Pirate (VPM) vs. Bislo (PM) and Lawzoneon (VPM). Despite the usage of media such as posters and YouTube videos by the competition, Bislo and Lawzoneon won the election race with their promise of kickstarting the construction of the capital city of London.
Soon after the election the decision was made to merge the British Empire Training Crew (BETC) back into the main crew. The reason was that that too many recruits found friends in the BETC and didn't want to "graduate" into the British Empire for fear of losing contact with their comrades through /crew chat. The British Empire had been suffering a period of stagnation due to this effect and was in desperate need of fresh blood. The leadership recognised that in the long term, the BETC would end up smothering the group it had been designed to protect - thus the BETC had to be disbanded. Its legacy lived on, however, as Lazydog11's town Gloomsbay had been massively expanded due to the influx of new recruits and boasted, among other things, housing for dozens of active players and a large PvP arena.
On 16th April 2015 PirateCraft moved over to 1.9. The British Empire was actively involved in the opening event and managed to procure rare items such as elytras and dragon heads. The upgrade also enabled the construction of paths on grass blocks using the right-click function of shovels. With the aim of ultimately creating a global road network, the empire got to work connecting its northernmost and southernmost territories with roads. Within but a few days, it was already possible to travel several thousand blocks along a smooth roadway from Venice all the way up north past the Thirteen Colonies and into Port Gletscher/Vendigroth.
Other projects also sprang to life, such as the construction of a fully automated infinite free wheat farm near spawn for deckhands as well as the construction of the first buildings and houses in London besides Buckingham Palace and the Globe Theatre.
Fourth Era of Eminence[edit | edit source]
May 2016: In a stunning turn of events the balance of power in PirateCraft was changed forever.
The build up began during the previous months. This was the time when CoV was at the height of its power and attracting an ever larger member base. Many of the new recruits, decked out in God, felt bold enough to raid and pillage as they pleased. In contrast to the older, more experienced crusaders the fresh blood acted more reckless and less adept on the battlefield. This change did not go unnoticed. Unrest was growing as the previously sedate crews of PirateCraft began to stir from their palsy. A breeze was picking up which would soon become a storm.
The first strike was dealt by the Elves. CoV raids lead by players such as JoeBlub and Bentas were halted in their tracks as the Elves amassed a large enough force to drive them back and even slay them. This was a big surprise to many on the server, as usually CoV members encountered little to no resistance owing to their reputation. Reptaria announced that he would from then on be actively hunting down crusaders himself.
Behind the scenes treaties were being signed. Now that CoV could be hurt, it was time to drive the blade in deeper. Solis and EE were the first to bring the battle to the crusaders. The sheer number of God geared players, often over a dozen, in comparison to the two to three CoV members at a time, proved simply overwhelming. In battle after battle, CoV for the first time met with defeat.
These were not the only crews to get involved though. The British Empire, recognising the potential of this grand alliance against CoV, joined in the fray on 19th May 2016 and sought to bring in more of the smaller crews to the frontlines. Within days, the gears of war were turning as no less than seven crews were actively taking up arms and pursuing their previous belligerents. In addition, it became apparent that CoV's reputation was disintegrating at a rapid pace. No longer seen as untouchable, players recalled the frequent raids, the driving of long-term players such as Konstruktor away from server as well as their arrogant demeanour of the past and used this this opportunity to shatter the crusader's hegemony for once and for all.
Within a week, a large number players of CoV had departed, leaving only the core crusaders behind. Many small groups such as Khaos emerged from the Exodus, but were much weaker than the old CoV. CoV itself didn't disband and remained a competent crew, but the wind had gone from its sails. Victory belonged to the entente who rose up against them.
The result of this unexpected upheaval was a change in the balance of power. Solis, EE and BE were suddenly seen as the new powerhouses of the server and many wondered if they would stick to their peaceful ideals or attempt to fill CoV's shoes as warlords. While the latter scenario did not immediately come into effect, it did not put an end to war either.
The first challenge faced by the BE was the reemergence of USE, who were in conflict with Thirteen Colonies over a name dispute. Verbal assaults were launched but no blood was shed.
Then out of the ruins emerged the resurrection of an old nemesis lead by Mandarin_Panda: Outlaws. While the fledgling crew was in itself no threat, the entente was aware that it would try to use its reputation to its advantage and attract capable PvPers. Sure enough, Outlaws declared its intention to become a powerful PvP crew in its own right. This announcement was met with declarations of war by the LoN.
The Heart Pirates ambushed and killed one British citizen which lead to a huge counter offensive at their base. Almost twenty British troops heeded the call to action, set up cannons and pounded their base with cannon fire.
British redcoats were once again active, prowling the seas and dispensing "justice". This was met with mixed feelings within the government: Some wanted the BE to remain neutral and retaliatory as hitherto. Others demanded the crew take action, especially against scum of the server such as hackers. In particular the Juice Pirates were proven to contain a number of Italian hackers which British forces used as a casus belli to launch an assault - without a war vote. British PM Bislo demanded that the British should cease their offensive immediately in accordance with the charter or face consequences. In the midst of the turmoil screenshots from the Juice Pirates crew chat were revealed, some of which's contents seemed to infer that acceptance of hackers was commonplace in the crew and that a number of crew members - including the leader - were aware of perpetrators but not reporting them to the mods. This lead to a forum report by British members with tempers soaring and appropriate political fallout. After some weeks the situation deescalated. Apple crew members were no longer involved in reports and the two crews even started to work together.
BExit[edit | edit source]
On the 16th August 2016, the Templars, a close ally of the BE, unexpectedly declared war on their fellows. [14] The Templars' official casus belli was to avenge perceived transgressions by BE members and to promote a "fun war" on the server, as the summer had so far provided no new conflicts to partake in. This post ignited a furious wave of British indignation. Government officials and citizens alike proceeded to debunk many of the accusations as fabrications serving to justify the act of backstabbing.
BE turned to its allies in LoN for assistance in its defensive war against the Templars. However, like the BE, many members of LoN had close connections and friends within the Templar ranks. Only the EE and 13C answered the BE's call to war. This perceived act of treachery by LoN drove a wedge into the relationship between the BE and neutral LoN crews. This even led to players from within the empire demanding a British departure from LoN so as to seek true allies elsewhere.
The war against Templars proved short-lived as combined EE, 13C and BE forces held their ground. Internal conflicts within Templar ultimately led to the crew's dissolution and a continuation of world peace. Political changes were abound. 13C was permitted to depart from the BE and continue its existence as an independent but affiliated crew. Tensions continued to intensify within the grand alliance of LoN. A mere couple of weeks had passed since the war with Templar when anti-LoN sentiment met its climax: The "BExit" referendum. After a lengthy debate, the leave campaign prevailed with over three quarters of voters in favour of secession. Thus in late September 2016 the BE officially left the fourteen month old alliance for good. This caused a snowball effect within LoN: EE and 13C also announced their immediate departure whilst the small crews of LR, XE and IE ended up disbanding. The latter three crews would thereupon merge to form a greater, stronger entity know as the Xanthian Order (TXO). LoN ceased to exist.
Revival of Relations[edit | edit source]
At the end of 2016, the British made attempts to rejuvenate the broken relations with former allies. The Commonwealth of Nations (CoN), and old British experimental group, was repurposed as an international alliance group with clearer guidelines on voting and defence. The old LoN crews rejoined, including the newly reformed, peaceful Templars. After a first round of elections, PaulOnFire won the majority vote for Secretary-General against Maximus_Terragon, Chailey and NickyB_123. He appointed NickyB_123 as his vice and set out to achieve his election pledges of expanding CoN and founding a new central base of operations for CoN, the Freeport.
Progress was made relatively swiftly, yet maintaining stability in CoN was a constant challenge. Templars disbanded in early 2017 following a recruitment crisis. The Xanathian Order later announced its intention of leaving CoN in light of facing many domestic challenges. The Elven leader, Reptaria, left the server for a brief period of time following a huge raid on the majestic new fortress of Gondolin. Candidate applications from the Ebonheart Empire, the Dark Empire and Rome were turned down due to size and activity concerns. The Witherbeard Clan was granted membership on 27th February 2017. By April 2017, CoN had however slipped into inactivity.
On 17th May 2017, Gildor_stinky and Taulov were elected as Prime Minister and Vice Prime Minister of the British Empire, gaining more votes than opponents Turkeyman11a and Deathtoll_. Construction projects around the Empire had been making great progress, especially in London, yet over time the British Empire had lost many talented PvPers due to a lack of military conflicts. A vote was launched on 1st June 2017 to determine the future of BE's PvP laws. The results will be in on 4th June 2017.
Monarchist League[edit | edit source]
In June of 2019, a new movement was founded by SpikyCactus01, Guineapigplays and Dohtig. It's aim was to put Emiel and Lazy on the British throne, but still retain democracy. It quickly gathered momentum, getting the support of the Home Secretary, Vice Prime Minister and other officials. The movement then formed a party called the Monarchist League, gathering supporters from 5 different crews.
Settlements and Forts of the British Empire[edit | edit source]
Province of Canada:
Northern Territories:
Territories on the old continent:
South Seas:
Southern Territories:
Previous British Governments[edit | edit source]
Charts of Previous Governments[edit | edit source]
Former Settlements and Forts of the British Empire[edit | edit source]
List of Former Settlements[edit | edit source]
- Bridgetown (seceded)
- Canada (inactive)
- Chorley (inactive)
- Corfadia (disbanded)
- Delta Tower (inactive)
- Fort Crater (inactive)
- Fort Havanna (inactive)
- Fort Hetzer (destroyed)
- Fort Noble (Governor banned)
- Fort Wolf (inactive)
- Goldton (inactive)
- Hamsfield Court (inactive)
- Ionith (inactive)
- Isle of Zeal (inactive)
- Jamaica (seceded)
- Karjat (inactive)
- Mariejois (inactive)
- New Clankton (inactive)
- Newfoundland (inactive)
- New Zealand (inactive)
- Port Alexandria (inactive)
- Port Blue (inactive)
- Port Gletscher (seceded)
- Port Hope (inactive)
- Port Laconia (Governor banned)
- Port Oribi (Governor banned)
- Port Panem (inactive)
- Port Royal (inactive)
- Port Vernesse (inactive)
- Seastone (inactive)
- Singapore (seceded)
- Terra Celestia (inactive)
- Venice (inactive)
- Virgin Islands (seceded)
- Westeros (inactive)
- Winterfell (inactive)
Old Documents and Images[edit | edit source]
Charter of the British Empire (Prior to 16th March 2017)[edit | edit source]
Introduction
The British Empire serves as a democratic fellowship of sovereign territories ruled over by sovereign rulers. To be part of the British Empire is to be a shining beacon of order amidst the chaotic world of PirateCraft.
Article I - Organisation
- Citizens of the British Empire are entitled to the benefits of being part of a globe-spanning Empire. They may request assistance from their fellows towards founding their own colony or join one of the existing settlements which are open to new residents. The Empire extends its arm of protection to all those who are in the Empire. Every citizen may cast one vote in parliament regardless of strength and creed. Only one government position can be held by one individual player at a time.
- The Prime Minister is the citizen who heads the Empire and whose duty is to speak for the alliance, ratify treaties and sign declarations of war. The Prime Minister's vote shall be the deciding vote should a vote end up tied. He or she has the right to implement emergency decisions during the time a vote is taking place. These decisions may be overwritten by the result of the vote. The Prime Minister is elected newly every six months by the citizens through a majority vote.
- The Vice Prime Minister is the citizen who was paired with the Prime Minister during the elections. He or she shall speak for the Empire in absence of the Prime Minister and help mediate conflicts in his spare time. If the Prime Minister is absent for longer than a week, the Vice Prime Minister may automatically take over full Prime Ministerial duties until the Prime Minister returns. The Vice Prime Minister is superior to the Ministers.
- The Foreign Secretary is the citizen who heads the Commonwealth of Nations. He or she is responsible for preserving diplomatic ties with the Commonwealth nations and keeping the organisation in working order. The post is appointed by the Prime Minister.
- The Home Secretary is responsible for leading the projects of the British Empire. He or she must actively work pursue their completion and mobilise players and resources. The post is appointed by the Prime Minister.
- The Chancellor of the Exchequer is responsible for leading the British Empire’s commercial affairs. He or she must maintain a secure vault and manage the crew’s balance while encouraging and securing the commercial development and interests of the empire. The post is appointed by the Prime Minister.
- The Minister for Defence is responsible for the security of the colonies and for organising war efforts. The post is appointed by the Prime Minister.
- The Admiral is responsible for running the British navy. He works alongside the Minister for Defence, who is his or her superior, and the General, who is his or her peer. The post is appointed by the Prime Minister.
- The General is responsible for running the British armed forces. He works alongside the Minister of Defence, who is his or her superior, and the Admiral, who is his or her peer. The post is appointed by the Prime Minister.
- The Minister for Recruitment is responsible for hiring and training new recruits and ensuring their loyalty. He or she manages the recruitment camps, heads development projects and assists in assigning residents to towns. The post is appointed by the Prime Minister.
- The Minister for Justice is responsible for dealing out sentences in accordance to the law of the realm. He or she also organises efforts to bring criminals to justice. The post is appointed by the Prime Minister.
- The Chief of Police is responsible for organising the British Empire's police force. He is the chosen by the Minister of Justice and is also his subordinate.
- Police Officers are responsible for keeping order in the Empire. They may use force against proven criminals and confiscate their items if necessary. As enforcers of the law, they must strictly adhere to police guidelines.
- The Election Commissioner is responsible for ensuring the lawful conduct of free and fair elections as well as referendums. Additionally, the Election Commissioner must keep track of the progress reports and deadlines of the other government functions. He or she is selected either by majority vote or by general consensus and is sworn to confidentiality.
- The Media Commissioner is responsible for producing and promoting British media. The post is appointed by the Prime Minister.
- Applicants are members of the British Empire who do not yet enjoy the same bandwidth of rights as full citizens do. They may not vote on political matters but are entitled to protection and may request assistance.
Citizens form the backbone of the Empire. They have the authority, by majority vote, to pass laws or motions, approve wars, to appoint members of government, to approve or expel citizens and, by a two-thirds majority vote, to amend the Charter.
New government positions may be added to the Charter by choice of the Prime Minister without the need of an amendment. They may only be removed or altered by a two-thirds majority vote as laid down in Article VI or by general consensus.
Article II - Membership
Candidate members start out as applicants. To become a citizen their membership must either be approved by a majority vote, general consensus or by the Prime Minister. To become a Governor, a citizen must found their own settlement and be appointed by the Prime Minister.
A player who desires to leave the Empire may do so freely and without fear of reprisal provided that he or she posts a resignation on the forum or contacts the Prime Minister in-game, discharges his or her debts and cedes any government position he or she might hold.
A citizen may run for a government post if they fulfill the following requirements:
RESIDENCE – Uninterrupted residence in the empire, which amounts to not leaving the crew or joining a different one. Government sponsored activities outside of the British Empire offer an exception to this rule. The counter is reset every time a member leaves without qualifying for one of the exceptions described above.
CLEARANCE – No association with crews that have been hostile toward the British Empire in recent history for given time period.
- Prime Minister – 6 months of RESIDENCE & 6 months of CLEARANCE
- Vice Prime Minister – 4 months of RESIDENCE & 6 months of CLEARANCE
- Minister, Secretary of State or Chancellor – 1 month of RESIDENCE & 2 months of CLEARANCE
- Any other government position – 1 month CLEARANCE
Any citizens may propose a vote to expel a member or remove an incumbent government official. This must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the vote is initiated. The vote shall last for 3 days and shall pass by a majority vote. Temporary banishment of the subject player may be immediately initiated by choice of the Prime Minister. If the vote fails, all actions against the subject player shall be reversed and seized property shall be returned forthwith. Alternatively, a player may be expelled from the Empire by general consensus.
Article III - Uniforms and Banners
Citizens of the Empire are encouraged to wear a redcoat uniform and fly the Union Jack. Individual tastes may be accommodated for.
Article IV - Raiding and War
Members of the Empire may not engage another player, group of players or nation without the consent of a majority vote unless in defence of themselves or another citizen. Individual players and groups of players who act physically aggressively, regardless of nationality, may be immediately targeted for retribution. No citizen may engage another member of the Empire without their consent unless in self-defence.
The penalty for breaking this article may be, among other things: Carrying out penance; paying reparations; being declared a rogue member; suffering uncompensated retribution; seizure of assets; expulsion from the Empire, by choice of the Prime Minister or Minister of Justice, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister or Minister of Justice.
A declaration of war requires the approval of a majority vote as well as the approval of the Prime Minister.
Article V - Justice
Disputes among citizens will be aired on the PirateCraft forum under the appropriate group section. The Prime Minister or Minister of Justice shall mediate the dispute in accordance with the laws and traditions of the Empire.
Foreign players claiming citizenship of the British Empire without authorisation will be treated as hostile and may, after 24 hours of fair warning, be subject to the articles of war or other action as decided by the Prime Minister, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister.
Article VI - Laws & Amendments
The Election Commissioner is responsible for running all referendums in a fair, lawful and timely fashion.
Any citizen may propose an amendment to the charter which must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the referendum is initiated. The referendum shall last for 3 days and will pass with a two-thirds majority vote.
Any citizen may propose a change to the laws of the realm which must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the referendum is initiated. The referendum shall last for 3 days and will pass with a majority vote.
The result of a referendum on an amendment, law or motion is based on the total number of citizens who cast their vote, not the total number of citizens in the Empire.
A new law may neither conflict with any other law nor the with the charter.
A new amendment may not conflict with any other amendment and shall render any conflicting laws defunct.
Article VII - Elections
The Election Commissioner is responsible for running all elections in a fair, lawful and timely fashion.
The positions of Prime Minister and Vice Prime Minister shall be voted upon newly at least every six months after the last election under the appropriate PirateCraft forum group section. The candidates must always run in pairs. The election runs for 7 days, whereupon the pair with the most votes gains the seats.
All government duties and permissions shall be transferred onto the players with the most votes 14 days after the voting session ends at the very latest. The precise date may be individually agreed upon between the respective incumbent government official and the successor. A government position may my ceded at any time. If the Prime Minister cedes his or her position, they immediately spark an election. No player may be elected against their will.
The result of an election is based on the total number of citizens who cast their vote, not the total number of citizens in the Empire.
In the case of a draw, the election must be rerun if the candidates are not willing to make an arrangement with each other. If the election process if suspected of being corrupt, disproportional or infiltrated by outsiders, the electorate may, by majority vote or general consensus, decide to rerun the election. An election may be boycotted if over 2/3 of the participants hand in an empty ballot, which also results in the election being rerun.
No government position may be held by the same player for more than three terms in a row nor may multiple positions be held by a single player unless there are too few citizens in the Empire to fill all the government positions or unless no one but the player who previously held the position wishes to run for it.
Signatures:
Prime Minister - CrazyPirate
Vice Prime Minister - michty
Minster of Defence - Chailey
Minister of Recruitment - greengreen90
Minister of Justice - Bislo
Election Commissioner - PaulOnFire
Admiral - DirectorAnivian
Date:
01.05.2015
Amended:
Charter of the British Empire (Prior to 4th June 2017)[edit | edit source]
Introduction
The British Empire serves as a democratic fellowship of sovereign territories ruled over by sovereign rulers. To be part of the British Empire is to be a shining beacon of order amidst the chaotic world of PirateCraft.
Article I - Organisation
- Citizens of the British Empire are entitled to the benefits of being part of a globe-spanning Empire. They may request assistance from their fellows towards founding their own colony or join one of the existing settlements which are open to new residents. The Empire extends its arm of protection to all those who are in the Empire. Every citizen may cast one vote in parliament regardless of strength and creed. Only one government position can be held by one individual player at a time.
- The Prime Minister is the citizen who heads the Empire and whose duty is to speak for the alliance, ratify treaties and sign declarations of war. The Prime Minister's vote shall be the deciding vote should a vote end up tied. He or she has the right to implement emergency decisions during the time a vote is taking place. These decisions may be overwritten by the result of the vote. The Prime Minister is elected newly every six months by the citizens through a majority vote.
- The Vice Prime Minister is the citizen who was paired with the Prime Minister during the elections. He or she shall speak for the Empire in absence of the Prime Minister and help mediate conflicts in his spare time. If the Prime Minister is absent for longer than a week, the Vice Prime Minister may automatically take over full Prime Ministerial duties until the Prime Minister returns. The Vice Prime Minister is superior to the Ministers.
- The Foreign Secretary is the citizen who heads the Commonwealth of Nations. He or she is responsible for preserving diplomatic ties with the Commonwealth nations and keeping the organisation in working order. The post is appointed by the Prime Minister.
- The Home Secretary is responsible for leading the projects of the British Empire. He or she must actively work pursue their completion and mobilise players and resources. The post is appointed by the Prime Minister.
- The Minister for Defence & Justice is responsible for the security of the colonies, organising war efforts and dealing out sentences in accordance to the law of the realm. He or she also organises efforts to bring criminals to justice. The post is appointed by the Prime Minister.
- The Admiral is responsible for running the British navy. He works alongside the Minister for Defence & Justice, who is his or her superior, and the General, who is his or her peer. The post is appointed by the Prime Minister.
- The Minister for Recruitment is responsible for hiring and training new recruits and ensuring their loyalty. He or she manages the recruitment camps, heads development projects and assists in assigning residents to towns. The post is appointed by the Prime Minister.
- The Election Commissioner is responsible for ensuring the lawful conduct of free and fair elections as well as referendums. Additionally, the Election Commissioner must keep track of the progress reports and deadlines of the other government functions. He or she is selected either by majority vote or by general consensus and is sworn to confidentiality.
Citizens form the backbone of the Empire. They have the authority, by majority vote, to pass laws or motions, approve wars, to appoint members of government, to approve or expel citizens and, by a two-thirds majority vote, to amend the Charter.
New government positions may be added to the Charter by choice of the Prime Minister without the need of an amendment. They may only be removed or altered by a two-thirds majority vote as laid down in Article VI or by general consensus.
Article II - Membership
Applicants may join the British Empire at any time so long as they do note pose a severe security risk. In order to become an official citizen their membership must either be approved by a majority vote, by general consensus or by the Prime Minister. To become a Governor, a citizen must found their own settlement and be appointed by the Prime Minister.
A player who desires to leave the Empire may do so freely and without fear of reprisal provided that he or she posts a resignation on the forum or contacts the Prime Minister in-game, discharges his or her debts and cedes any government position he or she might hold.
A citizen may run for a government post if they fulfill the following requirements:
RESIDENCE – Uninterrupted residence in the empire, which amounts to not leaving the crew or joining a different one. Government sponsored activities outside of the British Empire offer an exception to this rule. The counter is reset every time a member leaves without qualifying for one of the exceptions described above.
CLEARANCE – No association with crews that have been hostile toward the British Empire in recent history for given time period.
- Prime Minister – 6 months of RESIDENCE & 6 months of CLEARANCE
- Vice Prime Minister – 4 months of RESIDENCE & 6 months of CLEARANCE
- Minister, Secretary of State or Chancellor – 1 month of RESIDENCE & 2 months of CLEARANCE
- Any other government position – 1 month CLEARANCE
Any citizens may propose a vote to expel a member or remove an incumbent government official. This must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the vote is initiated. The vote shall last for 3 days and shall pass by a majority vote. Temporary banishment of the subject player may be immediately initiated by choice of the Prime Minister. If the vote fails, all actions against the subject player shall be reversed and seized property shall be returned forthwith. Alternatively, a player may be expelled from the Empire by general consensus.
Article III - Uniforms and Banners
Citizens of the Empire are encouraged to wear a redcoat uniform and fly the Union Jack. Individual tastes may be accommodated for.
Article IV - Raiding and War
Members of the Empire may not engage another player, group of players or nation without the consent of a majority vote unless in defence of themselves or another citizen. Individual players and groups of players who act physically aggressively, regardless of nationality, may be immediately targeted for retribution. No citizen may engage another member of the Empire without their consent unless in self-defence.
The penalty for breaking this article may be, among other things: Carrying out penance; paying reparations; being declared a rogue member; suffering uncompensated retribution; seizure of assets; expulsion from the Empire, by choice of the Prime Minister or Minister of Justice, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister or Minister of Justice.
A declaration of war requires the approval of a majority vote as well as the approval of the Prime Minister.
Article V - Justice
Disputes among citizens will be aired on the PirateCraft forum under the appropriate group section. The Prime Minister or Minister of Justice shall mediate the dispute in accordance with the laws and traditions of the Empire.
Foreign players claiming citizenship of the British Empire without authorisation will be treated as hostile and may, after 24 hours of fair warning, be subject to the articles of war or other action as decided by the Prime Minister, a majority vote or general consensus. The decision of the majority vote overwrites the decision of the Prime Minister.
Article VI - Laws & Amendments
The Election Commissioner is responsible for running all referendums in a fair, lawful and timely fashion.
Any citizen may propose an amendment to the charter which must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the referendum is initiated. The referendum shall last for 3 days and will pass with a two-thirds majority vote.
Any citizen may propose a change to the laws of the realm which must be posted in the appropriate PirateCraft forum group section by the Election Commissioner. Discussions shall last for at least 2 days before the referendum is initiated. The referendum shall last for 3 days and will pass with a majority vote.
The result of a referendum on an amendment, law or motion is based on the total number of citizens who cast their vote, not the total number of citizens in the Empire.
A new law may neither conflict with any other law nor the with the charter.
A new amendment may not conflict with any other amendment and shall render any conflicting laws defunct.
Article VII - Elections
The Election Commissioner is responsible for running all elections in a fair, lawful and timely fashion.
The positions of Prime Minister and Vice Prime Minister shall be voted upon newly at least every six months after the last election under the appropriate PirateCraft forum group section. The candidates must always run in pairs. The election runs for 7 days, whereupon the pair with the most votes gains the seats.
All government duties and permissions shall be transferred onto the players with the most votes 14 days after the voting session ends at the very latest. The precise date may be individually agreed upon between the respective incumbent government official and the successor. A government position may my ceded at any time. If the Prime Minister cedes his or her position, they immediately spark an election. No player may be elected against their will.
The result of an election is based on the total number of citizens who cast their vote, not the total number of citizens in the Empire.
In the case of a draw, the election must be rerun if the candidates are not willing to make an arrangement with each other. If the election process if suspected of being corrupt, disproportional or infiltrated by outsiders, the electorate may, by majority vote or general consensus, decide to rerun the election. An election may be boycotted if over 2/3 of the participants hand in an empty ballot, which also results in the election being rerun.
No government position may be held by the same player for more than three terms in a row nor may multiple positions be held by a single player unless there are too few citizens in the Empire to fill all the government positions or unless no one but the player who previously held the position wishes to run for it.
Signatures:
Prime Minister - CrazyPirate
Vice Prime Minister - michty
Minster of Defence - Chailey
Minister of Recruitment - greengreen90
Minister of Justice - Bislo
Election Commissioner - PaulOnFire
Admiral - DirectorAnivian
Date:
01.05.2015
Amended: