Settlements: Difference between revisions
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Revision as of 17:39, 13 December 2018
Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.
Town Status
The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:
- The applicant settlement must be listed on the official settlements thread on the PirateCraft forums.
- It must possess one Town Hall.
- There must be walkways/roads/paths connecting all builds.
- There must be one beacon present.
- A town must have shops selling at least 50 stocked wares OR it must have an arena.
- Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
- Buildings cannot be hollow shells. Houses need to have furnished rooms.
- Five more buildings of different types are required. Some ideas:
- Blacksmith
- Farm(s)
- Central square
- Arena
- Stables
- Tavern
- Prison
- Church/Temple
- Port (if coastal)
- Lighthouse (if coastal)
- Train station with railway leading to a landmark
- Storage
- Public mine
- Trade market(s)
- Rental properties (sub claimed real estate)
- Bank
- Defensive structures and infrastructure such as walls/moats/bridges/etc.
A town can also have a Map Marker placed, but this must be done by a Contributor.
Alphabetical List of Active Settlements
- Candy Kingdom
- Canada
- Cat Town
- Doubloon Haven
- Evermoor
- Fort Xeno
- Fort Fang
- Gloomsbay
- Hamsfield Court
- Isle of Luteus
- Jamaica
- London
- New Faythe
- Nova Halifax
- Numenor
- Parrot Town
- Plant Peninsula
- Port Gletscher
- Port Hope
- Port Royal
- Port Vernesse
- Red Mountain
- Rome
- Skyfall Manor
- Soviet Union
- Templar Citadel
- The Cove
- The Olymp
- Vendigroth
- Winter's Peak
- Whiskey Peak
- Xenia
Countries
Not really Countries
Alphabetical List of Inactive/Former Settlements
- Aeos Island
- Atlantis
- Avalor
- Boomdocks
- Boromir’s Kingdom
- Bridgetown
- Compass Point
- Corfadia
- Carmory
- Castle Wither
- Dalkon State
- Delta Tower
- Faythe
- Port Blue
- Fort Tobay
- Havanna
- Hurlton Keep
- Karjat
- Kingston
- Lylalune
- Meryerenah
- Metropolis
- Mirkwood
- New Clangton
- New Providence
- New Zealand
- Novopangaea
- North Verussi
- Oldenburgh
- Pendle Hill
- Port Bananna
- Port Alexandria
- Port Lacomus
- Port Oribi
- Port of Xenia
- Rivendell
- Rogues' Cove
- Shroomwind Island
- Singapore
- Solomon Archipelago
- South Verrusi
- Stonemeadow
- Tortuga
- Utopia
- Valencia
- Valhalla
- Venice
- Virgin Islands
- Vault 121
- Watermelon Dock
- Westeros
- Winterfell
- Wolfshire