Settlements: Difference between revisions
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* [[Karjat]] | * [[Karjat]] | ||
* [[Kingston]] | * [[Kingston]] | ||
* [[Lylalune]] | |||
* [[Metropolis]] | * [[Metropolis]] | ||
* [[Mirkwood]] | * [[Mirkwood]] | ||
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* [[Rome]] | * [[Rome]] | ||
* [[Singapore]] | * [[Singapore]] | ||
* [[Solomon Archipelago]] | |||
* [[South Verrusi]] | * [[South Verrusi]] | ||
* [[Tortuga]] | * [[Tortuga]] | ||
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* [[Virgin Islands]] | * [[Virgin Islands]] | ||
* [[Vault 121]] | * [[Vault 121]] | ||
* [[Watermelon Dock]] | |||
* [[Westeros]] | * [[Westeros]] | ||
* [[Wolfshire]] | * [[Wolfshire]] | ||
* [[New Providence]] | * [[New Providence]] |
Revision as of 13:40, 20 December 2016
Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.
Town Status
The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:
- The applicant settlement must be listed on the official settlements thread on the PirateCraft forums.
- It must possess one Town Hall.
- There must be walkways/roads/paths connecting all builds.
- There must be one beacon present.
- A town must have shops selling at least 50 stocked wares OR it must have an arena.
- Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
- Buildings cannot be hollow shells. Houses need to have furnished rooms.
- Five more buildings of different types are required. Some ideas:
- Blacksmith
- Farm(s)
- Central square
- Arena
- Stables
- Tavern
- Prison
- Church/Temple
- Port (if coastal)
- Lighthouse (if coastal)
- Train station with railway leading to a landmark
- Storage
- Public mine
- Trade market(s)
- Rental properties (sub claimed real estate)
- Bank
- Defensive structures and infrastructure such as walls/moats/bridges/etc.
Alphabetical List of Active Settlements
- A0e's Island
- Compass Point
- The Cove
- Delta Tower
- Doubloon Haven
- Evermoor
- Gloomsbay
- Hamsfield Court
- Jamaica
- London
- Port Hope
- Port Royal
- Port Terragon
- Port Vernesse
- Skyfall Manor
- Templar Citadel
- Vendigroth
- Winter's Peak
Alphabetical List of Inactive/Former Settlements
- Atlantis
- Avalor
- Bridgetown
- Canada
- Carmory
- Corfadia
- Faythe
- Fort Tobay
- Havanna
- Hurlton Keep
- Karjat
- Kingston
- Lylalune
- Metropolis
- Mirkwood
- New Clangton
- New Zealand
- Novopangaea
- North Verussi
- Oldenburgh
- Pendle Hill
- Port Alexandria
- Port Lacomus
- Port Oribi
- Rivendell
- Rogues' Cove
- Rome
- Singapore
- Solomon Archipelago
- South Verrusi
- Tortuga
- Venice
- Virgin Islands
- Vault 121
- Watermelon Dock
- Westeros
- Wolfshire
- New Providence