Settlements
Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.
Town Status
The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:
- The applicant settlement must be listed on the official settlements thread on the PirateCraft forums.
- It must possess one Town Hall.
- There must be walkways/roads/paths connecting all builds.
- There must be one beacon present.
- A town must have shops selling at least 50 stocked wares OR it must have an arena.
- Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
- Buildings cannot be hollow shells. Houses need to have furnished rooms.
- Five more buildings of different types are required. Some ideas:
- Blacksmith
- Farm(s)
- Central square
- Arena
- Stables
- Tavern
- Prison
- Church/Temple
- Port (if coastal)
- Lighthouse (if coastal)
- Train station with railway leading to a landmark
- Storage
- Public mine
- Trade market(s)
- Rental properties (sub claimed real estate)
- Bank
- Defensive structures and infrastructure such as walls/moats/bridges/etc.
Alphabetical List of Active Settlements
- Atlantis
- Bridgetown
- Carmory
- Canada
- Corfadia
- The Cove
- Gloomsbay
- Havanna
- Karjat
- Faythe
- London
- New Clangton
- New Zealand
- Novopangaea
- Port Hope
- Mirkwood
- Rivendell
- Rogues' Cove
- Pendle Hill
- Port Lacomus
- Port Oribi
- Port Royal
- Port Vernesse
- Singapore
- Tortuga
- Vault 121
- Wolfshire
- Vendigroth