Settlements: Difference between revisions

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The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:
The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:


# The applicant settlement must be listed on the official [http://piratemc.com/groups/settlements/forum/topic/application-for-town-status/ settlements thread] on the PirateCraft forums.
* The applicant settlement must be listed on the official [http://piratemc.com/groups/settlements/forum/topic/application-for-town-status/ settlements thread] on the PirateCraft forums.
# It must possess one Town Hall.
* It must possess one Town Hall.
# There must be walkways/roads/paths connecting all builds.
* There must be walkways/roads/paths connecting all builds.
# There must be one beacon present.
* There must be one beacon present.
# A town must have shops selling at least 50 stocked wares OR it must have an arena.
* A town must have shops selling at least 50 stocked wares OR it must have an arena.
# Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
* Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
# Buildings cannot be hollow shells. Houses need to have furnished rooms.
* Buildings cannot be hollow shells. Houses need to have furnished rooms.
# Five more buildings of different types are required. Some ideas:
* Five more buildings of different types are required. Some ideas:
 
** Blacksmith
* Blacksmith
** Farm(s)
* Farm(s)
** Square center
* Square center
** Arena
* Arena
** Stables
* Stables
** Shop
* Shop
** Church/Temple
* Church/Temple
** Port (if coastal)
* Port (if coastal)
** Lighthouse (if coastal)
* Lighthouse (if coastal)
** Train station with railway leading to a landmark
* Train station with railway leading to a landmark
** Storage
* Storage
** Public mine
* Public Mine
** Trade market(s)
* Trade Market(s)
** Rental properties (sub claimed real estate)
* Rental properties (sub claimed real estate)
** Bank
* Bank
** Defensive Structures and infrastructure such as walls/moats/bridges/etc.
* Walls/moat/bridge


== Alphabetical List of Active Settlements ==
== Alphabetical List of Active Settlements ==

Revision as of 17:13, 24 April 2015

Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.

Town Status

The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:

  • The applicant settlement must be listed on the official settlements thread on the PirateCraft forums.
  • It must possess one Town Hall.
  • There must be walkways/roads/paths connecting all builds.
  • There must be one beacon present.
  • A town must have shops selling at least 50 stocked wares OR it must have an arena.
  • Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
  • Buildings cannot be hollow shells. Houses need to have furnished rooms.
  • Five more buildings of different types are required. Some ideas:
    • Blacksmith
    • Farm(s)
    • Square center
    • Arena
    • Stables
    • Shop
    • Church/Temple
    • Port (if coastal)
    • Lighthouse (if coastal)
    • Train station with railway leading to a landmark
    • Storage
    • Public mine
    • Trade market(s)
    • Rental properties (sub claimed real estate)
    • Bank
    • Defensive Structures and infrastructure such as walls/moats/bridges/etc.

Alphabetical List of Active Settlements

Alphabetical List of Inactive/Former Settlements