Settlements: Difference between revisions
PaulOnFire (talk | contribs) No edit summary |
PaulOnFire (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements: | The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements: | ||
* The applicant settlement must be listed on the official [http://piratemc.com/groups/settlements/forum/topic/application-for-town-status/ settlements thread] on the PirateCraft forums. | |||
* It must possess one Town Hall. | |||
* There must be walkways/roads/paths connecting all builds. | |||
* There must be one beacon present. | |||
* A town must have shops selling at least 50 stocked wares OR it must have an arena. | |||
* Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”. | |||
* Buildings cannot be hollow shells. Houses need to have furnished rooms. | |||
* Five more buildings of different types are required. Some ideas: | |||
** Blacksmith | |||
* Blacksmith | ** Farm(s) | ||
* Farm(s) | ** Square center | ||
* Square center | ** Arena | ||
* Arena | ** Stables | ||
* Stables | ** Shop | ||
* Shop | ** Church/Temple | ||
* Church/Temple | ** Port (if coastal) | ||
* Port (if coastal) | ** Lighthouse (if coastal) | ||
* Lighthouse (if coastal) | ** Train station with railway leading to a landmark | ||
* Train station with railway leading to a landmark | ** Storage | ||
* Storage | ** Public mine | ||
* Public | ** Trade market(s) | ||
* Trade | ** Rental properties (sub claimed real estate) | ||
* Rental properties (sub claimed real estate) | ** Bank | ||
* Bank | ** Defensive Structures and infrastructure such as walls/moats/bridges/etc. | ||
* | |||
== Alphabetical List of Active Settlements == | == Alphabetical List of Active Settlements == |
Revision as of 17:13, 24 April 2015
Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.
Town Status
The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:
- The applicant settlement must be listed on the official settlements thread on the PirateCraft forums.
- It must possess one Town Hall.
- There must be walkways/roads/paths connecting all builds.
- There must be one beacon present.
- A town must have shops selling at least 50 stocked wares OR it must have an arena.
- Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
- Buildings cannot be hollow shells. Houses need to have furnished rooms.
- Five more buildings of different types are required. Some ideas:
- Blacksmith
- Farm(s)
- Square center
- Arena
- Stables
- Shop
- Church/Temple
- Port (if coastal)
- Lighthouse (if coastal)
- Train station with railway leading to a landmark
- Storage
- Public mine
- Trade market(s)
- Rental properties (sub claimed real estate)
- Bank
- Defensive Structures and infrastructure such as walls/moats/bridges/etc.
Alphabetical List of Active Settlements
- Bridgeton
- Corfadia
- The Cove
- Gloomsbay
- Karjat
- London
- New Clangton
- Novopangaea
- Port Hope
- Port Lacomus
- Port Oribi
- Port Royal
- Port Vernesse
- Singapore
- Tortuga
- Wolfshire