Second Server Road Project: Difference between revisions
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Revision as of 02:25, 3 January 2022
History
Following the modernization of the Oceanic Regions page, the 1,17 update for PMC being underway, and planned edits to make the wiki more up to date, DeDerpyDerp_ decided that, with small talks of possibly limiting teleporting, the server doesn't have much infrastructure for movement besides teleporting. To qoute [[DeDerpyDerp]_]:
"I mean, after I updated the Oceanic Regions page, and planned to do many other wiki edits to help 'modernize' the wiki, I also thought up how to finish a road network from my port, Port Potato, and Mithlond. I mean if I'd steal their railroad idea, why not the road network? The area my port is built on has very visible road network that connect to a few... probably abandoned bases by now (including Mithlond); why not connect to it? So I started that. And after over half a month of waiting for the server to be back, I have decided why stop at connecting to Mithlond? /Warp East isn't that far away. Well it is, but a good start. Connect some major bases on the landmass Port Potato is on."
And why stop there?
Planned Stages
Stage 1
"Port Potato's Road Networks"
Connect Port Potato to the West to Mithlond's roads; then East to a junction with possibly a small tavern or something to head either North twords /Warp East and The Citadel; and south across that canal to *insert coastal city name here*. This would include making Port Potato into a minor hub, fit with a stable and a decent Inn, including making a upgraded road to show the main path through (Southern) Port Potato, including across her canal.
End Goal
The End goal of this project is to connect the /Warp Shops, the 4 Main Warps (Warp North, East, South, and West), along with many major cities/ports along the way. This would include retractable bridges across many canals.