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{{!}} {{#if:{{{Lord of Cat Town|}}}|'''Lord of Cat Town''': | {{!}} {{#if:{{{Lord of Cat Town|}}}|'''Lord of Cat Town''': | ||
{{!}} [[sgbyellow]] | {{!}} [[Cat Town|sgbyellow]] | ||
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{{!}} {{#if:{{{Lord of Octain|}}}|'''Lord of Octain''': | {{!}} {{#if:{{{Lord of Octain|}}}|'''Lord of Octain''': | ||
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== Isengard Embassies == | == Isengard Embassies == | ||
Isengard will be officially opening embassies to its allies in the city of Octain. These claims are owed by VladDracul, but are up to you to decide what you wish to do with them. You may ask why I would personally own the claim and the answere for that is a little complex. I don't want players using embassies for the wrong purpose like getting closer to Isen ha ha cant be much closer than a warp ,but anyway like to keep the space. Also this allows for the Immediate removal of embassy privileges in case of betrayal. You may be asking what kind of Priviledges? Well lets just say that first 1 or 2 crew leaders of that embassy for that crew will get exclusive trust to that claim and they will be able to give /access trust to anyone they deem fit or worthy of sanctuary. Also that embassy is top of the line built to withstand sieges and attacks. Not to mention fully stocked kitchens, Stables , Armories. | Isengard will be officially opening embassies to its allies in the city of Octain. These claims are owed by VladDracul, but are up to you to decide what you wish to do with them. You may ask why I would personally own the claim and the answere for that is a little complex. I don't want players using embassies for the wrong purpose like getting closer to Isen ha ha cant be much closer than a warp ,but anyway like to keep the space. Also this allows for the Immediate removal of embassy privileges in case of betrayal. You may be asking what kind of Priviledges? Well lets just say that first 1 or 2 crew leaders of that embassy for that crew will get exclusive trust to that claim and they will be able to give /access trust to anyone they deem fit or worthy of sanctuary. Also that embassy is top of the line built to withstand sieges and attacks. Not to mention fully stocked kitchens, Stables, Armories. | ||
We hope to draw more allies and crews togeather using the embassies as ways to interact and enjoy each others company while not putting there own bases in danger. Like how Shops bring others togeather and allow players to freely roam without worry, yes there are the occasional random mobs and angry villagers who are yelling about you for squashing there cabbages, but hey other than that its a pretty nice place. | We hope to draw more allies and crews togeather using the embassies as ways to interact and enjoy each others company while not putting there own bases in danger. Like how Shops bring others togeather and allow players to freely roam without worry, yes there are the occasional random mobs and angry villagers who are yelling about you for squashing there cabbages, but hey other than that its a pretty nice place. | ||
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== Horses == | == Horses == | ||
Another wonderful means of transportation. It was mentioned earlier that all Isengard embassies will be also have horse stables. This is also to encourage the use of horses as transportation along with our roads to get you where you want to go. Yes they can eat your hair don't smell the best and tend to run off when not supervised ,but other than that they are great steeds and loyal friends we hope you come to love them as much as we in Isengard do. | Another wonderful means of transportation. It was mentioned earlier that all Isengard embassies will be also have horse stables. This is also to encourage the use of horses as transportation along with our roads to get you where you want to go. Yes they can eat your hair don't smell the best and tend to run off when not supervised, but other than that they are great steeds and loyal friends we hope you come to love them as much as we in Isengard do. |
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