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==Age of Piracy== | ==Age of Piracy== | ||
An era of large-scale conflicts between pirate crews, and the lesser importance of empires in global affairs. | ''An era of large-scale conflicts between pirate crews, and the lesser importance of empires in global affairs.'' | ||
· Piratequest is founded | |||
· A short war between Dealers Deck, the Seagulls, and The Asylum establishes the latter as the dominant pirate crew. The two former crews largely merge with The Asylum. | |||
· Piratequest declare war on the British Empire. War ends briefly after a ceasefire is negotiated, but reignites soon after. | |||
· The British Empire declares war on The Asylum after a multitude of attacks. Horsia are recruited by the British to attack The Asylum and also declare war. | |||
· The Elven Empire split off from the Xanthian Order as to once again create an ethnically Elven kingdom | |||
· The British appeal to the Commonwealth of Nations to declare war on The Asylum. This is largely unsuccessful, resulting in the expulsion of The Xanthian Order over breaking the charter. | |||
· A group of The Asylum officials disagree over war policies, split off and create The Coalition as a more aggressive pirate group. A few smaller groups are also created in the process. They remain allied and fight alongside each other. | |||
· Several skilled mercenaries are hired by the British Empire in order to join the war. They eventually become high ranking military officials within the empire. | |||
· The war against The Asylum comes to a stalemate and starts to fade out after the indecisive Battle of London. Horsia become the dominant pirate group for a while before being replaced by The Coalition. | |||
· The British Empire first suggests adopting a more hostile foreign policy of colonisation by buying or annexing towns and cities. This is received poorly in the Commonwealth of Nations, and several nations threaten to leave. The policy is never fully adopted. | |||
· Several lasting conflicts between pirate crews begin, resulting in a period of sustained skirmishes and raiding. | |||
· The war on The Asylum largely ends when British military officials leave over conflicting policies. Remaining members order a ceasefire. Skirmishes still occur. | |||
· Pirate crews or hybrid factions now largely control global politics as the British Empire starts to crumble and fall second in line in terms of power. | |||
· The Commonwealth of Nations is mostly disbanded, leaving only the weakened British Empire, 13 Colonies, and a fragile Elven Empire | |||
· The Xanthian Order is disbanded after the remaining kingdoms agree to go their separate ways. | |||
· The New Roman Republic revives the Federated Nations Alliance to combat the threat posed by The Asylum | |||
==Forsaken Era== | ==Forsaken Era== |
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