Settlements: Difference between revisions

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(Added page "Settlements".)
 
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* Five more buildings of different types are required. Some ideas:
* Five more buildings of different types are required. Some ideas:


Blacksmith
<small>
Farm(s)
* Blacksmith
Square center
* Farm(s)
Arena
* Square center
Stables
* Arena
Shop
* Stables
Church / Temple / Alt (For enhancements?)
* Shop
Port if (coastal)
* Church/Temple
lighthouse (coastal)
* Port (if coastal)
Train station with railway leading to a landmark.
* Lighthouse (coastal)
Storage
* Train station with railway leading to a landmark
Public Mine
* Storage
Trade Market(s)
* Public Mine
Rental properties (Sub claimed real estate)
* Trade Market(s)
Bank (Not sure how this would work) Maybe a Piston based Vault?
* Rental properties (sub claimed real estate)
Walls/Moat/bridge
* Bank
* Walls/moat/bridge
</small>


== Alphabetical List of Active Settlements ==
== Alphabetical List of Active Settlements ==

Revision as of 15:58, 24 April 2015

Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't house more than one player.

Town Status

The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:

  • The applicant settlement must be listed on the official settlements thread on the PirateCraft forums
  • It must possess one Town Hall (Could be used for planning the town, Sign wall inside.)
  • There must be walkways/roads/paths connecting all builds (Bonus points for connecting to other towns/landmarks)
  • There must be one Beacon present
  • A town must have shops selling at least 50 stocked wares OR it must have an arena.
  • Building architecture should follow similar themes and each building should feature characteristics of that building, i.e A church wouldn’t just be a square box with a sign on the front saying “Church”.
  • Buildings can not be hollow shells. Houses need to have furnished rooms.
  • Five more buildings of different types are required. Some ideas:

  • Blacksmith
  • Farm(s)
  • Square center
  • Arena
  • Stables
  • Shop
  • Church/Temple
  • Port (if coastal)
  • Lighthouse (coastal)
  • Train station with railway leading to a landmark
  • Storage
  • Public Mine
  • Trade Market(s)
  • Rental properties (sub claimed real estate)
  • Bank
  • Walls/moat/bridge

Alphabetical List of Active Settlements