Settlements: Difference between revisions

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# It must possess one Town Hall.
# It must possess one Town Hall.
# There must be walkways/roads/paths connecting all builds.
# There must be walkways/roads/paths connecting all builds.
# There must be one Beacon present.
# There must be one beacon present.
# A town must have shops selling at least 50 stocked wares OR it must have an arena.
# A town must have shops selling at least 50 stocked wares OR it must have an arena.
# Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
# Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
# Buildings can not be hollow shells. Houses need to have furnished rooms.
# Buildings cannot be hollow shells. Houses need to have furnished rooms.
# Five more buildings of different types are required. Some ideas:
# Five more buildings of different types are required. Some ideas:



Revision as of 16:13, 24 April 2015

Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.

Town Status

The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:

  1. The applicant settlement must be listed on the official settlements thread on the PirateCraft forums.
  2. It must possess one Town Hall.
  3. There must be walkways/roads/paths connecting all builds.
  4. There must be one beacon present.
  5. A town must have shops selling at least 50 stocked wares OR it must have an arena.
  6. Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
  7. Buildings cannot be hollow shells. Houses need to have furnished rooms.
  8. Five more buildings of different types are required. Some ideas:
  • Blacksmith
  • Farm(s)
  • Square center
  • Arena
  • Stables
  • Shop
  • Church/Temple
  • Port (if coastal)
  • Lighthouse (if coastal)
  • Train station with railway leading to a landmark
  • Storage
  • Public Mine
  • Trade Market(s)
  • Rental properties (sub claimed real estate)
  • Bank
  • Walls/moat/bridge

Alphabetical List of Active Settlements