Settlements: Difference between revisions
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* Church/Temple | * Church/Temple | ||
* Port (if coastal) | * Port (if coastal) | ||
* Lighthouse (coastal) | * Lighthouse (if coastal) | ||
* Train station with railway leading to a landmark | * Train station with railway leading to a landmark | ||
* Storage | * Storage |
Revision as of 16:11, 24 April 2015
Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't house more than one player.
Town Status
The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:
- The applicant settlement must be listed on the official settlements thread on the PirateCraft forums.
- It must possess one Town Hall.
- There must be walkways/roads/paths connecting all builds.
- There must be one Beacon present.
- A town must have shops selling at least 50 stocked wares OR it must have an arena.
- Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
- Buildings can not be hollow shells. Houses need to have furnished rooms.
- Five more buildings of different types are required. Some ideas:
- Blacksmith
- Farm(s)
- Square center
- Arena
- Stables
- Shop
- Church/Temple
- Port (if coastal)
- Lighthouse (if coastal)
- Train station with railway leading to a landmark
- Storage
- Public Mine
- Trade Market(s)
- Rental properties (sub claimed real estate)
- Bank
- Walls/moat/bridge