Settlements: Difference between revisions
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* Five more buildings of different types are required. Some ideas: | * Five more buildings of different types are required. Some ideas: | ||
Blacksmith | <small> | ||
Farm(s) | * Blacksmith | ||
Square center | * Farm(s) | ||
Arena | * Square center | ||
Stables | * Arena | ||
Shop | * Stables | ||
Church / Temple | * Shop | ||
Port if | * Church/Temple | ||
* Port (if coastal) | |||
Train station with railway leading to a landmark | * Lighthouse (coastal) | ||
Storage | * Train station with railway leading to a landmark | ||
Public Mine | * Storage | ||
Trade Market(s) | * Public Mine | ||
Rental properties ( | * Trade Market(s) | ||
Bank | * Rental properties (sub claimed real estate) | ||
Walls/ | * Bank | ||
* Walls/moat/bridge | |||
</small> | |||
== Alphabetical List of Active Settlements == | == Alphabetical List of Active Settlements == |
Revision as of 15:58, 24 April 2015
Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't house more than one player.
Town Status
The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:
- The applicant settlement must be listed on the official settlements thread on the PirateCraft forums
- It must possess one Town Hall (Could be used for planning the town, Sign wall inside.)
- There must be walkways/roads/paths connecting all builds (Bonus points for connecting to other towns/landmarks)
- There must be one Beacon present
- A town must have shops selling at least 50 stocked wares OR it must have an arena.
- Building architecture should follow similar themes and each building should feature characteristics of that building, i.e A church wouldn’t just be a square box with a sign on the front saying “Church”.
- Buildings can not be hollow shells. Houses need to have furnished rooms.
- Five more buildings of different types are required. Some ideas:
- Blacksmith
- Farm(s)
- Square center
- Arena
- Stables
- Shop
- Church/Temple
- Port (if coastal)
- Lighthouse (coastal)
- Train station with railway leading to a landmark
- Storage
- Public Mine
- Trade Market(s)
- Rental properties (sub claimed real estate)
- Bank
- Walls/moat/bridge