Settlements: Difference between revisions
PaulOnFire (talk | contribs) No edit summary |
PaulOnFire (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements: | The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements: | ||
# The applicant settlement must be listed on the official [http://piratemc.com/groups/settlements/forum/topic/application-for-town-status/ settlements thread] on the PirateCraft forums | # The applicant settlement must be listed on the official [http://piratemc.com/groups/settlements/forum/topic/application-for-town-status/ settlements thread] on the PirateCraft forums. | ||
# It must possess one Town Hall | # It must possess one Town Hall. | ||
# There must be walkways/roads/paths connecting all builds | # There must be walkways/roads/paths connecting all builds. | ||
# There must be one Beacon present | # There must be one Beacon present. | ||
# A town must have shops selling at least 50 stocked wares OR it must have an arena. | # A town must have shops selling at least 50 stocked wares OR it must have an arena. | ||
# Building architecture should follow similar themes and each building should feature characteristics of that building, i.e | # Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”. | ||
# Buildings can not be hollow shells. Houses need to have furnished rooms. | # Buildings can not be hollow shells. Houses need to have furnished rooms. | ||
# Five more buildings of different types are required. Some ideas: | # Five more buildings of different types are required. Some ideas: | ||
* Blacksmith | * Blacksmith | ||
* Farm(s) | * Farm(s) | ||
Line 31: | Line 30: | ||
* Bank | * Bank | ||
* Walls/moat/bridge | * Walls/moat/bridge | ||
== Alphabetical List of Active Settlements == | == Alphabetical List of Active Settlements == |
Revision as of 16:07, 24 April 2015
Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't house more than one player.
Town Status
The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:
- The applicant settlement must be listed on the official settlements thread on the PirateCraft forums.
- It must possess one Town Hall.
- There must be walkways/roads/paths connecting all builds.
- There must be one Beacon present.
- A town must have shops selling at least 50 stocked wares OR it must have an arena.
- Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
- Buildings can not be hollow shells. Houses need to have furnished rooms.
- Five more buildings of different types are required. Some ideas:
- Blacksmith
- Farm(s)
- Square center
- Arena
- Stables
- Shop
- Church/Temple
- Port (if coastal)
- Lighthouse (coastal)
- Train station with railway leading to a landmark
- Storage
- Public Mine
- Trade Market(s)
- Rental properties (sub claimed real estate)
- Bank
- Walls/moat/bridge