Endorism: Difference between revisions

868 bytes added ,  19 March 2019
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Endorism is a City State building philosophy that formalizes a long list of rules and strategies already used by many crews on Piratecraft. It can be used by any player in any crew to create efficient and quickly growing towns. His main feature is centralization: it's a key ingredient for a healthy town, since it allows players to keep in touch while working to expand the city together. Endorism also aims at creating sound bonds between crew members, having them cooperate on every task the City State would need. It features Guilds, an internal economy and a strict policy about claiming land.
Endorism is a City State building philosophy that formalizes a long list of rules and strategies already used by many crews on Piratecraft. It can be used by any player in any crew to create efficient and quickly growing towns. His main feature is centralization: it's a key ingredient for a healthy town, since it allows players to keep in touch while working to expand the city together.  
Endorism also aims at creating sound bonds between crew members, having them cooperate on every task the City State would need. It features Guilds, an internal economy and a strict policy about claiming land. The most notable example of this philosophy in the state of [[Endorin]].
 


== Hierarchy ==
== Hierarchy ==


A City State willing to embrace Endorism has to set up a simple but effective hierarchy. It can be easily led by a single player, but usually an oligarchy of powerful and influential players does better, since it allows crucial tasks to be split between more players. The oligarchy makes important choices to make sure every citizen has all it might need.
A City State willing to embrace Endorism has to set up a simple but effective hierarchy. It can be easily led by a single player, but usually an oligarchy of powerful and influential players does better, since it allows crucial tasks to be split between more players.  
The oligarchy makes important choices to make sure every citizen has all it might need.
Here are listed all City State ranks needed, in descending order of importance:
Here are listed all City State ranks needed, in descending order of importance:


Line 11: Line 14:
* Citizen: Regular City inhabitant. "Standard" rank for a City State member.
* Citizen: Regular City inhabitant. "Standard" rank for a City State member.
* Initiate: Newly recruited player. Becomes citizen upon knowing well most of Endorism principles.
* Initiate: Newly recruited player. Becomes citizen upon knowing well most of Endorism principles.


== Fundamental Rules ==
== Fundamental Rules ==
Line 22: Line 26:


'''Please note: Other rules can freely be implemented by the Oligarchs, depending on the context.'''
'''Please note: Other rules can freely be implemented by the Oligarchs, depending on the context.'''


== Guilds ==
== Guilds ==


Guilds, led by one or more Guildmasters, are groups of Knights and Citizens willing to work togheter to achieve a certain list of Guild objectives. A Guild owns one or more Guild Palaces, structures managed by the Guildmasters, home to Guild Stockpiles, Guild Shops and Guild Halls. Oligarchs are allowed to lead their Guild too. The amount and size of Guilds is proportional to the City State population and size.
Guilds, led by one or more Guildmasters, are groups of Knights and Citizens willing to work togheter to achieve a certain list of Guild objectives. A Guild owns one or more Guild Palaces, structures managed by the Guildmasters, home to Guild Stockpiles, Guild Shops and Guild Halls.  
Oligarchs are allowed to lead their Guild too. The amount and size of Guilds is proportional to the City State population and size.
 
Here's a list of all 5 Guild objectives:
Here's a list of all 5 Guild objectives:


Line 35: Line 42:


'''Please note: A Guild must make sure ALL the 5 tasks are being taken care of. None of them should be left behind.'''
'''Please note: A Guild must make sure ALL the 5 tasks are being taken care of. None of them should be left behind.'''


Here's a suggested Task List with a brief description of each task:
Here's a suggested Task List with a brief description of each task:
Line 53: Line 61:


== Economy ==
== Economy ==
Endorism uses emeralds as its main currency. Villager farm owners trade crops with villagers to earn emeralds, which are used to craft god tools, get glass, glowstone, good food and other useful items and tools. Citizens gather crops in the fields, and trade them for emeralds at granaries. Emeralds can then be stocked, traded in state/player shops or used to pay taxes/City State services.
Each City State should work on creating a solid internal economy.
===Shops===
====State Shops (or Emerald Shops)====
====Player Shops====
====Guild Shops====
===Granaries===
== City Planning ==
== City Planning ==
===Districts===
====Residential Districts====
====Commercial Districts====
====Castles and Keeps====
===Infrastructures===
====Walls====
====Tunnels====
====Farms====
====Docks====
===Claiming Strategy===
61

edits