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'''Laws concerning attacking an individual (must be followed by all within the BE)''' | '''Laws concerning attacking an individual (must be followed by all within the BE)''' | ||
§1 Must not engage in PvP with a fellow British citizen at any point in time unless there is consent of all parties involved or the engagement is inside an inclosed PvP- or arena-designated area. | §1 Must not engage in PVP with peaceful players. | ||
: §1.1 Must not engage in PvP with a fellow British citizen at any point in time unless there is consent of all parties involved or the engagement is inside an inclosed PvP- or arena-designated area. | |||
[fine: 3 diamonds] | [fine: 3 diamonds] | ||
: §1.2 Must not engage in PvP with an ally of the Empire at any point in time unless there is consent of all parties involved or the engagement is inside an inclosed PvP- or arena-designated area. | |||
[fine: 3 diamonds] | [fine: 3 diamonds] | ||
: §1.3 Must not engage in PvP with foreign players who are not in conflict with the Empire unless the Minister of War, Vice Prime Minister or Prime Minister has granted this. [fine: 10 gold ingots] | |||
: §1.4 Must not engage a fellow BE member, ally or peaceful foreign player in PvP through “poking” them, also referred to as harassment with weapon, or fists. This law only applies when it is so obvious that the individual poking is doing so to provoke another player. [fine: 5 gold ingots] | |||
§2 If an individual is a listed criminal in the “crew message of the day”, displayed when logging in, or displayed at local KOS boards, it is allowed to both steal from and raid the individual. | |||
§3 If a player is attacked within a British designated trade town (warp trade and warp market), with anti-PvP laws, the aggressor will be put on KOS boards and banned from BE. | |||
§4 If being attacked, self-defense is acceptable, but there must be no doubt about the aggressors intention to kill, harass or cause harm. | |||
: §4.1 An individual who has been killed by another, who is claiming to defend him/herself, can report “false self-defence” at the police office, if he/she knows the killer did in fact not defend him/herself, but seeks to frame the individual. Reports must go in the hopper, at the front desk, inside the police office. | |||
'''General laws concerning ALL members''' | '''General laws concerning ALL members''' | ||
§5 Must only be associated with BE and no other empires. (special cases allow certain players to hold a dual passport). [fine: 2 diamonds, individual must choose which empire to side with] | |||
'''General laws concerning CITIZENS only''' | '''General laws concerning CITIZENS only''' | ||
§6 Must have a Governor that they belong to. Government officials will help bring newcomers to colonies with room for new citizens. | |||
§7 Must have a passport and store it in a secure chest, and show it to any officer of the law or any government officials in case there is doubt that the citizen truly is a brit. (A Passport may be acquired from your governor) [fine: 5 gold ingots] | |||
'''General laws concerning GOVERNORS only''' | '''General laws concerning GOVERNORS only''' | ||
§8 Must openly welcome citizens assigned to them by any government official. If the Governor is not in a position to take in new citizens, Government officials should provide aid in order to help the Governor become able to accept the citizens assigned to them. | |||
: | : §8.1 Furthermore they shall make sure new citizens get a passport (passports must be delivered to the passport office at warp trade, for final signature by PM or Vice PM) [fine: 2 diamonds] | ||
: | : §8.2 Must provide a home, either pre-built or an open plot to built on, for new citizens. [fine: 1 diamond] | ||
'''General Laws Concerning LAW ENFORCERS only''' | '''General Laws Concerning LAW ENFORCERS only''' | ||
§9 Must also follow citizen laws, though they have the right to employ force against citizens if necessary. [fine: dismissed as officer] | |||
: | : §9.1 Must not kill a British citizen without proof that they cause immediate threat to their surroundings, to BE diplomacy or to the BE's reputation. [fine: 2 diamond, after two kills the individual will be dismissed as officer] | ||
: | : §9.2 If an individual is a known criminal, proof is not needed, and §13.1 can be exempted. | ||
§10 Items taken from killed citizens must be stored in the confiscation chest, found in the Police office. Officers must store ALL items taken from criminals and store it in an empty chest and put a sign on it, with a name of the criminal. [fine: 3 diamonds, if not stored 3 times, the individual will be dismissed as officer] | |||
§11 Must not accuse any BE member of stealing, killing etc. without proof or at least one witness. [fine: 12 gold ingots] | |||
§12 Must make reports about incidents, that they themselves have responded to, involving PvP, stolen goods, insults made towards the empire. Reports must be stored in the reports chest at the police office. [fine: 3 gold ingots] | |||
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