Super Weapon: Difference between revisions

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The Class System was originally formulated to help organise the Super Weapons which came into fruition or plan in the run up, or during the [[2nd Verussian War]], into appropriate categories for their level of development and purpose. However it must be stressed that the classification of Super Weapons after said conflict has become stricter and the new guidelines have been laid out as follows:
The Class System was originally formulated to help organise the Super Weapons which came into fruition or plan in the run up, or during the [[2nd Verussian War]], into appropriate categories for their level of development and purpose. However it must be stressed that the classification of Super Weapons after said conflict has become stricter and the new guidelines have been laid out as follows:


# Class D Classifications - Class D was produced to separate the "wheat from the chaff", or the weapons which were and which were planned to be produced. The classification was brought about to provide more for the historical aspect of the conflict, and show how each party involved went about the problem. This is why that no new Class D Super Weapons can be classed in the list of weapons.
# '''Class D Classifications''' - Class D was produced to separate the "wheat from the chaff", or the weapons which were and which were planned to be produced. The classification was brought about to provide more for the historical aspect of the conflict, and show how each party involved went about the problem. This is why that no new Class D Super Weapons can be classed in the list of weapons.
# '''Offensive Requirement''' - The weapon must not have a defensive purpose, and must be able to cause damage (genocide/destruction) to another party, hence the Operational Requirement.
# '''Operational Requirement''' - The weapon must work effectively in an efficient process e.g. via the click of a button or a series of clicks. It should require the least amount of effort and/or complexity to work, however this changes in dependence of how it works or is positioned (ship mounted weapons moved into position).


# Offensive Requirement - The weapon must not have a defensive purpose, and must be able to cause damage (genocide/destruction) to another party, hence the Operational Requirement.
<small>Guidelines are subject to change</small> <br>
 
# Operational Requirement - The weapon must work effectively in an efficient process e.g. via the click of a button or a series of clicks. It should require the least amount of effort and/or complexity to work, however this changes in dependence of how it works or is positioned (ship mounted weapons moved into position).
 
<small>Work in progress, subject to change</small>


== List of described 'Super Weapons' ==
== List of described 'Super Weapons' ==
1,055

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