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Settlements: Difference between revisions

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Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.
Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.


== Town Status==
A town can also have a [[Map Marker]] placed, but this must be done by a [[Donation Ranks and Information|Contributor]].
 
The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:


* The applicant settlement must be listed on the official [http://piratemc.com/groups/settlements/forum/topic/application-for-town-status/ settlements thread] on the PirateCraft forums.
==Alphabetical List of Active Settlements==
* It must possess one Town Hall.
* There must be walkways/roads/paths connecting all builds.
* There must be one beacon present.
* A town must have shops selling at least 50 stocked wares OR it must have an arena.
* Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
* Buildings cannot be hollow shells. Houses need to have furnished rooms.
* Five more buildings of different types are required. Some ideas:
** Blacksmith
** Farm(s)
** Central square
** Arena
** Stables
** Tavern
** Prison
** Church/Temple
** Port (if coastal)
** Lighthouse (if coastal)
** Train station with railway leading to a landmark
** Storage
** Public mine
** Trade market(s)
** Rental properties (sub claimed real estate)
** Bank
** Defensive structures and infrastructure such as walls/moats/bridges/etc.
A town can also have a [[Map Marker]] placed, but this must be done by a [[Donation Ranks and Information|Contributor]].


== Alphabetical List of Active Settlements ==
* [[Aesis]]
* [[Alzor]]
* [[Arie]]
* [[Candy Kingdom]]
* [[Candy Kingdom]]
* [[Canada]]
* [[Canada]]
* [[Carthage]]
* [[Charbeyliene]]
* [[Charbeyliene]]
* [[Doubloon Haven]]
* [[Doubloon Haven]]
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* [[Evermoor]]
* [[Evermoor]]
* [[Falkland Islands]]
* [[Falkland Islands]]
* [[Fort Fang]]
* [[Fort Fascus]]
* [[Fort Scadus]]
* [[Fort Xeno]]
* [[Fort Xeno]]
* [[Fort Fang]]
* [[Gloomsbay]]
* [[Gloomsbay]]
* [[Gwinlonde]]
* [[Gwinlonde]]
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* [[London]]
* [[London]]
* [[Mithlond]]
* [[Mithlond]]
* [[Moss Keep]]
* [[Mournhold]]
* [[Mournhold]]
* [[Neu Berlin]]
* [[Neu Berlin]]
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* [[Port Gletscher]]
* [[Port Gletscher]]
* [[Port Royal (Reformed)]]
* [[Port Royal (Reformed)]]
* [[Port Sahara]]
* [[Port Salvador]]
* [[Port Vernesse]]
* [[Port Victoria]]
* [[Pretoria]]
* [[Pretoria]]
* [[Red Mountain]]
* [[Red Mountain]]
* [[Rome]]
* [[The Cove]]
* [[The Cove]]
* [[The Olymp]]
* [[The Olymp]]
* [[Vastere]]
* [[Vendigroth]]
* [[Vendigroth]]
* [[Verace]]
* [[Verace]]
* [[Westhaven]]
* [[Winter's Peak]]
* [[Winter's Peak]]
* [[Whiskey Peak]]
* [[Whiskey Peak]]
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* [[Verussia (Country)]]
* [[Verussia (Country)]]


== Alphabetical List of Inactive/Former Settlements ==
==Alphabetical List of Inactive/Former Settlements==
 
* [[Aeos Island]]
* [[Aeos Island]]
* [[Atlantis]]
* [[Atlantis]]
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* [[Winterfell]]
* [[Winterfell]]
* [[Wolfshire]]
* [[Wolfshire]]
==Template==
[[Settlement template]] - copy and paste into a new page, do not edit this one
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