Grand Union of Colrainist States: Difference between revisions

From PirateCraft
(Union not unision)
Tag: Removed redirect
m (1st person :(, interesting idea, though I see it as unlikely VER would disband after years of being an empire/republic)
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The chosen location was set on what used to be the old Colrainist capital, the surrounding landscape is purely gorgeous and the hills and jungle make it the optimal location for building the type of structure we had planned. There were a few surrounding bases, but it was mostly nature.  
The chosen location was set on what used to be the old Colrainist capital, the surrounding landscape is purely gorgeous and the hills and jungle make it the optimal location for building the type of structure we had planned. There were a few surrounding bases, but it was mostly nature.  


The current groups that have merged into GUCS are as fallows in chronological order: CRS, TIV and TX. We hope to get PL and VER to join as well, but discussion with the leaders awaits. Several Verussian leaders have agreed to do so if all others agree, and a couple PL personnel think it's a grand idea, but the final decision awaits a proper meeting.  
The current groups that have merged into GUCS are as fallows in chronological order: [[CRS]], [[TIV]] and [[TX]]. We hope to get [[PL]] and [[VER]] to join as well, but discussion with the leaders awaits. Several Verussian leaders have agreed to do so if all others agree, and a couple PL personnel think it's a grand idea, but the final decision awaits a proper meeting.  


The way the government is planned to work is quite like the current U.S. government, however it is planned to change in the future. For now it remains in this way: There is a representative in every Crew (starting with the crew leader and after 3 months is voted on by the people of the crew, or the province after unison has been finalized) has a representative, each representative holds a very special position, as they look over their entire province, and also make big decisions with the great Colrainist leader, which every 3 months will be decided among the Representatives. The great leader has the power to overrule any decisions made and voted upon by the Representatives, unless all the representatives agree it is not a good idea. And it is frowned upon to make decisions without the Representatives' approval.  
The way the government is planned to work is quite like the current U.S. government, however it is planned to change in the future. For now it remains in this way: There is a representative in every Crew (starting with the crew leader and after 3 months is voted on by the people of the crew, or the province after unison has been finalized) has a representative, each representative holds a very special position, as they look over their entire province, and also make big decisions with the great Colrainist leader, which every 3 months will be decided among the Representatives. The great leader has the power to overrule any decisions made and voted upon by the Representatives, unless all the representatives agree it is not a good idea. And it is frowned upon to make decisions without the Representatives' approval.  


When any member is first recruited into the system, they get to choose what province they enter. They must enter one to start with, and if they gain a couple followers who will fallow them in their province, and they are a high rank within the province they have chosen, they are allowed to start their own province.
When any member is first recruited into the system, they get to choose what province they enter. They must enter one to start with, and if they gain a couple followers who will fallow them in their province, and they are a high rank within the province they have chosen, they are allowed to start their own province.

Revision as of 17:04, 12 November 2018

November 10th was the date of creation from which the Grand Union of Colrainist states became reality. It had been discussed several days before, and after much debate on the problems that would come with it but the dreams that could come true with it, it was settled that it had to be done.

The chosen location was set on what used to be the old Colrainist capital, the surrounding landscape is purely gorgeous and the hills and jungle make it the optimal location for building the type of structure we had planned. There were a few surrounding bases, but it was mostly nature.

The current groups that have merged into GUCS are as fallows in chronological order: CRS, TIV and TX. We hope to get PL and VER to join as well, but discussion with the leaders awaits. Several Verussian leaders have agreed to do so if all others agree, and a couple PL personnel think it's a grand idea, but the final decision awaits a proper meeting.

The way the government is planned to work is quite like the current U.S. government, however it is planned to change in the future. For now it remains in this way: There is a representative in every Crew (starting with the crew leader and after 3 months is voted on by the people of the crew, or the province after unison has been finalized) has a representative, each representative holds a very special position, as they look over their entire province, and also make big decisions with the great Colrainist leader, which every 3 months will be decided among the Representatives. The great leader has the power to overrule any decisions made and voted upon by the Representatives, unless all the representatives agree it is not a good idea. And it is frowned upon to make decisions without the Representatives' approval.

When any member is first recruited into the system, they get to choose what province they enter. They must enter one to start with, and if they gain a couple followers who will fallow them in their province, and they are a high rank within the province they have chosen, they are allowed to start their own province.