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Added section for KeepInventory (Seeing as it is a common question nowadays), and did some other minor fixes for better accuracy.
m (Added section for KeepInventory (Seeing as it is a common question nowadays), and did some other minor fixes for better accuracy.)
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__TOC__<br />
__TOC__<br />
== Frequently Asked Questions ==
===What [[ranks|rank]] do I have to be to build [[ships]]?===
===What [[ranks|rank]] do I have to be to build [[ships]]?===
You can build the starter ship [[ships|dhow]] from [[ranks|deckhand]] rank.
You can build the starter ship [[ships|dhow]] from [[ranks|deckhand]] rank.
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This server has a [[ranks]] system, and as the starter rank it is usually quite difficult for a [[ranks|deckhand]] to find a [[crew]]. It is recommended that you at least reach the sailor [[ranks|rank]] and show that you intend to stay with this server instead of expecting to start playing with a [[crew]] immediately.  
This server has a [[ranks]] system, and as the starter rank it is usually quite difficult for a [[ranks|deckhand]] to find a [[crew]]. It is recommended that you at least reach the sailor [[ranks|rank]] and show that you intend to stay with this server instead of expecting to start playing with a [[crew]] immediately.  
===How do I get money?===
===How do I get money?===
A new player starts off with £25 in server [[Money & Economy|cash]], however this quickly dwindles. For a new player to make money who does not have much in the way of resources, the options are to [[vote]], which has a chance of giving [[Money & Economy|cash]] sums as prizes as well as other resources or the player can gather resources that can be sold in sell [[shops]]. One example is the sell sign at [[The Cove|/warp cove]] that enables a player to sell a stack of logs for £6. /info eco provides a brief guide on certain methods of making money.  
A new player starts off with £25 in server [[Money & Economy|cash]], however this quickly dwindles. For a new player to make money who does not have much in the way of resources, the options are to [[vote]], which has a chance of giving [[Money & Economy|cash]] sums as prizes as well as other resources or the player can gather resources that can be sold in sell [[shops]]. One example is the sell sign at [[The Cove|/warp cove]] that enables a player to sell a stack of logs for £6. /info eco and /coinage provide a brief guide on certain methods of making money.  
===Oh no! Somebody killed me and stole everything I own.===
===Oh no! Somebody killed me and stole everything I own.===
It happens to everyone. This is a pvp server so this is all allowed. If you want to be able to build a safe base then you need to understand [[Claims And Siege| how claims work]]. Remember each rank has a set of [[Kits|/kits]] for armor/tools.
It happens to everyone. This is a pvp server so this is all allowed. If you want to be able to build a safe base then you need to understand [[Claims And Siege| how claims work]]. Remember each rank has a set of [[Kits|/kits]] for armor/tools.
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No. Get your account back by contacting Mojang at [https://help.mojang.com/customer/portal/articles/361483?b_id=5408 My account was stolen ]
No. Get your account back by contacting Mojang at [https://help.mojang.com/customer/portal/articles/361483?b_id=5408 My account was stolen ]
===When will you update to 1.13+===
===When will you update to 1.13+===
When Mojang sorts out the poor performance of running a server that was introduced in 1.13 and got even worse in the rushed 1.14.We also have a major part of the server to find a replacement plugin before we can move to 1.13.
When Mojang sorts out the poor performance of running a server that was introduced in 1.13 and got even worse in the rushed 1.14. We also have a major part of the server to find a replacement plugin before we can move to 1.13.
===I have a unique idea to use ships more..===
===Enderpearl Cooldown?===
No you don't! We have talked about it before, we plan to add an additional world that's islands in sea and no teleport with a bunch of other things, please read the #help_wanted in discord to help create this project.
PirateCraft currently has a 3 second long enderpearl cooldown, it increases to 15 seconds when combat tagged.
===What is the Combat Timer?===
PirateCraft has a 15 second long combat tag. If you hit somebody, or somebody else hits you, whether it is a melee hit or with a projectile, you and that person are both tagged for 15 seconds. You will die if you logout, and are not able to teleport or re-enter non-pvp zones during this time. The timer resets each time that you get re-tagged or hit.
===Is there KeepInventory?===
No. Currently the only place on the server with it is /warp arena, dying anywhere else will drop your items (that includes the arena spawn).
== Extremely Common Suggestions ==
 
===I have a unique idea to use ships more!===
No you don't! We have talked about it before, we plan to add an additional world/server that's islands in sea and no teleport with a bunch of other things, please read the #help_wanted in discord to help create this project.  
 
The same applies to suggestions regarding block limits increased or features modified with ships, we have ideas planned!
 
===You should add airships!===
===You should add airships!===
Oh boy we are feeling adventures today with your ideas! This isn't a new suggestion. We are keeping the Pirate world ships only! We also plan for an additional Sky islands world for airships! Its on the Todo list!
Oh boy we are feeling adventures today with your ideas! This isn't a new suggestion. We are keeping the Pirate world ships only! We also plan for an additional Sky islands world for airships! Its on the Todo list!
===Allow more cannons===
No, there lots of redstone cannons fired together create lag. You can use /cannons reset to clear your active cannons to use the ones you currently want to use. Cannons only require clicking them to re-activate this takes a split second to setup the cannons you want to use at the time, make sure to /cannons reset.
===Allow vertical Claims!===
Too expensive to check, read this request from 2017 https://github.com/TechFortress/GriefPrevention/issues/269
Maybe in the future we can have it with sub-claims only.
===Don't allow plots to be built next to each other===
If you want space, CLAIM the space.
Reference this github from 2017 https://github.com/TechFortress/GriefPrevention/issues/124
===Make Claims go from bedrock to sky limit===
Taken directly from the GriefPrevetnion set-up docs:
> The default doesn't sink to bedrock because that would effectively claim valuable ore that the player placing them claim hasn't discovered yet. Please note! As a player digs or builds underneath his claim, his claim automatically sinks lower with him. Thus, mine shafts and basements are safe from grief even if you set this variable at a small value.
===Old claims are not auto expiring===
This is a bug with the logic for GriefPrevention claim removal never considering a server having hundreds of thousands of claims, they only tested with like 20 claims, iterating from claim 1, checking, then claim 2, there just isn't enough time between checks to check all ours before a restart.
Reference from 2015 from the Developer: https://www.spigotmc.org/threads/griefprevention.35615/page-31#post-728722
===Add [Contributor Feature] for free for [Rank] ===
No, Contributors means no server. No contributor perks means no contributors. Do not request perks not have any worth.
===Allow players to use the /auction feature===
No, players will not have access to the auction system to auction their own items, its server only as a means SPECIFICALLY to remove money from the economy. You are free to run your own auctions without the use of /auction.
===Spawn Random Chests in the wild that has loot/Add a Treasure hunt world===
Similar things planned for the near future.
===Have new ways on making money at cove or other public warp places===
We're not introducing another way for players to make money at cove or any public warps, try finding sell signs at shops or privately selling to players, use /coinage for more information.
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