Cannons

Building Carronade Cannons are unlocked at Gunner rank. You can shoot pre-built Carronade cannons as a Sailor and build rusty cannons as a Cadet or simply donate and bypass all ranking. At present there are 5 cannon types that can fire 5 different projectiles. You can build a maximum of 15 cannons as Gunner, 20 as Lieutenant, 30 as Commander and 50 as Captain.

You can use /cannons in-game for a basic tutorial on how to build a cannon, Watch the video below or follow the how to build steps.

What You Need

Rusty Carronade (Cadet rank required)

3 gray wool

2 stone buttons

1 torch

1-3 Gunpowder (Per shot)

1 Projectile (Per shot)

(Optional) A clock to auto-aim

(Optional) Sign for Cannon information

Carronade (Gunner rank required)

3 black wool

2 stone buttons

1 torch

1-3 Gunpowder (Per shot)

1 Projectile (Per shot)

(Optional) A clock to auto-aim

(Optional) Sign for Cannon information

Mortar (Gunner rank required)

2 iron blocks

1 pressure plate

1 torch

1-3 Gunpowder (Per shot)

1 Projectile (Per shot)

(Optional) A clock to auto-aim

(Optional) Sign for Cannon information

Iron Carronade (Gunner rank required)

2 iron blocks

2 stone buttons

1 torch

1-3 Gunpowder (Per shot)

1 Projectile (Per shot)

(Optional) A clock to auto-aim

(Optional) Sign for Cannon information


How To Build

Once you have the right rank, you can build different types of cannons, If you place a blank sign on the side of the barrel, it will give cannon information and its owner.

Rusty Carronade Cannon

Made by placing 3 Grey Wool lengthwise and is unlocked at Cadet Rank, is ideally used to fire into/from ships or Fortifications! You can adjust how far your cannon fires using more/less gunpowder, with a maximum load of 3 gunpowder.

This cannon however can only fire a 'shrapnel' shot, which is in the form of a cobble stone shot, this does damage to the player (1 hit kill), but however no explosive damage of sorts.


Carronade Cannon

Start by building your barrel, 3 long out of black wool, each end of the cannon needs a stone button, at the rear of the cannon you place a torch on top of the barrel.


Coal Carronade Cannon

Start by building your barrel, 3 long out of black wool, each end of the cannon needs a stone button, at the rear of the cannon you place a torch on top of the barrel.

Detailed Information:

The Carronade cannon & Coal type, has a maximum load of 3 gunpowder, each gunpowder multiplies the velocity by 1.0, Spread of 1.0, Anyone next to the canon without a helmet will get 5 blast confusion (potion effect) Has a fuse of 1 second, barrel cool down of 3 seconds, When aiming, has a Maximum horizontal angle between -45° to 45°, Has no recoil, Is not a front loader (can be loaded from any angle), Is not rotatable, has a mass of 1000kg (For ships) can be fired by right clicking the end button or torch, There is an option to auto-reload projectiles & gunpowder via a chest and fire using attached redstone signal.


(short?) Iron Cannon

Start by building your barrel, 2 long out of Iron blocks, each end of the cannon needs a stone button, at the rear of the cannon you place a torch on top of the barrel.


(short) Coal Cannon

Start by building your barrel, 2 long out of Coal blocks, each end of the cannon needs a stone button, at the rear of the cannon you place a torch on top of the barrel.


Mortar

Start by building your barrel, 2 vertical high out of Iron blocks, top of the cannon needs a stone pressure plate, at the bottom of the mortar you place a torch. You can fire vertically from the mortar, in a maximum of (about) 0° to 90 vertical angle, maximum horizontal angle between -45° to 45° arch from the opposite direction of the torch.


Coal Mortar

Start by building your barrel, 2 vertical high out of Coal blocks, top of the cannon needs a stone pressure plate, at the bottom of the mortar you place a torch. You can fire vertically from the mortar, in a maximum of (about) 0° to 90 vertical angle, maximum horizontal angle between -45° to 45° arch from the opposite direction of the torch.


Double Barrelled-Iron Cannon

A rarely seen sort of cannon, it is U-shaped. Start with 2 (short) Iron Cannons with the front stone button- but not with the torches or back stone buttons for them, with them built next to each other with a block's gap between them. Then connect them in the middle with one block of Iron, you should then place a stone button and torch on top of this middle 'back' Iron block.

And there, you have yourself a Double Barrelled-Iron Cannon -more looking into of this cannon type is needed, especially if the build instructions are correct, how it works, and whether it still exists.

Types of Projectiles

Cobblestone – Basic Cannonball

The Cobblestone cannonball has a velocity of 3, penetration of 1, Fires 1 cannonball, spread of 1, Explosion power of 2 (Creeper is 3), with a fuse of 1 second, Direct hit Damage of 10, If a player is next to an explosion 5 damage, Potion range of 5, Potion duration of 7, Potion amplifier of 1, Potion Effects harm & slow.

Diamond – Hardened Cannonball -Can penetrate 1 blocks; On Explosion will explode firworks, and a chance to spawn 1-3 neutral Iron Golems, Fireworks can ricochet back off the wall you hit too! This WILL work firing into protected claims! Flush out that pirate!

Melon Seeds – Canister Shot -Ideally anti-infantry, this can be used to clear fortifications and ship decks of personnel, or suppress them behind cover, ideally good with mortars against ships, as it is a vertical drop on the enemy ship, and the spread must be pretty large. There is no explosive terrain damage, though there may be some 'area-damage' if your standing nearby an impact of one of them.

TNT – Cluster bomb -Nerfed from its original 'small nuclear warhead'-like strength, is now a lot less. Though it is still dangerous as it will tear through ship armor and hulls, and could cause it to sink. Also good against enemy personnel due to its great damage.

Firework – Incendiary -Slightly nerfed, was used (don't know if still is) as a sort of bunker breaker, as it's explosive damage could travel through walls if players didn't properly claim their bases or armor them appropriately. Very dazzling.

Enderpearl – Teleportation -This projectile will fire YOU to where the Ender pearl projectile lands! Scale bases, launch yourself across the map! This also works into Claims! Note: these only work in 3-Long Iron cannons.

Ink Sack – Blinding Shot Projectile -Fire an ink sack from a 3 Long coal cannon to blind your enemies.

Zombie Head – Rotting Corpse Projectile -Fire a zombie head from a 3 Long coal cannon to poison your enemies.

Skeleton Head – Weakness Shot Projectile -Fire a skeleton head from a 3 long coal cannon to weaken your enemies.

Charcoal – Smoke Bomb -Fire charcoal from a 3 Long coal cannon to leave a large smoke bomb to obscure vision!

Loading, firing and aiming

You load gunpowder first by right clicking with gunpowder (Sulphur) in hand, you can load a maximum of 3 gunpowder for maximum velocity, Then right click a cobblestone block onto the barrel (It should disappear) Your cannon is ready to be fired! Take aim by clicking a clock on the barrel and taking aim or with an empty hand; right click the side of the barrel to take horizontal aim, Shift right click will decrease the angle, Right clicking the upper or lower side of the barrel will increase vertical angle, Shift right click to decrease angle. Fire the cannon by right clicking the torch or back button.

Notice

For further reading

Super Weapons