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== The Allied == | == The Allied == | ||
The Allied is an Alliance most of the big names or well known Empires, Nations or Settlements are apart of | The Allied is an Alliance most of the big names or well known Empires, Nations or Settlements are apart of & are known as mainly the "Good Guys". | ||
They all work in coordination and team work. | They all work in coordination and team work. | ||
Through this sort of work, great things have been achieved such as the removal of dangerous groups such as The [[0utlaws]] | Through this sort of work, great things have been achieved such as the removal of dangerous groups such as The [[0utlaws]] & [[Hawatis]] who've been burdens to the server. | ||
They also help to prevent uprisings, working with one another to a 'Great Big Beautiful Tomorrow' for the entire communities & Nations across the globe. | |||
== Charter of the Allied == | == Charter of the Allied == |
Revision as of 18:31, 7 October 2015
The Allied
The Allied is an Alliance most of the big names or well known Empires, Nations or Settlements are apart of & are known as mainly the "Good Guys".
They all work in coordination and team work. Through this sort of work, great things have been achieved such as the removal of dangerous groups such as The 0utlaws & Hawatis who've been burdens to the server.
They also help to prevent uprisings, working with one another to a 'Great Big Beautiful Tomorrow' for the entire communities & Nations across the globe.
Charter of the Allied
Charter of the Allied
Introduction
In a time of war, the Empires of PirateCraft came together to forge a grand alliance. Its purpose: To prevent bloodshed on a global scale and to thwart the rise of new pirate warlords. This league of nations chose to name themselves "the Allied" and are active to this day.
The current Allied member states encompass:
The British Empire
The Elven Empire
The Iborian Empire
The Luteus Republic
The Ottoman Empire
The Thirteen Colonies
The Verussian Empire
Article I - Membership
- To become a member of the Allied a nation must be unilaterally accepted by all Allied member states. Allied nations are encouraged to join the Allied forum group for the purpose of communication and coordination. The leaders of the Allied nations are granted admin status. All second in commands are granted mod status. No player who is not a member of the Allied will be allowed into the forum group.
- Players that are on a KOS list of one or several of the Allied nations will not be permitted to join any Allied nation unless all Allied nations with the player on their KOS list unilaterally grant their permission. Players who have a dubious past or a history of conflict with Allied nations must be specially evaluated by all the Allied nations before they may join.
- A nation may choose to leave the Allied any time they choose without fear of reprisal, under the condition that it has neither debts to repay nor committed any crimes against the Allied.
- A nation may be expelled from the Allied if all the other member nations are in favour of expulsion. If multiple nations wish for each other to be expelled, they must refer to Article IV.
Article II - War
- Allied nations shall under no circumstances declare war against each other. Committing a crime against an Allied player of a different nation shall be treated and dealt with as a crime committed against one's own nation.
- Should an Allied nation get involved in a conflict with another nation, its fellows are encouraged but not obliged to assist the belligerent nation however they see fit.
Article III - Intelligence
- The Allied nations are strongly encouraged to share any information that may be of importance to its fellows. No Allied nation will share vital information with any foreign nation nor will private information be made public without the unilateral agreement of all Allied nations.
Article IV - Conflicts and Justice
- Any player that commits transgressions against the Allied shall be expelled from their respective alliance and/or punished unless otherwise negotiated. Failure by an Allied nation to fulfill compensation agreements for damages committed against a fellow Allied nation may be counted as a violation of the Charter during the time where the damage is relevant.
- An Allied nation may in principal only be expelled if all the member states are unilaterally in favour of expulsion. Exceptions may occur in the following situations:
- An Allied nation that violates the Charter may be brought to justice. The appropriate punishment will be negotiated between the relevant parties. If a guilty nation refuses to comply, the protection of this Charter shall no longer apply to them and they may become a military target. They may also be expelled through a simple majority vote.
- If Allied nations are at variance with each other, their conflicts must be aired on the forums. A nation that refuses to comply with this regulation may be expelled through a simple majority vote.
- If multiple Allied nations wish to expel each other, a vote must be held to decide the member status of each involved nation. A simple majority is required to expel a nation in this case. The cantankerous nations shall only be expelled after all the votes have been evaluated.
- An Allied nation may not be brought to trial for a crime committed that is no longer relevant or was solved at the time.
Article V - Amendments
Amendments may be made to the charter if all Allied nations vote unilaterally in favour.
Signatories:
The British Empire - michty
The Elven Empire -
The Iborian Empire - Palmerageddon
The Luteus Republic -
The Ottoman Empire -
The Thirteen Colonies -
The Verussian Empire -
The Allied Members
Current Allied Activity
The Allied right now are striving to make sure the server stays peaceful and to kick away any oncoming threats to it's members and to keep trade and relations strong.
Status: Alert