Endorism: Difference between revisions

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Revision as of 12:55, 19 March 2019

Endorism is a City State building philosophy that formalizes a long list of rules and strategies already used by many crews on Piratecraft. It can be used by any player in any crew to create efficient and quickly growing towns. His main feature is centralization: it's a key ingredient for a healthy town, since it allows players to keep in touch while working to expand the city together. Endorism also aims at creating sound bonds between crew members, having them cooperate on every task the City State would need. It features Guilds, an internal economy and a strict policy about claiming land.

Hierarchy

A City State willing to embrace Endorism has to set up a simple but effective hierarchy. It can be easily led by a single player, but usually an oligarchy of powerful and influential players does better, since it allows crucial tasks to be split between more players. The oligarchy makes important choices to make sure every citizen has all it might need. Here are listed all City State ranks needed, in descending order of importance:

  • Oligarch: Crew/City State leader.
  • Guildmaster: Top tier player. He leads his Guild to success and manages its activites.
  • Knight: Trusted player, able fighter. Backbone of Navy, Army and Defence Forces.
  • Citizen: Regular City inhabitant. "Standard" rank for a City State member.
  • Initiate: Newly recruited player. Becomes citizen upon knowing well most of Endorism principles.

Guilds

Guilds, led by one or more Guildmasters, are groups of Knights and Citizens willing to work togheter to achieve a certain list of Guild objectives. A Guild owns one or more Guild Palaces, structures managed by the Guildmasters, home to Guild Stockpiles, Guild Shops and Guild Halls. Oligarchs are allowed to lead their Guild too. The amount and size of Guilds is proportional to the City State population and size. Here's a list of all 5 Guild objectives:

  • Help the City State with every action.
  • Be richer and more influential than other Guilds.
  • Task of Oligarchy's choice from Task List.
  • Task of Guildmaster's choice from Task List.
  • Task of Guildmaster's choice from Task List.

Please note: A Guild must make sure ALL the 5 tasks are being taken care of. None of them should be left behind.

Fundamental Rules

Economy

City Planning