VISN: Difference between revisions

6 bytes removed ,  16 December 2019
m
Line 56: Line 56:
The Diplomats shall go throughout the server, trying to make peace between the Visionary Empire and the other crews of the server. The Captain shall select diplomats, and each diplomat shall simply carry out his/her other duties, as well as being needed as other crews need them. They are to keep crew alliances active, and attempt to end wars.
The Diplomats shall go throughout the server, trying to make peace between the Visionary Empire and the other crews of the server. The Captain shall select diplomats, and each diplomat shall simply carry out his/her other duties, as well as being needed as other crews need them. They are to keep crew alliances active, and attempt to end wars.


=== Court ===
===Court===
The Court setting shall be a Judge’s seat set 2 blocks above ground level, an Assembly section placed 1 block above ground level to the judge’s right, a Parliament section placed 1 block above ground level to the judge’s left, and an accused area set at ground level. The Judge’s seat must consist of a single seat of any sort and must not exceed a total area of 3x3. The Assembly section must consist of 5 seats in an X pattern, with the Assembly Speaker’s seat directly in the middle. The seats must be exactly 1 diagonal block away from the middle, and must not have any signs of any sort upon the seats. The total space for this section must be 7x7. The Parliament’s section must contain 10 seats, with the speaker’s chair in the front, a row of 4 behind, and a row of 5 behind. Each row must be exactly 1 block away from the others, and each seat must be exactly 2 blocks away from each other. Each seat must have 2 signs upon it, as arms, and the total area of the Parliament section must not exceed 17x5. Each of the Speaker’s chairs must be centered with the other, and each section must have a total of 7 blocks of space between each section. There is to be a top-slab wall in front of each section, dividing it from the rest of the area. Neither section should go beyond the beginning of the Judge’s Seat. The accused’s seat shall be a single chair directly centered in the room, without signs. It must be exactly 7 blocks away from the judge’s seat. A wooden fence shall divide the crowd from the court, with a gate of the same type of fence on either side of the middling fence.
The Court setting shall be a Judge’s seat set 2 blocks above ground level, an Assembly section placed 1 block above ground level to the judge’s right, a Parliament section placed 1 block above ground level to the judge’s left, and an accused area set at ground level. The Judge’s seat must consist of a single seat of any sort and must not exceed a total area of 3x3. The Assembly section must consist of 5 seats in an X pattern, with the Assembly Speaker’s seat directly in the middle. The seats must be exactly 1 sideways block, on alternating rows, 1 block away from the middle, and must not have any signs of any sort upon the seats. The total space for this section must be a maximum of 7x7. The Parliament’s section must contain 10 seats, with the speaker’s chair in the middle of the front row of 5, and a row of 5 behind. Each row must be exactly 1 block away from the others, and each seat must be exactly 1 blocks away from each other. The total area of the Parliament section must not exceed 7x5. Each of the Speaker’s chairs must be centered with the other, and each section must have a total of 7 blocks of space between each section. There is to be a top-slab wall in front of each section, dividing it from the rest of the area. Neither section should go beyond the beginning of the Judge’s Seat. The accused’s seat shall be a single chair directly centered in the room, without signs. It must be exactly 7 blocks away from the judge’s seat. A wooden fence shall divide the crowd from the court, with a gate of the same type of fence on either side of the middling fence.


The actual proceedings shall go as followed: All members of the court shall take their seats, and proceedings shall begin. The Judge shall proclaim the case in question, and shall call to begin. The accused shall state his case in 10 messages or less. The prosecution (otherwise known as the Parliament) shall then make their case in 10 messages or less. This is Round 1. The Judge shall initiate additional rounds as he/she sees fit. After a decision has been made, the Judge will call for a final round, where each side (accused starting) says one final message to summarize their case. The Judge may then ask a single question of either side, and may consult the Assembly as needed. The Judge shall then give a final decision.
The actual proceedings shall go as followed: All members of the court shall take their seats, and proceedings shall begin. The Judge shall proclaim the case in question, and shall call to begin. The accused shall state his case in 10 messages or less. The prosecution (otherwise known as the Parliament) shall then make their case in 10 messages or less. This is Round 1. The Judge shall initiate additional rounds as he/she sees fit. After a decision has been made, the Judge will call for a final round, where each side (accused starting) says one final message to summarize their case. The Judge may then ask a single question of either side, and may consult the Assembly as needed. The Judge shall then give a final decision.
76

edits