Settlements: Difference between revisions

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Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't house more than one player.
Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.


== Town Status==
A town can also have a [[Map Marker]] placed, but this must be done by a [[Donation Ranks and Information|Contributor]].


The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:
==Alphabetical List of Active Settlements==


* The applicant settlement must be listed on the official [http://piratemc.com/groups/settlements/forum/topic/application-for-town-status/ settlements thread] on the PirateCraft forums
* [[Aesis]]
* It must possess one Town Hall (Could be used for planning the town, Sign wall inside.)
* [[Alzor]]
* There must be walkways/roads/paths connecting all builds (Bonus points for connecting to other towns/landmarks)
* [[Arie]]
* There must be one Beacon present
* [[Bunker of Flowers]]
* A town must have shops selling at least 50 stocked wares OR it must have an arena.
* [[Candy Kingdom]]
* Building architecture should follow similar themes and each building should feature characteristics of that building, i.e A church wouldn’t just be a square box with a sign on the front saying “Church”.
* [[Canada]]
* Buildings can not be hollow shells. Houses need to have furnished rooms.
* [[Carthage]]
* Five more buildings of different types are required. Some ideas:
* [[Charbeyliene]]
* [[Doubloon Haven]]
* [[Endorin]]
* [[Evermoor]]
* [[Falkland Islands]]
* [[Fort Fang]]
* [[Fort Fascus]]
* [[Fort Scadus]]
* [[Fort Xeno]]
* [[Gloomsbay]]
* [[Gwinlonde]]
* [[Hamsfield Court]]
* [[London]]
* [[Mesa Basa]]
* [[Mithlond]]
* [[Moss Keep]]
* [[Mournhold]]
* [[Neu Berlin]]
* [[New Faythe]]
* [[Nova Halifax]]
* [[Numenor]]
* [[Parrot Town]]
* [[Pathere]]
* [[Plant Peninsula]]
* [[Port Gletscher]]
* [[Port Potato]]
* [[Port Royal (Reformed)]]
* [[Port Salvador]]
* [[Pretoria]]
* [[Red Mountain]]
* [[Rome the Eternal City]]
* [[The Cove]]
* [[The Olymp]]
* [[Vastere]]
* [[Vendigroth]]
* [[Verace]]
* [[Westhaven]]
* [[Winter's Peak]]
* [[Whiskey Peak]]
* [[Xenia]]
 
'''Countries'''
 
* [[Plant Peninsula]]


Blacksmith
Farm(s)
Square center
Arena
Stables
Shop
Church / Temple / Alt (For enhancements?)
Port if (coastal)
lighthouse (coastal)
Train station with railway leading to a landmark.
Storage
Public Mine
Trade Market(s)
Rental properties (Sub claimed real estate)
Bank (Not sure how this would work) Maybe a Piston based Vault?
Walls/Moat/bridge


== Alphabetical List of Active Settlements ==
'''Not really Countries'''


* [[The Cove]]
* [[Chittenden State]]
* [[Verussia (Country)]]
 
==Alphabetical List of Inactive/Former Settlements==
 
* [[Aeos Island]]
* [[Atlantis]]
* [[Avalor]]
* [[Boomdocks]]
* [[Boromir’s Kingdom]]
* [[Bridgetown]]
* [[Buccaneer Bay]]
* [[Compass Point]]
* [[Corfadia]]
* [[Carmory]]
* [[Castle Wither]]
* [[Dalkon State]]
* [[Delta Tower]]
* [[Faythe]]
* [[Gondolin]]
* [[Greywatch]]
* [[Port Blue]]
* [[Port Hope]]
* [[Port Hope]]
* [[Port Royal]]
* [[Port Royal]]
* [[Fort Tobay]]
* [[Havanna]]
* [[Hurlton Keep]]
* [[Ireland]]
* [[Isle of Luteus]]
* [[Jamaica]]
* [[Karjat]]
* [[Kingston]]
* [[Lylalune]]
* [[Mango Bastion]]
* [[Marula Island]]
* [[Meryerenah]]
* [[Metropolis]]
* [[Mirkwood]]
* [[New Clangton]]
* [[New Providence]]
* [[New Zealand]]
* [[North Verussi]]
* [[Novopangaea]]
* [[Oldenburgh]]
* [[Pendle Hill]]
* [[Port Alexandria]]
* [[Port Bananna]]
* [[Port Lacomus]]
* [[Port Oribi]]
* [[Port of Xenia]]
* [[Port Panem]]
* [[Revalor]]
* [[Rivendell]]
* [[Rogues' Cove]]
* [[Shroomwind Island]]
* [[Singapore]]
* [[Skyfall Manor]]
* [[Solomon Archipelago]]
* [[South Verrusi]]
* [[Soviet Union]]
* [[Stonemeadow]]
* [[Templar Citadel]]
* [[The Haven Of Plunder]]
* [[Tortuga]]
* [[Utopia]]
* [[Valaria]]
* [[Valencia]]
* [[Valhalla]]
* [[Vault 121]]
* [[Venice]]
* [[Village of St. Ender]]
* [[Virgin Islands]]
* [[Vivenheim]]
* [[Watermelon Dock]]
* [[Westeros]]
* [[Winterfell]]
* [[Wolfshire]]
==Template==
[[Settlement template]] - copy and paste into a new page, do not edit this one

Latest revision as of 00:21, 6 May 2022

Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.

A town can also have a Map Marker placed, but this must be done by a Contributor.

Alphabetical List of Active Settlements[edit | edit source]

Countries


Not really Countries

Alphabetical List of Inactive/Former Settlements[edit | edit source]

Template[edit | edit source]

Settlement template - copy and paste into a new page, do not edit this one