Settlements: Difference between revisions

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Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.
Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.


== Town Status==
The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:
* The applicant settlement must be listed on the official [http://piratemc.com/groups/settlements/forum/topic/application-for-town-status/ settlements thread] on the PirateCraft forums.
* It must possess one Town Hall.
* There must be walkways/roads/paths connecting all builds.
* There must be one beacon present.
* A town must have shops selling at least 50 stocked wares OR it must have an arena.
* Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
* Buildings cannot be hollow shells. Houses need to have furnished rooms.
* Five more buildings of different types are required. Some ideas:
** Blacksmith
** Farm(s)
** Central square
** Arena
** Stables
** Tavern
** Prison
** Church/Temple
** Port (if coastal)
** Lighthouse (if coastal)
** Train station with railway leading to a landmark
** Storage
** Public mine
** Trade market(s)
** Rental properties (sub claimed real estate)
** Bank
** Defensive structures and infrastructure such as walls/moats/bridges/etc.
A town can also have a [[Map Marker]] placed, but this must be done by a [[Donation Ranks and Information|Contributor]].
A town can also have a [[Map Marker]] placed, but this must be done by a [[Donation Ranks and Information|Contributor]].


== Alphabetical List of Active Settlements ==
== Alphabetical List of Active Settlements ==
* [[Alzor]]
* [[Candy Kingdom]]
* [[Candy Kingdom]]
* [[Canada]]
* [[Canada]]
* [[Charbeyliene]]
* [[Doubloon Haven]]
* [[Doubloon Haven]]
* [[Endorin]]
* [[Endorin]]
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* [[London]]
* [[London]]
* [[Mithlond]]
* [[Mithlond]]
* [[Moss Keep]]
* [[Mournhold]]
* [[Mournhold]]
* [[Neu Berlin]]
* [[New Faythe]]
* [[New Faythe]]
* [[Nova Halifax]]
* [[Nova Halifax]]
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* [[Port Gletscher]]
* [[Port Gletscher]]
* [[Port Royal (Reformed)]]
* [[Port Royal (Reformed)]]
* [[Port Vernesse]]
* [[Pretoria]]
* [[Red Mountain]]
* [[Red Mountain]]
* [[Rome]]
* [[Rome]]
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* [[Tortuga]]
* [[Tortuga]]
* [[Utopia]]
* [[Utopia]]
* [[Valaria]]
* [[Valencia]]
* [[Valencia]]
* [[Valhalla]]
* [[Valhalla]]
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* [[Winterfell]]
* [[Winterfell]]
* [[Wolfshire]]
* [[Wolfshire]]
== Template ==
[[Settlement template]] - copy and paste into a new page, do not edit this one

Revision as of 22:27, 14 July 2019

Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player.

A town can also have a Map Marker placed, but this must be done by a Contributor.

Alphabetical List of Active Settlements

Countries


Not really Countries

Alphabetical List of Inactive/Former Settlements

Template

Settlement template - copy and paste into a new page, do not edit this one