Empirism: Difference between revisions

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As outlined above, the main followers of Empirism are existing 'empire' crews (with the exception of the [[British Empire]] which has a more [[Conservative]] stance). Back in 2015 to early 2016, these crews dominated international affairs and drama, and teamed up to defeat any pirate threat. Once they were bored of this, drama between them usually started resulting in frequent crew on crew wars involving upwards of 60 players, pretty much all of which were inexperienced in pvp. This meant that any fights between these crews usually relied upon numbers of soldiers, ships, equipment, and outposts, as opposed to how good a player was at pvp, or how powerful their event weapon is (which was largely the case after 1.9).  
As outlined above, the main followers of Empirism are existing 'empire' crews (with the exception of the [[British Empire]] which has a more [[Conservative]] stance). Back in 2015 to early 2016, these crews dominated international affairs and drama, and teamed up to defeat any pirate threat. Once they were bored of this, drama between them usually started resulting in frequent crew on crew wars involving upwards of 60 players, pretty much all of which were inexperienced in pvp. This meant that any fights between these crews usually relied upon numbers of soldiers, ships, equipment, and outposts, as opposed to how good a player was at pvp, or how powerful their event weapon is (which was largely the case after 1.9).  


''''This is a bit more the history as to why this movement came into existence, as opposed to who follows it.''''
=== Background ===


A common argument was that the learning curve for pre-1.9 pvp was significantly lower - all you had to do was look at someone and click the button as many times as possible. While advanced pvp stratagies did exist back then (and whoever mastered them was considered godly in pvp), they had an extremely high learning curve - so many people did not bother. Fights were a little chaotic and relied upon planning and the assistance of other crews in order to win fights - as such big coalitions of crews were formed to fight each other (see [[Second Verussian War]]), and many people hold memories from that era in high regard - no matter if you were winning or losing.
A common argument was that the learning curve for pre-1.9 pvp was significantly lower - all you had to do was look at someone and click the button as many times as possible. While advanced pvp stratagies did exist back then (and whoever mastered them was considered godly in pvp), they had an extremely high learning curve - so many people did not bother. Fights were a little chaotic and relied upon planning and the assistance of other crews in order to win fights - as such big coalitions of crews were formed to fight each other (see [[Second Verussian War]]), and many people hold memories from that era in high regard - no matter if you were winning or losing.