Conservatism: Difference between revisions

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{{!}} '''General Policies''':
{{!}} '''General Policies''':
{{!}} Keep things as they are
{{!}} Keep the balance between pvp and no-pvp
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{{!}} '''Namesake''':
{{!}} Conserving of current affairs
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{{!}} '''Relative Size''':
{{!}} '''Relative Size''':
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{{!}} '''Associated Crews''':
{{!}} '''Associated Crews''':
{{!}} BE, EM, CSN, Xenia, XD, SPQR, TNE + many more
{{!}} BE, EM, CSN, HI, Xenia, SPQR, TMPLR, TNE + many more
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{{!}}-
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Players who believe the server is still too pvp-dominated usually follow the ideas of [[Impirism]] or [[Pacifism]] (as an extreme), or on the other side of the spectrum players who believe the server does not have enough pvp follow ideas of [[Shrekism]] or [[Anarchism]] (as an extreme).  
Players who believe the server is still too pvp-dominated usually follow the ideas of [[Impirism]] or [[Pacifism]] (as an extreme), or on the other side of the spectrum players who believe the server does not have enough pvp follow ideas of [[Shrekism]] or [[Anarchism]] (as an extreme).  


=== Example Policies ===  
== Example Policies ==  
''These reflect commonly suggested changes players from these crews suggest and aim to show the general aims of this group.''  
''These reflect commonly suggested changes players from these crews suggest and aim to show the general aims of this group.''  


* Development of plugins, warps, and competitions to get more people involved.
* Development of plugins, warps, and events to get more people involved.
* The need for staff to moderate drama so it doesn't become a hostile environment for the rest of the server.
* The need for staff to moderate drama so it doesn't become a hostile environment for the rest of the server.
* Keeping current functions, mechanics, and rules.
* Keeping current functions, mechanics, and rules.
* Try to ensure both pvpers and non-pvpers can be satisfied with given updates, changes to rules, as to keep both playstyles viable and successful for all players.
* Try to ensure both pvpers and non-pvpers can be satisfied with given updates, changes to rules, as to keep both playstyles viable and successful for all players.


=== Followers ===
== Followers ==
The majority of the server's members believe this is the correct approach to the server. As outlined above, they believe that both pvp and non-pvpers (passive playstyles) should be more or less equally viable, without one starting to dominate the other. Some players agree more or less strongly with these points, but generally if you like the server as it is currently, you'll normally fit into this group.
The majority of the server's members believe this is the correct approach to the server. As outlined above, they believe that both pvp and non-pvpers (passive playstyles) should be more or less equally viable, without one starting to dominate the other. Some players agree more or less strongly with these points, but generally if you like the server as it is currently, you'll normally fit into this group.


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The majority of the server's active staff team also follows the policies outlined above. They don't wish to let one side start dominating the other; which could lead to loss of players on both sides. The main two advocates of this policy in the staff team are [[Godsdead]] and [[Maximus_Terragon]] (Maxy) - who have recently rewritten the rules page to provide greater transparency to players on the server rules.
The majority of the server's active staff team also follows the policies outlined above. They don't wish to let one side start dominating the other; which could lead to loss of players on both sides. The main two advocates of this policy in the staff team are [[Godsdead]] and [[Maximus_Terragon]] (Maxy) - who have recently rewritten the rules page to provide greater transparency to players on the server rules.


== Criticisms ===
== Criticisms ==
The problem with trying to satisfy both sides is that the extremes of the two sides are not satisfied. In gaining support of players that are more pvp-focused as well as less pvp-focused, you lose the support of players who want a strongly pvp-focused ([[Anarchism]])or strongly anti pvp-focused ([[Passivism]]) server. This has lead to big disagreements between some veteran players who believe in the more extreme end of the spectrum, and subsequently to damaging of relations and bans/server quits.
The problem with trying to satisfy both sides is that the extremes of the two sides are not satisfied. In gaining support of players that are more pvp-focused as well as less pvp-focused, you lose the support of players who want a strongly pvp-focused ([[Anarchism]])or strongly anti pvp-focused ([[Passivism]]) server. This has lead to big disagreements between some veteran players who believe in the more extreme end of the spectrum, and subsequently to damaging of relations and bans/server quits.