VISN: Difference between revisions

3,792 bytes added ,  24 August 2020
Part I of a remodel of the Visionary Wiki page.
(Part I of a remodel of the Visionary Wiki page.)
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“(Eulogy for VISN) The Long Lost Crew VISN has always been home to many new players, and with new players, come great responsibility. The leaders have always taken on that responsibility and more into stride as they strive to accomplish VISN as one of the server’s greatest crews. However, in light of the newer times, VISN has grown old. Long has it lived; long has it served its purpose, but now it is time to relinquish this magnificent crew to the evergrowing, evercold, evermore folds of death. This death will be the final death of the crew that has survived many wars, many allies, many enemies, and many struggles. Finally, it can have the thing it has always strived for: peace. Not in the way we Visionaries had envisioned it, but the Vision of VISN is now complete, be it however it came. So long, and thank you, VISN. Thank you.”
“(Eulogy for VISN) The Long Lost Crew VISN has always been home to many new players, and with new players, come great responsibility. The leaders have always taken on that responsibility and more into stride as they strive to accomplish VISN as one of the server’s greatest crews. However, in light of the newer times, VISN has grown old. Long has it lived; long has it served its purpose, but now it is time to relinquish this magnificent crew to the evergrowing, evercold, evermore folds of death. This death will be the final death of the crew that has survived many wars, many allies, many enemies, and many struggles. Finally, it can have the thing it has always strived for: peace. Not in the way we Visionaries had envisioned it, but the Vision of VISN is now complete, be it however it came. So long, and thank you, VISN. Thank you.”


With that, the new Discord server and new Empire opened its doors ([[Taulov]] being the first to enter), and VISN fell to the very thing it changed: history.
With that, the new Discord server and new Empire opened its doors ([[Taulov]] being the first to enter), and VISN fell to the very thing it changed: history...
 
However, VISN would not be gone forever, as within 24 hours, [[PIPPIP5789]] revolted against the new [[The Greek Empire]] and it's ideals, leaving it to refound The Visionary Empire. With the new empire, a new government was created, and VISN began thriving once again.
 
== Old Articles of VISN ==


== Visionary Rules ==
A detailed guide to the VISN expectations and its internal hierarchy.
A detailed guide to the VISN expectations and its internal hierarchy.
 
The Visionaries are a group dedicated to establishing server wide peace, and its empire, The Visionary Empire, will be its means to that end. The Empire is a subordinate of the crew, and though all members are required as such, all allies and rivals of the Visionaries do not reflect upon the Empire. The Guide shall establish all things Visionary, and shall set the ground rules needed to bring about peace, structure, order, and all things needed. “If we don’t stand up for what’s right, this server will fall into chaos. If we let this server fall into chaos, we lose not only our homes, our time, and our friends, but we lose us. We lose everything that we have worked so hard for, and we lose that which is most important: we lose each other.” –PIPPIP5789
The Visionaries are a group dedicated to establishing server wide peace, and its empire, The Visionary Empire, will be its means to that end. The Empire is a subordinate of the crew, and though all members are required as such, all allies and rivals of the Visionaries do not reflect upon the Empire. The Guide shall establish all things Visionary, and shall set the ground rules needed to bring about peace, structure, order, and all things needed. “If we don’t stand up for what’s right, this server will fall into chaos. If we let this server fall into chaos, we lose not only our homes, our time, and our friends, but we lose us. We lose everything that we have worked so hard for, and we lose that which is most important: we lose each other.” –PIPPIP5789
 
=== Government ===
=== Government ===
The first thing to be established is the government. This is a non-negotiable aspect of any respectful empire, and should be treated as such. Therefore, the Visionary Empire’s government shall consist of 3 parts: Executive, Judicial, and Assemblage. The Executive branch shall consist of Conquistadors, Centurions, and Constricts. The Judicial branch shall consist of Judges, the Parliament, and the Assembly. The Assemblage branch shall consist of the Head Construct, the Head Supplement, and the Reviser. There is also the Captain and the First Mate, neither of which fall under any branch within the government, as well as the Diplomats, of which there shall be one of from each branch, chosen by the Captain.
The first thing to be established is the government. This is a non-negotiable aspect of any respectful empire, and should be treated as such. Therefore, the Visionary Empire’s government shall consist of 3 parts: Executive, Judicial, and Assemblage. The Executive branch shall consist of Conquistadors, Centurions, and Constricts. The Judicial branch shall consist of Judges, the Parliament, and the Assembly. The Assemblage branch shall consist of the Head Construct, the Head Supplement, and the Reviser. There is also the Captain and the First Mate, neither of which fall under any branch within the government, as well as the Diplomats, of which there shall be one of from each branch, chosen by the Captain.
 
The Conquistadors appoints all other offices within the Executive branch within his/her province. They also shall ensure that all branches of the government work in synchronization with all other branches, and are held directly responsible for all failures within the province as relating to the Empire. The Conquistadors also have power to remove all other branches Chief Officers (the Judge and Speakers in both the Parliament and the Assembly) There shall only be one Conquistador per province.
The Conquistadors appoints all other offices within the Executive branch within his/her province. They also shall ensure that all branches of the government work in synchronization with all other branches, and are held directly responsible for all failures within the province as relating to the Empire. The Conquistadors also have power to remove all other branches Chief Officers (the Judge and Speakers in both the Parliament and the Assembly) There shall only be one Conquistador per province.
 
The Centurions keep order within the province. They have the power to Note people. A Note is a Written Book detailing the time, place, and details of an offense, and there are to be three copies made: One for the official record of the Visionaries, one for the Judicial branch, for review, and one for the offender. The Judicial branch shall handle all cases of misbehavior beyond this point. The Centurions are also required to keep an army for both the province’s defense, as well as for the Visionary Empire’s use in times of war. Army rules and guidelines shall be discussed in the Militia Guide.
The Centurions keep order within the province. They have the power to Note people. A Note is a Written Book detailing the time, place, and details of an offense, and there are to be three copies made: One for the official record of the Visionaries, one for the Judicial branch, for review, and one for the offender. The Judicial branch shall handle all cases of misbehavior beyond this point. The Centurions are also required to keep an army for both the province’s defense, as well as for the Visionary Empire’s use in times of war. Army rules and guidelines shall be discussed in the Militia Guide.
 
The Constricts have two roles: They shall spread news within the province, and they shall ensure that the government within the province is working properly. The spreading of news can be done by the means deemed necessary by the Constricts, without violation of any rules put in place by other parts of the government. The Constricts shall have the power to ask for an eviction of the Conquistador at any given time if they deem that he/she is not fulfilling their duties to the Visionary Empire to the extent required, whether by breaking of law or simply not completing all of the duties required. They do not, however, have the power to evict the Conquistador. Rather, they shall take all offences to the Captain directly. The Constricts are to be voted upon every month.
The Constricts have two roles: They shall spread news within the province, and they shall ensure that the government within the province is working properly. The spreading of news can be done by the means deemed necessary by the Constricts, without violation of any rules put in place by other parts of the government. The Constricts shall have the power to ask for an eviction of the Conquistador at any given time if they deem that he/she is not fulfilling their duties to the Visionary Empire to the extent required, whether by breaking of law or simply not completing all of the duties required. They do not, however, have the power to evict the Conquistador. Rather, they shall take all offences to the Captain directly. The Constricts are to be voted upon every month.
 
The Judicial branch shall handle most of the order pertaining to the law of the Visionary Empire. First and foremost, the Judge of the province shall be required to attend all disciplinary courts. If unable to attend, they are to publicly (three or more players, not including themselves) announce a suitable replacement. Information detailing the court and its doings shall be discussed within the Court Guide. There shall only be one Judge per province.
The Judicial branch shall handle most of the order pertaining to the law of the Visionary Empire. First and foremost, the Judge of the province shall be required to attend all disciplinary courts. If unable to attend, they are to publicly (three or more players, not including themselves) announce a suitable replacement. Information detailing the court and its doings shall be discussed within the Court Guide. There shall only be one Judge per province.
 
The Parliament shall be an elected position, elected every 2 months, to those who wish to serve within court cases. In all court cases, a minimum of two members of the Parliament shall be required to attend. If two or more members cannot attend, the case shall be postponed to a further date, all restrictions to the accused given by the Centurion shall stay in effect in this time as well (if any). The Parliament shall reign as the Prosecution in court cases. The Parliament also shall decide on laws to create as they see fit, and must have a 67% or higher vote of confidence (an Aye vote) before the law shall move on to the Assembly. There shall not be any more than 10 members of Parliament for any given province at any given time.
The Parliament shall be an elected position, elected every 2 months, to those who wish to serve within court cases. In all court cases, a minimum of two members of the Parliament shall be required to attend. If two or more members cannot attend, the case shall be postponed to a further date, all restrictions to the accused given by the Centurion shall stay in effect in this time as well (if any). The Parliament shall reign as the Prosecution in court cases. The Parliament also shall decide on laws to create as they see fit, and must have a 67% or higher vote of confidence (an Aye vote) before the law shall move on to the Assembly. There shall not be any more than 10 members of Parliament for any given province at any given time.
 
The Assembly shall consist of 5 randomly chosen Crewmates within the province, to decide upon a law’s passing or not. If three or more of the five members of the Assembly vote to pass the law, it shall be put into effect immediately. If this is not achieved within a 48 hour period, the law is considered rejected, and cannot be proposed again for another 72 hours by the Parliament. If a Judge is unable to either fulfill his/her role or find a suitable replacement, an Assembly shall be made, and the members shall vote for whom they believe is best within the Assembly (other than themselves) to fulfill the role of Judge. The winner of the vote shall take place as Judge. If a tie ensues, the first member picked to be within the Assembly shall take the place of Judge. All members of the Assembly (save Judge, if selected from the Assembly) shall interpret the law and make distinctions within a court case.
The Assembly shall consist of 5 randomly chosen Crewmates within the province, to decide upon a law’s passing or not. If three or more of the five members of the Assembly vote to pass the law, it shall be put into effect immediately. If this is not achieved within a 48 hour period, the law is considered rejected, and cannot be proposed again for another 72 hours by the Parliament. If a Judge is unable to either fulfill his/her role or find a suitable replacement, an Assembly shall be made, and the members shall vote for whom they believe is best within the Assembly (other than themselves) to fulfill the role of Judge. The winner of the vote shall take place as Judge. If a tie ensues, the first member picked to be within the Assembly shall take the place of Judge. All members of the Assembly (save Judge, if selected from the Assembly) shall interpret the law and make distinctions within a court case.
Speakers of both the Parliament and the Assembly have the sole responsibility of keeping the Parliament/Assembly in order, as well as giving the final decision of those players. They otherwise have no additional rights within the Parliament or Assembly besides that. The Assembly’s Speaker shall be chosen as the first person that is selected (though the Conquistador can reject the player if he/she so chooses). The Parliament shall hold an election for the position of Speaker every 2 months.
Speakers of both the Parliament and the Assembly have the sole responsibility of keeping the Parliament/Assembly in order, as well as giving the final decision of those players. They otherwise have no additional rights within the Parliament or Assembly besides that. The Assembly’s Speaker shall be chosen as the first person that is selected (though the Conquistador can reject the player if he/she so chooses). The Parliament shall hold an election for the position of Speaker every 2 months.
 
The Assemblage branch shall consist of a single Head of each area, as well as up to 3 Revisers. They are not directly tied to any province. The Head Builder shall ensure that all building projects within the Empire are completed on time and within supply limits. They also have rights to establish Builders within provinces if they so choose, as a delegation of their power. They, however, are ultimately held responsible for any and all building projects.
The Assemblage branch shall consist of a single Head of each area, as well as up to 3 Revisers. They are not directly tied to any province. The Head Builder shall ensure that all building projects within the Empire are completed on time and within supply limits. They also have rights to establish Builders within provinces if they so choose, as a delegation of their power. They, however, are ultimately held responsible for any and all building projects.
 
The Head Supplement shall ensure that each province of the Visionary Empire is producing a surplus of goods for the Empire, shall ensure that commercial trade is flowing throughout the Empire, and shall ensure that the Empire has all of the resources needed to complete all projects, as required by the Head Builder. The Supplement shall also ensure that weapons, armor, and food are ready as needed for war. The Supplement has all delegation rights and constrictions as the Builder, delegating to Suppliers.
The Head Supplement shall ensure that each province of the Visionary Empire is producing a surplus of goods for the Empire, shall ensure that commercial trade is flowing throughout the Empire, and shall ensure that the Empire has all of the resources needed to complete all projects, as required by the Head Builder. The Supplement shall also ensure that weapons, armor, and food are ready as needed for war. The Supplement has all delegation rights and constrictions as the Builder, delegating to Suppliers.
 
The Reviser(s)’ sole job is to go throughout the provinces and correct any mistakes therein. A reviser cannot directly interfere with the hierarchy, but can personally attempt to correct a situation, or can instruct others on how to fulfill their roles as needed. If both of these are attempted and fail, the Reviser can bring reports back. Revisers ensure that trials are going smoothly, supplies is being traded and produced, all buildings and roads are up to standards, and so forth. Revisers are also required to be able to have a general census of the materials a province has at any given time, up to date within the 2 weeks.
The Reviser(s)’ sole job is to go throughout the provinces and correct any mistakes therein. A reviser cannot directly interfere with the hierarchy, but can personally attempt to correct a situation, or can instruct others on how to fulfill their roles as needed. If both of these are attempted and fail, the Reviser can bring reports back. Revisers ensure that trials are going smoothly, supplies is being traded and produced, all buildings and roads are up to standards, and so forth. Revisers are also required to be able to have a general census of the materials a province has at any given time, up to date within the 2 weeks.
 
The Captain is over all of the Visionary Empire, and is exempt from the rules regarding hierarchy and such. If the Captain is thought of to be abusing his/her power, a Civil war may be ensued in an attempt to dethrone him/her. The militia is also directly headed by the Captain.
The Captain is over all of the Visionary Empire, and is exempt from the rules regarding hierarchy and such. If the Captain is thought of to be abusing his/her power, a Civil war may be ensued in an attempt to dethrone him/her. The militia is also directly headed by the Captain.
The First Mate shall take over responsibility of Captain when the Captain is unavailable.
The First Mate shall take over responsibility of Captain when the Captain is unavailable.
 
The Diplomats shall go throughout the server, trying to make peace between the Visionary Empire and the other crews of the server. The Captain shall select diplomats, and each diplomat shall simply carry out his/her other duties, as well as being needed as other crews need them. They are to keep crew alliances active, and attempt to end wars.
The Diplomats shall go throughout the server, trying to make peace between the Visionary Empire and the other crews of the server. The Captain shall select diplomats, and each diplomat shall simply carry out his/her other duties, as well as being needed as other crews need them. They are to keep crew alliances active, and attempt to end wars.
 
===Court===
===Court===
The proceedings shall go as followed: All members of the court shall take their seats, and proceedings shall begin. The Judge shall proclaim the case in question, and shall call to begin. The accused shall state his case in 10 messages or less. The prosecution (otherwise known as the Parliament) shall then make their case in 10 messages or less. This is Round 1. The Judge shall initiate additional rounds as he/she sees fit. After a decision has been made, the Judge will call for a final round, where each side (accused starting) says one final message to summarize their case. The Judge may then ask a single question of either side. The Assembly must sign their side to a written book (each with his own). The Judge shall then give the final verdict, as voted on (casting a tie-breaking vote when needed), and decides on the punishment as it so fits the crime.
The proceedings shall go as followed: All members of the court shall take their seats, and proceedings shall begin. The Judge shall proclaim the case in question, and shall call to begin. The accused shall state his case in 10 messages or less. The prosecution (otherwise known as the Parliament) shall then make their case in 10 messages or less. This is Round 1. The Judge shall initiate additional rounds as he/she sees fit. After a decision has been made, the Judge will call for a final round, where each side (accused starting) says one final message to summarize their case. The Judge may then ask a single question of either side. The Assembly must sign their side to a written book (each with his own). The Judge shall then give the final verdict, as voted on (casting a tie-breaking vote when needed), and decides on the punishment as it so fits the crime.


All members are allowed a written book to write notes about the case. These written books's titles are to be signed as either Yes or No, as a member of the Assembly, which shall act as a vote for innocence or guiltiness. There is no innocence OR guiltiness until otherwise proven (so no burden upon one side or the other).
All members are allowed a written book to write notes about the case. These written books's titles are to be signed as either Yes or No, as a member of the Assembly, which shall act as a vote for innocence or guiltiness. There is no innocence OR guiltiness until otherwise proven (so no burden upon one side or the other).


=== Introduction ===
A nation called to war is a nation that will fight; a nation called to peace is a nation that will build; a nation called to endure is a nation that will preserve its way of life, no matter the cost. Perfection cannot exist in a world of chaos, and only those who rise above a world of pandemonium will ever be faced with such a prize. An enduring nation is one that will preserve its way of life, others ways of life, every way of life, even at the cost of losing a perfect prize; this is the way. This is our way, and our way is to strive for perfection, but lose it to preserve that which should be. We establish these Articles of the Visionary Empire as a way to fight, build, and preserve; we form it to allow not a perfect way of life, but our way of life. Our way. Our fight. Our nation.
Rounds go on through the above format, and at any point during a Round, the person messaging may call forwards the Speaker of the Assembly to clarify a law as needed. The messages by the Speaker do not count towards the message count. Furthermore, the accused may call upon a single witness if he/she is within the crowd area. If not, they may not call on them. All called upon witnesses must come to the front, state their statement within 3 messages or less, and return to the crowd. The front is 2 blocks in front of the accused seat, and all speakers must come to the front before speaking.
Rounds go on through the above format, and at any point during a Round, the person messaging may call forwards the Speaker of the Assembly to clarify a law as needed. The messages by the Speaker do not count towards the message count. Furthermore, the accused may call upon a single witness if he/she is within the crowd area. If not, they may not call on them. All called upon witnesses must come to the front, state their statement within 3 messages or less, and return to the crowd. The front is 2 blocks in front of the accused seat, and all speakers must come to the front before speaking.


Weapon and dress code is strict. All crowd members must not wear any armor, and are not allowed to hold weapons of any sort. The Parliament and the Assembly are allowed armor of chain or worse, but only as a helmet or a chest plate. The Judge may be allowed to have any armor that is unenhanced, and is allowed a bow and/or iron sword. The Judge also may call forth a bailiff, whom is allowed 2 pieces of iron armor, as a helmet and/or a chest plate. The bailiff is also allowed a bow and a shield, but no sword. The bailiff, if allowed within the trial, shall stand to the direct right of the judge, 1 block away. No arrows are allowed to be drawn for those that are allowed a bow, except in the case of fight that has broken out. Only the Judge and the Bailiff are allowed to attack, except in the case of an attack by someone not within the trial (such as an attack by a player.) Pumpkins are banned. Heads of any kind are banned.
== New Articles of the Visionary Empire ==
 
=== Introduction ===
A nation called to war is a nation that will fight; a nation called to peace is a nation that will build; a nation called to endure is a nation that will preserve its way of life, no matter the cost. Perfection cannot exist in a world of chaos, and only those who rise above a world of pandemonium will ever be faced with such a prize. An enduring nation is one that will preserve its way of life, others ways of life, every way of life, even at the cost of losing a perfect prize; this is the way. This is our way, and our way is to strive for perfection, but lose it to preserve that which should be. We establish these Articles of the Visionary Empire as a way to fight, build, and preserve; we form it to allow not a perfect way of life, but our way of life. Our way. Our fight. Our nation.
 
=== Six Pillars ===
==== Article I:====
I.1 – The Visionary is the head of the Visionary Empire, abv. VISN, and as such has the
final say in all matters pertaining to Visionary Articles and Law.
I.2 – The Visionary may step into any other role as he/she sees is needed.
I.3 - The roles are, in order, as follows:
I.3.A - Visionary
I.3.B - Lords
I.3.C - Barons
I.3.D - Verified Crewmates
I.3.E - Other members of the crew
 
==== Article II: ====
II.1 – The Barons and Baronesses are to oversee the upkeep and expansion of the town
they are over.
II.3 - Barons will claim land (a single area), and each Baron will be responsible for
recruiting new recruits, created fortifications, castles, houses, roads, and other things dealing
with the land claim area. This area will not be within 300 blocks of any other VISN land claim.
II.4 - Barons will act as the leader of their area of VISN land, and will ensure that all
projects given to them are completed inside of their area. They will also be responsible for
anything that happens concerning their town.
II.5 - Barons will stay in office unless an election removing them occurs.


If a court case goes on for over 20 minutes, the Judge or the Assembly speaker may call for a vote at the end of the current messaging player’s turn. If a vote is called, the Assembly shall simply vote on whether the accused is guilty or not, and the majority shall rule. If a tie of any sorts is reached, the accused is neither guilty nor innocent until proven otherwise, and the Assembly shall vote upon a resolution. If the Assembly fails to make a decision, the Judge shall have the final casting vote.
==== Article III:====
III.1 - The Lords shall preside over Barons, but under the Visionary.
III.2 - Lords are to be considered to have the same power as the Visionary; however, they do not trump the Visionary; rather, they speak with his authority. However, commands andlaws from the Visionary trump a Lord’s.
III.3 - Every Lord will be responsible in particular for a specific role in VISN (Building, Army, Recruiter), which will be assigned by the Visionary upon election.
III.3.A - The Lord of Building will ensure that all crew-wide projects are completed
in a timely fashion. They will also ensure that all buildings are up to code, both in styling/beauty as well as siege-proofness.
III.3.B - The Lord of the Army will oversee both the Army as well as the Navy of VISN. The Lord will also have access to declare war (upon completion of a vote among other Lords), and will also end wars. Finally, the Lord of the Army will ensure the siege-proofness of all VISN buildings.
III.3.C - The Lord of Recruiting shall ensure that VISN has as many good, active players as possible, as well as ensuring that all new players know the rules of both the server as as well as the rules of VISN. They also will also help new players move into wherever is Needed, both they them and them they.
III.3 - Lords will stay in office unless an election removing them occurs.


=== Militia ===
==== Article IV:====
The Visionary Militia is what both expands our empire, as well as keeps us safe from attacks by outside forces. The militia is headed directly by the Captain. There are no direct ranks for the militia, but rather a simple hierarchy of players: The Crewmates, the Generals, the Captain. The Generals for the army shall instate within their group of Crewmates ranks as seen fit, but shall not change their official crew rank (/crew setrank). The Centurions shall be the Generals. Each Centurion shall be the general over the Crewmates within their province only, and in the case of multiple Centurions, they shall share an equal power between the two of them among their soldiers. The Captain shall be the head over all militia operations, and is the only person within the Empire that may declare war on another crew (while Diplomats may end a war at any time).
IV.1 – Verified Crewmates are players who have been actively in the crew for at least 3
months. Until this time, members of the crew are simply of a blank rank.
IV.2 - Verified Crewmates are eligible to try and become a Baron.
IV.3 - Verified Crewmates can become a Lord after:
IV.3.A - Becoming a Baron with at least 5 players living under them.
IV.3.B - Having been in the crew, extremely active, at least 6 months
IV.3.C - Having a recommendation from a current Lord.


Each province shall be required to have the following at the ready at any given time in case of war: 2 double chests of irons swords or better (enchanted lower quality does not count), 4 double chests of iron armor or better (enchanted lower quality does not count), 2 double chests of bows, 4 double chests of normal arrows, 3 double chests stackable food that restores 2 or more hunger points, 2 double chests of stacking blocks excluding blocks affected by gravity (dirt, glass, ect), 2 double chests of siege-proof blocks excluding stone (stone bricks, nether bricks, ect.). Each province also must have at least 1 ship with 6 or more cannons, 1 Centurion, and a ready Crewmate army size of 5 or more people. The Captain may call on these resources for war at anytime, but only for the necessity of war.
==== Article V:====
V.1 – All members of VISN are entitled to a fair trial, the Baron of the town or the Visionary presiding as judge, when accused of wrongdoing.
V.2 - All trials will be held at the discretion of the Judge, and will have a Jury of 5 peers.
==== Article VI:====
VI.1 - No member of the Visionary Empire is allowed to brew, drink, smuggle, trade, buy, sell, or drink alcohol.
VI.2 - No member of the Visionary Empire is allowed to say any vulgar language or use the Lord’s name in vain if not referencing Him in reverence.
VI.3 - Any member breaking any law or rule of the Six Pillars shall be punished as it fits: Failure to do a job assigned to you by your role or by any higher ranking member will result in warning, then demotion. Failure to uphold the Laws will result in the punishment dictated by the law. Breaking any part of Article VI will result in warning, then demotion. Further breaking of any law or pillar previously broken within two (2) months will result in a temporary ban from VISN, lasting until the end of the said two (2) months, upon which the offender may return as a new recruit.


In times of war, all provinces are required to dedicate any resources requested immediately to the effort, but otherwise continue on normally. Extra resource production may be required of each province in order to fulfill demands. All provinces are also required to have at least 1 siege-proof vault, a wall of sorts, and defense mechanisms (gates, bridges, cannons, pitfalls, ect). Provinces are exempt from dedicating resources of any kind during a siege of the province.
=== Laws===
==== Article VII:====
VII.1 - No player may be accused of something merely based on their rank or skill on the server.
VII.2 - Breaking this law will result in a warning, then a fine of up to 500$ in-game per instance.


== VISN Rules ==
==== Article IIX:====
A list of VISN rules.
IIX.1 - The Visionary may establish an Election at any time
IIX.2 - Periods between elections cannot be any shorter than 2 weeks.
IIX.3 - In the absence of a Visionary, elections will be held every 2 months for all positions within the Visionaries, save the Visionary.


1) There shall be no curse words, vulgar language, or swearing of any kind.
Article IX:
2) There shall be no drinking (non-alcoholic drinks are permitted).
IX.1 - All members will treat staff members of the server with the utmost respect. They shall not argue with them, save in the case of defending a crewmates honor in the case of a server rules situation.
3) The Visionary Code must be followed, so long as it doesn’t interfere with the first 2 rules.
IX.2 - Failure to adhere to this rule will result in warning, then punishment as deemed by trial.
4) Traitors to VISN are not permitted. All traitors are to be reported to the proper authority, and shall be dealt with as seen fit. The Captain and his word shall rule beyond this point.
Article X:
X.1 - All allies of the Visionary Empire will fall into one of three categories:
X.1.A - Nonaggression Pact: The only type of ally that is not available in-game, any crew that has this pact may not be attacked nor raided by any member of VISN. Furthermore, no member of VISN is allowed to aid any other player or crew in the attack of a NAP crew. Punishment for breaking this law is all item(s) returned and a fine of up to 1,000$ as the NAP crew requests.
X.1.B - Basic Ally: The simplest form of alliance, all alliances in-game are defaultly this type. They may not be attacked and may be asked to aid in wartime efforts.
X.1.C - Close Ally: Close allies are allies who have helped VISN time and time again, and as such, have totally free trading routes among the Visionary Empire, may never be attacked, and have access to any and all of VISN’s resources.


== PIPPIP5789's log ==
== PIPPIP5789's log ==
This log is directly related to VISN, during the Empire era.
This log is directly related to VISN, during the First Empire era.


The Visionary Empire history
The Visionary Empire history
76

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