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| Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player. | | Settlements are areas of habitation created by players. The can take many forms, among others ports, villages, towns, cities, ghettos, etc. A settlement is different from a base in that it is a center of commerce, culture and expansion. Typically, a settlement will encompass a number of buildings and a system of streets. The average settlement needn't necessarily house more than one player. |
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| == Town Status==
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| The title of "town" is reserved for settlements with a certain level of prestige. To be upgraded to official town status, it is necessary to the meet the following requirements:
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| * The applicant settlement must be listed on the official [http://piratemc.com/groups/settlements/forum/topic/application-for-town-status/ settlements thread] on the PirateCraft forums.
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| * It must possess one Town Hall.
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| * There must be walkways/roads/paths connecting all builds.
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| * There must be one beacon present.
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| * A town must have shops selling at least 50 stocked wares OR it must have an arena.
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| * Building architecture should follow similar themes and each building should feature characteristics of that building, i.e a church wouldn’t just be a square box with a sign on the front saying “Church”.
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| * Buildings cannot be hollow shells. Houses need to have furnished rooms.
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| * Five more buildings of different types are required. Some ideas:
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| ** Blacksmith
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| ** Farm(s)
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| ** Central square
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| ** Arena
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| ** Stables
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| ** Tavern
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| ** Prison
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| ** Church/Temple
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| ** Port (if coastal)
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| ** Lighthouse (if coastal)
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| ** Train station with railway leading to a landmark
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| ** Storage
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| ** Public mine
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| ** Trade market(s)
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| ** Rental properties (sub claimed real estate)
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| ** Bank
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| ** Defensive structures and infrastructure such as walls/moats/bridges/etc.
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| A town can also have a [[Map Marker]] placed, but this must be done by a [[Donation Ranks and Information|Contributor]]. | | A town can also have a [[Map Marker]] placed, but this must be done by a [[Donation Ranks and Information|Contributor]]. |
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